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#145 | |
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Teh lazy swede
Join Date: Mar 2008
Location: Svea
Posts: 1,978
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I fail to see how much different Crysis 2 is to the first game MP wise, except for Conquest and bigger maps and different surroundings, and apart from the new parkour style movement and the suit mods/perk thingys.
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R.I.P Stage6 | per haud Justiciá illic exsisto haud pacís... |
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#146 | |
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Registered User
Join Date: Jun 2007
Posts: 2,438
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I mean the graphical options. Crysis 2 needs tweaks to make it look clear and crisp, yet Crysis one just looked sharp by default.
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#147 |
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Registered User
Join Date: Jun 2010
Posts: 165
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I dont know if it reads "=", you could jsut put say +r_UseEdgeAA 0 +XXX as it does work that way.
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#148 | |
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Registered User
Join Date: Jun 2010
Posts: 165
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Quote:
M3dude, U mad? ![]() ![]() |
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#149 | |
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Resident Alien
Join Date: Jan 2005
Posts: 6,776
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Quote:
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#150 | |
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Registered User
Join Date: Jun 2010
Posts: 165
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Quote:
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#151 | |
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Resident Alien
Join Date: Jan 2005
Posts: 6,776
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Quote:
I also don't know where that location is in the game. I couldn't find any area that looked remotely as good as it. |
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#152 |
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Registered User
Join Date: Mar 2006
Location: California
Posts: 3,566
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and so it begins again. cant login
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#153 | |
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Join Date: Jan 2007
Location: Stockholm Sweden
Posts: 2,307
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Quote:
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#154 | |||
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Registered User
Join Date: Jun 2010
Posts: 165
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Quote:
Hence your comment below vs your image is flawed, simple. Quote:
Quote:
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#155 |
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Resident Alien
Join Date: Jan 2005
Posts: 6,776
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Here we go. Eat your words now. The angle is a little off as I am too far to the left, but a blind person could see the difference.
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#156 |
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Registered User
Join Date: Jun 2010
Posts: 165
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Actually it pretty much is, shot looks to have edge AA disabled, been super sampled and have been touched up colorwise and might have had some modified settings. Texture work and settings limits are same in demo and leak.
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