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Old 08-21-11, 08:33 AM   #1
dairy hick
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Default Do you prefer less detail w/o artifacts or more detail w/ artifacts?

I've always unconditionally preferred less detail w/ zero artifacts vs. a lot more detail with any artifacts.

Some people, however, prefer the extra detail that lossy compression can allow for no matter how many artifacts the lossy compression may result in.
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Old 08-21-11, 08:41 AM   #2
grey_1
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Default Re: Do you prefer less detail w/o artifacts or more detail w/ artifacts?

Not sure I understand what you mean by artifacts. I don't see any artifacting even at max settings on any of my games. Can you post a screenshot or 2?
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Old 08-22-11, 06:12 AM   #3
dairy hick
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Default Re: Do you prefer less detail w/o artifacts or more detail w/ artifacts?

Quote:
Originally Posted by grey_1 View Post
Not sure I understand what you mean by artifacts. I don't see any artifacting even at max settings on any of my games. Can you post a screenshot or 2?
Thanks Grey for the kind reply: )

I didn't mean artifacts from defects, but rather artifacts that come from compression. For example, a blotchy texture could be due to compression.

Here's a good article that has pics that demonstrate the artifacts that can result from texture compression:

http://www.gamasutra.com/view/featur...iques_and_.php

Another example would be Quake 3's sky. Nvidia eventually switched to a better TC alg, but every once in a while you still run into something that looks blotchy like Q3's sky did when the Geforce 2 GTS first came out.
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Old 08-22-11, 07:02 AM   #4
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Default Re: Do you prefer less detail w/o artifacts or more detail w/ artifacts?

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Originally Posted by dairy hick View Post
Thanks Grey for the kind reply: )

I didn't mean artifacts from defects, but rather artifacts that come from compression. For example, a blotchy texture could be due to compression.

Here's a good article that has pics that demonstrate the artifacts that can result from texture compression:

http://www.gamasutra.com/view/featur...iques_and_.php

Another example would be Quake 3's sky. Nvidia eventually switched to a better TC alg, but every once in a while you still run into something that looks blotchy like Q3's sky did when the Geforce 2 GTS first came out.
Ah I completely missed what you were referring to...thanks for posting the article, some good learning in there for me.

I'm the wrong person to answer here as I will always, every time prefer a solid game play experience over visuals. It's not that I don't appreciate a solid overall art direction within a game, I love it....but I never focus on minute details....not sure if that makes sense or not, still early
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Old 08-23-11, 01:30 AM   #5
jeffmd
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Default Re: Do you prefer less detail w/o artifacts or more detail w/ artifacts?

"December 28, 2005"

I think were using better compressions then this now.
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