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Old 07-28-11, 09:17 AM   #13
machete143
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Join Date: May 2011
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Default Re: GLSL extension to support D3D floating point rules?

Okay stuff seems to be working now. I don't know who fixed it but it wasn't the wine devs. Thanks nvidia, you're the best!
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Old 07-29-11, 07:32 PM   #14
mooninite
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Default Re: GLSL extension to support D3D floating point rules?

Quote:
Originally Posted by machete143 View Post
Okay stuff seems to be working now. I don't know who fixed it but it wasn't the wine devs. Thanks nvidia, you're the best!
It is not fixed. I just tried Haven with 280.11 and the latest Wine. The game was black.
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