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Old 11-16-11, 05:51 PM   #37
Spartan 117
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Default Re: Skyrim .ini tweaks

Will ATOJAR's ini tweaks put my SLI 560 Ti's to it's knees?
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Old 11-16-11, 06:20 PM   #38
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Default Re: Skyrim .ini tweaks

Quote:
Originally Posted by Vanzagar View Post
one questions, have your tweaks affected game stability at all (seeing more or less crashes)?
Nope, None.
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Old 11-16-11, 06:22 PM   #39
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Default Re: Skyrim .ini tweaks

Quote:
Originally Posted by Spartan 117 View Post
Will ATOJAR's ini tweaks put my SLI 560 Ti's to it's knees?
Those two 560's in SLI are faster than my single 580 so you should be good to go.
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Old 11-16-11, 07:11 PM   #40
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Default Re: Skyrim .ini tweaks

Some of those options won't work until we get the DX11 patch, like MTR rendering.
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Old 11-16-11, 07:24 PM   #41
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Default Re: Skyrim .ini tweaks

Here's mine. Nothing fancy except for the ugrid raised to 9 (default 5). Be prepared for a big drop in frame rate. It's brought my 470's to barely playable in some parts but the visual tradeoff is worth it to me.

preface: I'm using the skyrim.exe >2 gig memory addressing tweak. I've heard it's essential to help the engine stay stable once the ugrid count is raised.

Skyrim.ini is:

Code:
[General]
sLanguage=ENGLISH

uExterior Cell Buffer=36
fdefaultfov=100
uGridsToLoad=9
uInterior Cell Buffer=12
uExterior Cell Buffer=64

[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
iPresentInterval=0


[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.0
f3PArrowTiltUpAngle=0.0

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
And skyrimprefs.ini

Code:
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2

[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=8000.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=10000000.0000
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=8
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1200
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=0
iPresentInterval=1
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iShadowMapResolution=4096
bFXAAEnabled=0
iShadowFilter=3
bTransparencyMultisampling=1
bDrawShadows=1
sD3DDevice="NVIDIA GeForce GTX 470"
iAdapter=0

[Grass]
b30GrassVS=1
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000

[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000

[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=0

[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=0
bShowCompass=1

[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0300
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0

[Particles]
iMaxDesired=750
[SaveGame]
fAutosaveEveryXMins=5.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=0.8000
uID3=94881
fVal2=0.5500
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612

[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000

[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0

[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000

[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20

[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60

[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000

[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=4

[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

[BlurShaderHDR]
bDoHighDynamicRange=1

[BlurShader]
bUseBlurShader=0
These are the settings in Inspector. I had to drop them down fairly low once I cranked the ugrids up higher and I'm testing out the vsync being on in inspector to see if that fixes the crazy physics problems I'm experiencing. w/vsync off, the physics are going bat **** crazy indoors and in dungeons. if I activate fraps movie capture that locks in at 60 fps, everything is perfectly fine. I can literally turn fraps video on/off and see the physics go from normal to insane.

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Old 11-16-11, 07:46 PM   #42
Roadhog
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Default Re: Skyrim .ini tweaks

Quote:
Originally Posted by Sean_W View Post
Some of those options won't work until we get the DX11 patch, like MTR rendering.
Multithreaded rendering is useless.
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Old 11-16-11, 09:18 PM   #43
Maverick123w
 
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Default Re: Skyrim .ini tweaks

Quote:
Originally Posted by FastRedPonyCar View Post
Here's mine. Nothing fancy except for the ugrid raised to 9 (default 5). Be prepared for a big drop in frame rate. It's brought my 470's to barely playable in some parts but the visual tradeoff is worth it to me.

preface: I'm using the skyrim.exe >2 gig memory addressing tweak. I've heard it's essential to help the engine stay stable once the ugrid count is raised.

Skyrim.ini is:

Code:
[General]
sLanguage=ENGLISH

uExterior Cell Buffer=36
fdefaultfov=100
uGridsToLoad=9
uInterior Cell Buffer=12
uExterior Cell Buffer=64

[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
iPresentInterval=0


[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.0
f3PArrowTiltUpAngle=0.0

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
And skyrimprefs.ini

Code:
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2

[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=8000.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=10000000.0000
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=8
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1200
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=0
iPresentInterval=1
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iShadowMapResolution=4096
bFXAAEnabled=0
iShadowFilter=3
bTransparencyMultisampling=1
bDrawShadows=1
sD3DDevice="NVIDIA GeForce GTX 470"
iAdapter=0

[Grass]
b30GrassVS=1
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000

[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000

[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=0

[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=0
bShowCompass=1

[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0300
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0

[Particles]
iMaxDesired=750
[SaveGame]
fAutosaveEveryXMins=5.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=0.8000
uID3=94881
fVal2=0.5500
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612

[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000

[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0

[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000

[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20

[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60

[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000

[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=4

[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

[BlurShaderHDR]
bDoHighDynamicRange=1

[BlurShader]
bUseBlurShader=0
These are the settings in Inspector. I had to drop them down fairly low once I cranked the ugrids up higher and I'm testing out the vsync being on in inspector to see if that fixes the crazy physics problems I'm experiencing. w/vsync off, the physics are going bat **** crazy indoors and in dungeons. if I activate fraps movie capture that locks in at 60 fps, everything is perfectly fine. I can literally turn fraps video on/off and see the physics go from normal to insane.

Ah so vsync is whats causing that. I walked into the companions basement and **** was flying around like I was in the middle of the exorcist.

Also whats ugrid do? I changed it and had only a ~5 fps drop afterwards.
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Old 11-16-11, 09:51 PM   #44
Vanzagar
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Posts: 2,167
Default Re: Skyrim .ini tweaks

Applied ATOJAR config and installed the following 3 MODS in the following order (I think the #3 overwrites #2):

1. Nude_Females_v.1.3
2. No_More_Blocky_Faces-v.1.30
3. Detailed_Faces_v.2.00

Haven't taken a close look at them yet, just snapped before and after and then have to leave.... can see a definite improvement in the chicks nose and chin in the first 2 pics...

ATOJAR what improvements should I be seeing in these pics from your config?

Companion_Before

Companion_After


Market_Day_Before

Market_Day_After


Outside_Rain_Before

Outside_Rain_After
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Old 11-16-11, 10:24 PM   #45
Bah!
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Join Date: Aug 2002
Posts: 868
Default Re: Skyrim .ini tweaks

Turn AO on and using the 0x00000003 (Fallout 3) setting has a pretty huge impact on how the game looks. Now that I've seen how it looks with it enabled it's a tweak I wouldn't run the game without.

Not a great shot, but this will give you an example of AO off and on:

OFF
http://img97.imageshack.us/img97/408...7000304953.jpg

Using 0x00000011 (Elder Scrolls 4: Oblivion)
http://img831.imageshack.us/img831/7...6122430865.jpg

Using 0x00000003 (Fallout 3)
http://img27.imageshack.us/img27/356...6122554270.jpg
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Old 11-17-11, 03:06 AM   #46
Bah!
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Posts: 868
Default Re: Skyrim .ini tweaks

For anyone wanting more settings to tinker with, pull up your console and type this: saveini

Now exit the game and check out your Skyrim.ini file.
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Old 11-17-11, 06:57 AM   #47
omzig
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Default Re: Skyrim .ini tweaks

Quote:
Originally Posted by Bah! View Post
For anyone wanting more settings to tinker with, pull up your console and type this: saveini

Now exit the game and check out your Skyrim.ini file.
Holy ****! now thats a lot of ini entries to tweak!
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Old 11-17-11, 08:15 AM   #48
FastRedPonyCar
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Default Re: Skyrim .ini tweaks

Quote:
Originally Posted by Bah! View Post
Turn AO on and using the 0x00000003 (Fallout 3) setting has a pretty huge impact on how the game looks. Now that I've seen how it looks with it enabled it's a tweak I wouldn't run the game without.

Not a great shot, but this will give you an example of AO off and on:

OFF
http://img97.imageshack.us/img97/408...7000304953.jpg

Using 0x00000011 (Elder Scrolls 4: Oblivion)
http://img831.imageshack.us/img831/7...6122430865.jpg

Using 0x00000003 (Fallout 3)
http://img27.imageshack.us/img27/356...6122554270.jpg
maybe it's just that particular scene or something but the oblivion one looks much better than the FO3 one. the fallout one looks too dark
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- Server -
Core I7 D0 revision 920 @ 3.75 ghz - ASUS P6T Deluxe - 12 Gigs Mushkin DDR3 1600 - Corsair HX 620 PSU - Noctua NH-U9B cooler - Coolermaster WaveMaster Case

- Laptop -
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- i7 2630QM - GTX570m @ 750Mhz - 8 gigs HyperX 1866 - 120 gig OCZ Vertex 3 SSD- 750 gig Scorpio Black - BluRay - 95% Gamut Screen - IC Diamond goop
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