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Old 03-10-11, 04:30 AM   #1
MajkiFajki
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Posts: 9
Question [INVALID] nForce 610M performance in OpenGL games

Dear Nvidia Engineers.

I'm happy user of Your card:
Code:
00:12.0 VGA compatible controller: nVidia Corporation C67 [GeForce 7000M / nForce 610M] (rev a2)
My Asus F5N specification:
Code:
AMD Turion(tm) 64 X2 Mobile Technology TL-58 1.9GHz
NVIDIA GeForce 7000M / nForce 610M chipset
2GB DDR-2 667MHz RAM
128MB integrated video: nVidia Corporation GeForce 7000M (rev a2)
120GB 5400RPM SATA drive
15.4" LCD 1280x800 WXGA
Synaptics TouchPad
NVIDIA nForce Networking Controller (built-in Ethernet Adapter)
Atheros Communications, Inc. AR5007EG 802.11 b/g Wireless PCI Express Adapter (rev 01)
Built-in Si 3054 HDA software modem
Built-in USB 1.3 Megapixel Chicony CNF6131 (OEM Syntec D-MAX STK-1135) Web Camera
Built-in PCI Express card reader
CD/DVD rewritable drive
4 USB-2.0 ports
The problem is with performance in 3d opengl based games, specially Urban Terror.
This is my Xorg conf (kinda basic, created automatically)

Code:
[michal@myhost ~]$ cat /etc/X11/xorg.conf
# nvidia-xconfig: X configuration file generated by nvidia-xconfig
# nvidia-xconfig:  version 260.19.36  (buildmeister@swio-display-x86-rhel47-06.nvidia.com)  Tue Jan 18 17:31:39 PST 2011

Section "ServerLayout"
    Identifier     "Layout0"
    Screen      0  "Screen0"
    InputDevice    "Keyboard0" "CoreKeyboard"
    InputDevice    "Mouse0" "CorePointer"
EndSection

Section "Files"
EndSection

Section "InputDevice"
    # generated from default
    Identifier     "Mouse0"
    Driver         "mouse"
    Option         "Protocol" "auto"
    Option         "Device" "/dev/psaux"
    Option         "Emulate3Buttons" "no"
    Option         "ZAxisMapping" "4 5"
EndSection

Section "InputDevice"
    # generated from default
    Identifier     "Keyboard0"
    Driver         "kbd"
EndSection

Section "Monitor"
    Identifier     "Monitor0"
    VendorName     "Unknown"
    ModelName      "Unknown"
    HorizSync       28.0 - 33.0
    VertRefresh     43.0 - 72.0
    Option         "DPMS"
EndSection

Section "Device"
    Identifier     "Device0"
    Driver         "nvidia"
    VendorName     "NVIDIA Corporation"    
EndSection

Section "Screen"
    Identifier     "Screen0"
    Device         "Device0"
    Monitor        "Monitor0"
    DefaultDepth    24
    SubSection     "Display"
        Depth       24
    EndSubSection
EndSection
I have read documentation about Xorg config for nvidia and I can't find nothing related to openGL tweak. Probably because I'm not an Nvidia engineer.

I have run UrT game on Linux systems on my friends machines, much "older" than mine, and they have much better performance. I run game on separate TTY.

So dear Nvidia - what I'm missing?

Last edited by MajkiFajki; 03-15-11 at 10:03 AM. Reason: Invalid thread
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Old 03-10-11, 06:35 AM   #2
Licaon
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Default Re: nForce 610M performance in OpenGL games

can you provide some bechmark results from Unigine Sanctuary / Tropics / Heaven ?
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Old 03-10-11, 07:53 AM   #3
MajkiFajki
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Default Re: nForce 610M performance in OpenGL games

Sancutuary demo hangs. It loads, but stucks on keyboard shortcuts info page. No 3D environment launches. Same with tropics.

KDE 4.6.1, Arch Linux, no DE enabled during test.
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Old 03-11-11, 03:02 AM   #4
Licaon
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Default Re: nForce 610M performance in OpenGL games

some error logs?
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Old 03-11-11, 03:37 AM   #5
MajkiFajki
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Default Re: nForce 610M performance in OpenGL games

Code:
[michal@myhost ~]$ unigine-sanctuary 
fullscreen? Please enter 1 or 0. (1 = yes, 0 = no)
1
video width? e.g. 1024
1280
video height? e.g. 768
800
Loading "/opt/unigine-sanctuary/bin/../data/unigine.cfg"...
Engine::init(): clear video settings for "GeForce 7000M / nForce 610M 260.19.36"
Loading "libGL.so.1"...
Loading "libopenal.so.1"...
Set 1280x800 fullscreen video mode
Set 1.00 gamma value
Unigine engine http://unigine.com/
Binary: Linux 32bit GCC 4.3.2 Release May 20 2010
App path:  /opt/unigine-sanctuary/bin/
Data path: /opt/unigine-sanctuary/data/
Save path: /home/michal/.Unigine Sanctuary/

---- System ----
System: Linux 2.6.37-ARCH i686
CPU: AMD Turion(tm) 64 X2 Mobile Technology TL-52 796MHz MMX+ 3DNow!+ SSE SSE2 SSE3 HTT
GPU: GeForce 7000M / nForce 610M 260.19.36
System memory: 1888 Mb
Video memory:  512 Mb

---- MathLib ----
Set SSE3 simd processor

---- Sound ----
Renderer: ALSA Software
OpenAL vendor:   OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version:  1.1 ALSOFT 1.12.854
Found AL_EXT_LINEAR_DISTANCE
Found AL_EXT_OFFSET
Found ALC_EXT_EFX
Found EFX Filter
Found EFX Reverb
Found EAX Reverb
Found QUAD16 format                                                                                                                                                                 
Found 51CHN16 format                                                                                                                                                                
Found 61CHN16 format                                                                                                                                                                
Found 71CHN16 format                                                                                                                                                                
Maximum sources:         256                                                                                                                                                        
Maximum effect slots:    4                                                                                                                                                          
Maximum auxiliary sends: 2                                                                                                                                                          
                                                                                                                                                                                    
---- Render ----
Renderer: NVIDIA NV40 512Mb
OpenGL vendor:   NVIDIA Corporation
OpenGL renderer: GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW!
OpenGL version:  2.1.2 NVIDIA 260.19.36
Found required GL_ARB_map_buffer_range
Found required GL_ARB_vertex_array_object
Found required GL_ARB_vertex_buffer_object
Found required GL_ARB_half_float_vertex
Found required GL_ARB_half_float_pixel
Found required GL_ARB_occlusion_query
Found required GL_EXT_texture3D
Found required GL_EXT_texture_cube_map
Found required GL_EXT_texture_sRGB
Found required GL_EXT_texture_swizzle
Found required GL_ARB_shader_object
Found required GL_ARB_vertex_shader
Found required GL_ARB_fragment_shader
Found required GL_ARB_draw_buffers
Found required GL_ARB_framebuffer_object
Found required GL_EXT_framebuffer_blit
Found required GL_EXT_framebuffer_multisample
Found optional GL_EXT_Cg_shader
Found optional GL_ARB_texture_compression
Shading language:      1.20 NVIDIA via Cg compiler
Maximum texture size:  4096
Maximum texture units: 16
Maximum draw buffers:  4

---- Physics ----
Physics: Multi-threaded

---- Interpreter ----
Version: 2.31

Loading "sanctuary/unigine.cpp" 239ms
Loading "demos/sanctuary/locale/unigine.en" dictionary
Loading "core/materials/unigine_post.mat" 12 materials 12 shaders 1ms
Loading "core/materials/unigine_render.mat" 34 materials 77 shaders 16ms
Loading "core/materials/unigine_meshes.mat" 16 materials 9350 shaders 141ms
Loading "core/materials/unigine_terrains.mat" 1 material 293 shaders 6ms
Loading "core/materials/unigine_grass.mat" 1 material 81 shaders 11ms
Loading "core/materials/unigine_particles.mat" 1 material 43 shaders 9ms
Loading "core/materials/unigine_billboards.mat" 1 material 33 shaders 10ms
Loading "core/materials/unigine_volumes.mat" 5 materials 29 shaders 17ms
Loading "core/materials/unigine_guis.mat" 1 material 24 shaders 4ms
Loading "core/materials/unigine_water.mat" 1 material 63 shaders 91ms
Loading "core/materials/unigine_skies.mat" 1 material 19 shaders 33ms
Loading "core/materials/unigine_decals.mat" 1 material 69 shaders 13ms
Loading "core/properties/unigine.prop" 2 properties 3ms
Unigine~# world_load sanctuary
Loading "sanctuary.cpp" 170ms
Loading "sanctuary/sanctuary.mat" 54 materials 1921ms
Loading "sanctuary.world" 14675ms
Unigine~# render_hdr 0 && render_srgb 0 && render_restart
Unigine~# render_stereo 0 && render_restart

Unigine fatal error
Engine::init(): clear video settings for "GeForce 7000M / nForce 610M 260.19.36"
Received illegal instruction signal
Shutdown
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Old 03-11-11, 05:24 AM   #6
drhirsch
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Default Re: nForce 610M performance in OpenGL games

What kind of performance do you expect from a 7000M? Or more precisely, do you know that this chip is one of the slowest possible and do you still expect high performance?
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Old 03-11-11, 05:49 AM   #7
MajkiFajki
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Default Re: nForce 610M performance in OpenGL games

Well - Q3 based games are not so 'heavy'...
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Old 03-11-11, 02:51 PM   #8
Licaon
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Default Re: nForce 610M performance in OpenGL games

Quote:
Originally Posted by MajkiFajki View Post
Well - Q3 based games are not so 'heavy'...
Well - these kind of integrated GPUs are not so 'good' for gaming...
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