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#1 | |
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Join Date: Jul 2004
Location: Georgia, USA
Posts: 827
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I know I know the leaked e3 mess does in no way represent the final game at all. And I know I can't post screenies of ye old 2002 alpha but do some of you think that the alpha looked better graphically than the final?
Yes it's framerate was hellish and it was really really buggy, but it looked to me that more stencil shadows were being applied, and that they moved more with the light. Remember the bathroom scene in the alpha where the monster is eating the zombie guys stomach out? the shadows swayed a lot on that scene and were really impressive. For some reason in the final game the shadows don't seem to sway as much...they "seem" more static to me for some reason. I'm only in the first couple level's of the Final Game so I don't know if this kind of scene still happens. I noticed in the alpha that on the doomguy's head stencil shadows were on his whole face, but in the final I guess Carmack decided to simply use a normal map shadowing technique for skin. It does look a lot smoother I suppose. I wish I could post side by side screenshots to illustrate my point but I won't. And even if I did I don't even have a point since the old demo was leaked and I should never see it anyway. I haven't heard anyone talk about this since the game was released, and maybe I'm a fool for posting all this, but as a geek it is interesting to compare the Before and After of the game's shadowing techniques as it evolved. Do those with the alpha think that it looks higher quality than the final? Do you like the techniques of the final are better. (I like the 60-100fps myself lol) Anyway's a wierd thread. ![]()
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Consoles: Xbox Elite with HDDVD drive and PS3. Screen: Panasonic AX200U Widescreen Projector (1280x720), 160" HighPower Screen, AND A BIG COUCH. [FONT="Courier New"] HTPC: Intel Wolfdale 3ghz, 4 gigs DDR2 800 ram, 500gig HDD, Craptastic 7600GS, Windows 7 32bit, XBMC installed [/FONT] :D [B]My Video Encoding/Office rig:[/B] [I] Intel QX9650 @ 3ghz, 1333mhz FSB, 4gigs Patriot Extreme DDR3 @ 1333mhz, XFX 790i 3-way Sli mobo, Xf-Fi Extreme Gamer, 400watt Fanless Power Supply, 9500GT 64-bit bus(ouch!), 8.750TB HDD, Windows 7 64-bit Ultimate. [B][FONT="Arial Narrow"]Everything at stock and completely boring..[/FONT][/B][/I] :type: |
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#2 | |
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eat. sleep. overclock.
Join Date: Dec 2002
Location: Chino, California
Posts: 17,744
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This is a ss I took from the alpha:
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#3 |
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MAXIMUM TECH
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
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Strange .. cuz my friend thinks the same way !
actually that makes me start thinking about it seriously & maybe install the alpha again & check ! ![]()
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- "My name is RAM and my tank is full" http://warhawk64nv.mybrute.com/ <-- pupils go thaarrr! Or,http://silenthunter64.mybrute.com |
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#4 | |
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Join Date: Jul 2004
Location: Georgia, USA
Posts: 827
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Quote:
My bet is that the normal maps on the alpha are higher. Doesn't matter I guess cuz the game still rocks. It must've just been a development choice.
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Consoles: Xbox Elite with HDDVD drive and PS3. Screen: Panasonic AX200U Widescreen Projector (1280x720), 160" HighPower Screen, AND A BIG COUCH. [FONT="Courier New"] HTPC: Intel Wolfdale 3ghz, 4 gigs DDR2 800 ram, 500gig HDD, Craptastic 7600GS, Windows 7 32bit, XBMC installed [/FONT] :D [B]My Video Encoding/Office rig:[/B] [I] Intel QX9650 @ 3ghz, 1333mhz FSB, 4gigs Patriot Extreme DDR3 @ 1333mhz, XFX 790i 3-way Sli mobo, Xf-Fi Extreme Gamer, 400watt Fanless Power Supply, 9500GT 64-bit bus(ouch!), 8.750TB HDD, Windows 7 64-bit Ultimate. [B][FONT="Arial Narrow"]Everything at stock and completely boring..[/FONT][/B][/I] :type: |
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#5 |
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Join Date: Jul 2004
Location: Georgia, USA
Posts: 827
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ok I can confirm one big instance where the alpha looks better than the final. In the apha character's stencil shadows are shown on the themselves. Say if a character's arm in in the way of the light then the shadow is cast onto his body.
In the final this is not the case. A character's shadows cannot be cast on themselves. Am I the only one that thinks some of the shadows in the final may be static?
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Consoles: Xbox Elite with HDDVD drive and PS3. Screen: Panasonic AX200U Widescreen Projector (1280x720), 160" HighPower Screen, AND A BIG COUCH. [FONT="Courier New"] HTPC: Intel Wolfdale 3ghz, 4 gigs DDR2 800 ram, 500gig HDD, Craptastic 7600GS, Windows 7 32bit, XBMC installed [/FONT] :D [B]My Video Encoding/Office rig:[/B] [I] Intel QX9650 @ 3ghz, 1333mhz FSB, 4gigs Patriot Extreme DDR3 @ 1333mhz, XFX 790i 3-way Sli mobo, Xf-Fi Extreme Gamer, 400watt Fanless Power Supply, 9500GT 64-bit bus(ouch!), 8.750TB HDD, Windows 7 64-bit Ultimate. [B][FONT="Arial Narrow"]Everything at stock and completely boring..[/FONT][/B][/I] :type: |
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#6 | |
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CoD4!
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Quote:
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Sony Vaio SB: i7, 8Gig, Intel 320 300gig |
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#7 | |
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Join Date: Jul 2004
Location: Georgia, USA
Posts: 827
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Quote:
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Consoles: Xbox Elite with HDDVD drive and PS3. Screen: Panasonic AX200U Widescreen Projector (1280x720), 160" HighPower Screen, AND A BIG COUCH. [FONT="Courier New"] HTPC: Intel Wolfdale 3ghz, 4 gigs DDR2 800 ram, 500gig HDD, Craptastic 7600GS, Windows 7 32bit, XBMC installed [/FONT] :D [B]My Video Encoding/Office rig:[/B] [I] Intel QX9650 @ 3ghz, 1333mhz FSB, 4gigs Patriot Extreme DDR3 @ 1333mhz, XFX 790i 3-way Sli mobo, Xf-Fi Extreme Gamer, 400watt Fanless Power Supply, 9500GT 64-bit bus(ouch!), 8.750TB HDD, Windows 7 64-bit Ultimate. [B][FONT="Arial Narrow"]Everything at stock and completely boring..[/FONT][/B][/I] :type: |
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#8 |
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3d animator for hire!
Join Date: Oct 2002
Location: Minnesota, USA
Posts: 3,564
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Yes, self-shadowing seems to be disabled by default in the full version, however from what I hear there is a way to turn it on. If I'm not mistaken there was a user-made "ultra-high quality mode" setting that changed a few things, including enabling self-shadowing.
Also I noticed in the alpha that there were a few rendering anomalies with the self shadowing system (like the shadow seemed "broken" on a few of the polygons), perhaps this is why it was disabled in the full version? |
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#9 |
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.:. Lafiel .:.
Join Date: Jul 2002
Location: Outerspace
Posts: 3,009
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all you need to do is oped CFG file and find selfshadow or playershadow 0 -> 1 im at work can't check , but i did it and have my own shadow
at one point i got scared of my own shadow ![]()
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#10 |
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eat. sleep. overclock.
Join Date: Dec 2002
Location: Chino, California
Posts: 17,744
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1 more alpha shot...
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#11 |
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Quad Damage
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To me the alpha looks better than the final. The alpha was crammed with visual effects and high detail textures. I have not played the final in all honesty but judging from the screenshots on this site and on a few reviews I have been reading it seems to have lost a bit of detail.. which sucks.
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#12 |
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Registered User
Join Date: Apr 2004
Posts: 18
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Here is a low rez texture in retail on ultra quality.
![]() ![]() ![]() Last edited by JumboJack; 08-05-04 at 05:44 AM. |
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