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Old 10-12-11, 12:14 PM   #1
[BANDIT]
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Question Crysis - objects draw distance.

How to increase the draw distance of objects on the sand, grass, tire marks? Wood on the sand still appears in real time. Even when I disable LOD.

My settings:

v_vehicle_quality = 4
e_water_ocean_soft_particles = 1
r_UseSoftParticles = 1
r_SSAO = 1
r_SSAO_quality = 2
r_ShadowBlur = 3
e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
e_view_dist_ratio_vegetation = 45
e_view_dist_ratio_detail = 30
e_view_dist_ratio = 80
e_vegetation_sprites_distance_ratio = 1,5
e_vegetation_sprites_distance_custom_ratio_min = 1
e_max_view_dst_spec_lerp = 1
e_lod_ratio = 8
e_lod_min = 0


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Old 10-12-11, 07:17 PM   #2
2bobrob
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Default Re: Crysis - objects draw distance.

im pretty sure you just need to increase
e_detail_materials_view_dist_z

to something like 512 or 1024
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Old 10-13-11, 07:31 AM   #3
[BANDIT]
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Default Re: Crysis - objects draw distance.

Quote:
Originally Posted by 2bobrob View Post
im pretty sure you just need to increase
e_detail_materials_view_dist_z

to something like 512 or 1024
Nope :/ look this is 1024 - http://dl.dropbox.com/u/4271477/crysis64.mkv
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Old 10-13-11, 07:32 PM   #4
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Default Re: Crysis - objects draw distance.

ok then, track down this value:

e_view_dist_ratio_vegetation

and set that value to something like 60 or maybe even 90 (double "very high")

if that has no effect, try increasing

e_cull_veg_activation

and set that value to something like 80 or 100 (tbh tho i think this is just to do with physics activation)


lol sorry it's been a while since i played around with the crysis cfg's. fingers crossed at least one of the above increased values does the trick.
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Old 10-16-11, 10:45 AM   #5
[BANDIT]
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Default Re: Crysis - objects draw distance.

Nope :/ no difference...
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Old 10-16-11, 03:21 PM   #6
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Default Re: Crysis - objects draw distance.

Try one of these. This is my own from my own config and it doesn't draw close.

Code:
r_DetailNumLayers = 2
r_VegetationSpritesTexRes = 128
r_DynTexAtlasSpritesMaxSize = 32
r_TexAtlasSize = 2048
e_vegetation_bending = 2
e_vegetation_min_size=0
e_proc_vegetation=1
e_vegetation_use_terrain_color=1
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio=1.5
e_cull_veg_activation = 60
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Old 10-17-11, 10:10 AM   #7
[BANDIT]
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Default Re: Crysis - objects draw distance.

Tnx for help but still no changes.
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Old 10-17-11, 06:14 PM   #8
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Default Re: Crysis - objects draw distance.

Hmm, I see what you mean. I'll have to play about with the settings and see myself. I'll let you know if I find a solution.
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Old 10-20-11, 01:56 PM   #9
[BANDIT]
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Default Re: Crysis - objects draw distance.

Thank you
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Old 10-22-11, 05:01 PM   #10
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Default Re: Crysis - objects draw distance.

Now my Crysis looks:


jpg upload
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Old 10-22-11, 11:29 PM   #11
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Default Re: Crysis - objects draw distance.

Awesome.
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Old 10-23-11, 11:25 PM   #12
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Default Re: Crysis - objects draw distance.

Using
Code:
e_lods=0
There is not much of a performance impact and the distance of objects stays good rather than looks bad sometimes.
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