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#1 | |
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I said is this true?!
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Thought I'd start a thread about this.
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#2 | |
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radeon 9800 pro
Join Date: Apr 2003
Location: Darkness Falls
Posts: 841
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system : P4 3G 800FSB duel channel 1 G ram fx5800 @ stock clock.
![]() ********************** Video Settings during test: Screen Resolution: 1024*768*32 Bumpmapping: On Realtime Shadows: Off System specific video settings: Adapter name: NVIDIA GeForce FX 5800 [NVIDIA GeForce FX 5800] Vertex Shader: Hardware, version 1 Hardware T&L: Yes Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog System specific audio settings: SecondarySampleRate (Min/Max): 4000/191999 PrimaryBuffers: 1 MaxHwMixingBuffers (Static/Stream/All): 32/32/32 FreeHwMixingBuffers (Static/Stream/All): 0/0/0 MaxHw3DBuffers (Static/Stream/All): 32/32/32 FreeHw3DBuffers (Static/Stream/All): 0/0/0 HwMemBytes (Free/Total/MaxContigFree): 0/0/0 UnlockTransferRateHwBuffers: 0 PlayCpuOverheadSwBuffers: 0 Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO Framerates Scene 00 271.297 fps Scene 01 115.535 fps Scene 02 75.754 fps Scene 03 45.480 fps Scene 04 83.081 fps Scene 05 71.557 fps Scene 06 49.867 fps Scene 07 97.758 fps Scene 08 111.769 fps Scene 09 99.807 fps Scene 10 75.098 fps Scene 11 75.754 fps Scene 12 57.561 fps Scene 13 61.597 fps Scene 14 148.983 fps Scene 15 112.334 fps Scene 16 84.961 fps Scene 17 126.736 fps Scene 18 95.445 fps Scene 19 32.424 fps Scene 20 98.262 fps Scene 21 65.971 fps Scene 22 83.644 fps Scene 23 94.828 fps Scene 24 73.517 fps Overall average framerate: 92.361 fps ********************** Video Settings during test: Screen Resolution: 1024*768*32 Bumpmapping: On Realtime Shadows: On System specific video settings: Adapter name: NVIDIA GeForce FX 5800 [NVIDIA GeForce FX 5800] Vertex Shader: Hardware, version 1 Hardware T&L: Yes Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog System specific audio settings: SecondarySampleRate (Min/Max): 4000/191999 PrimaryBuffers: 1 MaxHwMixingBuffers (Static/Stream/All): 32/32/32 FreeHwMixingBuffers (Static/Stream/All): 0/0/0 MaxHw3DBuffers (Static/Stream/All): 32/32/32 FreeHw3DBuffers (Static/Stream/All): 0/0/0 HwMemBytes (Free/Total/MaxContigFree): 0/0/0 UnlockTransferRateHwBuffers: 0 PlayCpuOverheadSwBuffers: 0 Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO Framerates Scene 00 196.142 fps Scene 01 78.954 fps Scene 02 73.125 fps Scene 03 43.919 fps Scene 04 50.173 fps Scene 05 37.679 fps Scene 06 22.421 fps Scene 07 48.501 fps Scene 08 76.401 fps Scene 09 63.426 fps Scene 10 43.758 fps Scene 11 47.405 fps Scene 12 40.084 fps Scene 13 41.971 fps Scene 14 65.312 fps Scene 15 55.356 fps Scene 16 45.949 fps Scene 17 68.550 fps Scene 18 60.567 fps Scene 19 16.884 fps Scene 20 45.699 fps Scene 21 51.089 fps Scene 22 45.848 fps Scene 23 62.505 fps Scene 24 58.898 fps Overall average framerate: 57.625 fps ********************** Video Settings during test: Screen Resolution: 1152*864*32 Bumpmapping: On Realtime Shadows: On System specific video settings: Adapter name: NVIDIA GeForce FX 5800 [NVIDIA GeForce FX 5800] Vertex Shader: Hardware, version 1 Hardware T&L: Yes Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog System specific audio settings: SecondarySampleRate (Min/Max): 4000/191999 PrimaryBuffers: 1 MaxHwMixingBuffers (Static/Stream/All): 32/32/32 FreeHwMixingBuffers (Static/Stream/All): 0/0/0 MaxHw3DBuffers (Static/Stream/All): 32/32/32 FreeHw3DBuffers (Static/Stream/All): 0/0/0 HwMemBytes (Free/Total/MaxContigFree): 0/0/0 UnlockTransferRateHwBuffers: 0 PlayCpuOverheadSwBuffers: 0 Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO Framerates Scene 00 159.438 fps Scene 01 75.573 fps Scene 02 64.853 fps Scene 03 37.430 fps Scene 04 43.535 fps Scene 05 34.666 fps Scene 06 20.724 fps Scene 07 40.814 fps Scene 08 68.521 fps Scene 09 57.924 fps Scene 10 43.890 fps Scene 11 42.855 fps Scene 12 37.650 fps Scene 13 40.607 fps Scene 14 53.556 fps Scene 15 54.998 fps Scene 16 38.303 fps Scene 17 60.988 fps Scene 18 59.922 fps Scene 19 17.055 fps Scene 20 37.902 fps Scene 21 49.721 fps Scene 22 41.688 fps Scene 23 60.916 fps Scene 24 53.832 fps Overall average framerate: 51.894 fps ********************** Video Settings during test: Screen Resolution: 1600*1200*32 Bumpmapping: On Realtime Shadows: Off System specific video settings: Adapter name: NVIDIA GeForce FX 5800 [NVIDIA GeForce FX 5800] Vertex Shader: Hardware, version 1 Hardware T&L: Yes Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog System specific audio settings: SecondarySampleRate (Min/Max): 4000/191999 PrimaryBuffers: 1 MaxHwMixingBuffers (Static/Stream/All): 32/32/32 FreeHwMixingBuffers (Static/Stream/All): 0/0/0 MaxHw3DBuffers (Static/Stream/All): 32/32/32 FreeHw3DBuffers (Static/Stream/All): 0/0/0 HwMemBytes (Free/Total/MaxContigFree): 0/0/0 UnlockTransferRateHwBuffers: 0 PlayCpuOverheadSwBuffers: 0 Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO Framerates Scene 00 117.268 fps Scene 01 94.975 fps Scene 02 45.515 fps Scene 03 23.081 fps Scene 04 73.834 fps Scene 05 50.374 fps Scene 06 34.923 fps Scene 07 50.246 fps Scene 08 69.649 fps Scene 09 71.661 fps Scene 10 75.933 fps Scene 11 49.508 fps Scene 12 47.936 fps Scene 13 57.810 fps Scene 14 68.505 fps Scene 15 74.450 fps Scene 16 41.733 fps Scene 17 76.220 fps Scene 18 84.124 fps Scene 19 31.107 fps Scene 20 47.158 fps Scene 21 63.778 fps Scene 22 62.388 fps Scene 23 78.939 fps Scene 24 53.391 fps Overall average framerate: 61.780 fps Last edited by Behemoth; 08-23-03 at 12:52 PM. |
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#3 |
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Join Date: Jul 2002
Location: Highland, IN USA
Posts: 4,944
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Elite Bastards started posting benchy numbers yesterday, but mine looked something like this:
Mine at default: X2 - The Threat Executeable compiled Tue Aug 19 15:38:13 2003 Video Settings during test: Screen Resolution: 1024*768*32 Bumpmapping: On Realtime Shadows: On System specific video settings: Adapter name: RADEON 9700 PRO (Omega 2.6.16) [RADEON 9700 PRO (Omega 2.6.16)] Vertex Shader: Hardware, version 1 Hardware T&L: Yes Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog System specific audio settings: SecondarySampleRate (Min/Max): 4000/50400 PrimaryBuffers: 1 MaxHwMixingBuffers (Static/Stream/All): 0/48/48 FreeHwMixingBuffers (Static/Stream/All): 0/46/46 MaxHw3DBuffers (Static/Stream/All): 48/48/48 FreeHw3DBuffers (Static/Stream/All): 8/8/8 HwMemBytes (Free/Total/MaxContigFree): 0/0/0 UnlockTransferRateHwBuffers: 0 PlayCpuOverheadSwBuffers: 0 Flags: CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO Framerates Scene 00 198.641 fps Scene 01 56.760 fps Scene 02 56.170 fps Scene 03 31.728 fps Scene 04 28.596 fps Scene 05 24.084 fps Scene 06 14.211 fps Scene 07 32.885 fps Scene 08 63.993 fps Scene 09 44.934 fps Scene 10 36.254 fps Scene 11 36.562 fps Scene 12 30.099 fps Scene 13 30.746 fps Scene 14 46.591 fps Scene 15 42.037 fps Scene 16 31.744 fps Scene 17 52.800 fps Scene 18 46.761 fps Scene 19 13.670 fps Scene 20 29.055 fps Scene 21 37.573 fps Scene 22 27.788 fps Scene 23 49.736 fps Scene 24 44.721 fps Overall average framerate: 44.326 fps The real-time shadows KILLS the performance on this engine. ![]()
__________________
[SIZE=1][I]"It was very important to us that NVIDIA did not know exactly where to aim. As a result they seem to have over-engineered in some aspects creating a power-hungry monster which is going to be very expensive for them to manufacture. We have a beautifully balanced piece of hardware that beats them on pure performance, cost, scalability, future mobile relevance, etc. That's all because they didn't know what to aim at." -R.Huddy[/I] [/SIZE] |
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#4 | |||
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Defenestration Specialist
Join Date: May 2003
Location: The Land of a Thousand Suns
Posts: 1,039
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Boy am i glad i got this GeForce 3. This game would of slaped my old GeForce 2 MX and called it susan. Glad to see a GeForce 3 can still do a good job at rendering advanced games. I may not have gotten the highest frame rate, but its perfectly playable. This engine is wierd though, even though my frame rate was pretty high i still saw some odd stuttering.
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Here is my score with shadows turned on. These damn shadows killed my performance. 20FPS drop! Quote:
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This game looks amazing. Last edited by RAY16; 08-24-03 at 10:17 AM. |
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#5 |
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Join Date: Jul 2002
Location: Highland, IN USA
Posts: 4,944
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Shadows really do kill the performance in this game, but I can't remember the last time I played ANY games with shadows since Mafia.
(I'm not a big shadow fan, I'd rather have the extra performance. )
__________________
[SIZE=1][I]"It was very important to us that NVIDIA did not know exactly where to aim. As a result they seem to have over-engineered in some aspects creating a power-hungry monster which is going to be very expensive for them to manufacture. We have a beautifully balanced piece of hardware that beats them on pure performance, cost, scalability, future mobile relevance, etc. That's all because they didn't know what to aim at." -R.Huddy[/I] [/SIZE] |
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#6 | |
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Defenestration Specialist
Join Date: May 2003
Location: The Land of a Thousand Suns
Posts: 1,039
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Does that mean you're going to run DOOM III without shadows? I hope not, DOOM III would look a little ugly without shadows.
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#7 |
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Registered User
Join Date: Jul 2002
Location: Central Louisiana
Posts: 323
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X2 - The Threat
Executeable compiled Tue Aug 19 15:38:13 2003 Video Settings during test: Screen Resolution: 1024*768*32 Bumpmapping: On Realtime Shadows: Off System specific video settings: Adapter name: NVIDIA GeForce FX 5900 [NVIDIA GeForce FX 5900] Vertex Shader: Hardware, version 1 Hardware T&L: Yes Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog System specific audio settings: SecondarySampleRate (Min/Max): 8000/48000 PrimaryBuffers: 1 MaxHwMixingBuffers (Static/Stream/All): 96/96/96 FreeHwMixingBuffers (Static/Stream/All): 0/0/0 MaxHw3DBuffers (Static/Stream/All): 96/96/96 FreeHw3DBuffers (Static/Stream/All): 0/0/0 HwMemBytes (Free/Total/MaxContigFree): 0/0/0 UnlockTransferRateHwBuffers: 0 PlayCpuOverheadSwBuffers: 0 Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO Framerates Scene 00 322.548 fps Scene 01 60.106 fps Scene 02 75.373 fps Scene 03 38.585 fps Scene 04 48.973 fps Scene 05 35.944 fps Scene 06 25.754 fps Scene 07 50.112 fps Scene 08 84.148 fps Scene 09 59.485 fps Scene 10 38.899 fps Scene 11 36.689 fps Scene 12 26.519 fps Scene 13 26.264 fps Scene 14 70.707 fps Scene 15 50.034 fps Scene 16 44.535 fps Scene 17 66.428 fps Scene 18 42.814 fps Scene 19 15.822 fps Scene 20 47.197 fps Scene 21 29.468 fps Scene 22 38.427 fps Scene 23 47.008 fps Scene 24 34.950 fps Overall average framerate: 56.672 fps Phyre |
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#8 |
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Fat Tuna
Join Date: Jul 2002
Location: Lincoln, Nebraska
Posts: 509
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Yep, the shadows hurt.
ideo Settings during test: Screen Resolution: 1024*768*32 Bumpmapping: On Realtime Shadows: On System specific video settings: Adapter name: RADEON 9700 PRO [RADEON 9700 PRO] Vertex Shader: Hardware, version 1 Hardware T&L: Yes Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog System specific audio settings: SecondarySampleRate (Min/Max): 4000/191999 PrimaryBuffers: 1 MaxHwMixingBuffers (Static/Stream/All): 32/32/32 FreeHwMixingBuffers (Static/Stream/All): 0/0/0 MaxHw3DBuffers (Static/Stream/All): 32/32/32 FreeHw3DBuffers (Static/Stream/All): 0/0/0 HwMemBytes (Free/Total/MaxContigFree): 0/0/0 UnlockTransferRateHwBuffers: 0 PlayCpuOverheadSwBuffers: 0 Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO Framerates Scene 00 219.210 fps Scene 01 51.006 fps Scene 02 62.618 fps Scene 03 44.007 fps Scene 04 31.597 fps Scene 05 23.340 fps Scene 06 13.064 fps Scene 07 37.571 fps Scene 08 61.673 fps Scene 09 44.255 fps Scene 10 30.897 fps Scene 11 30.596 fps Scene 12 27.866 fps Scene 13 27.696 fps Scene 14 57.442 fps Scene 15 33.797 fps Scene 16 39.200 fps Scene 17 47.202 fps Scene 18 37.468 fps Scene 19 10.664 fps Scene 20 40.936 fps Scene 21 34.939 fps Scene 22 28.313 fps Scene 23 41.400 fps Scene 24 44.024 fps Overall average framerate: 44.831 fps
__________________
2.66 P4 @ 3.0 Ghz / Geforce 6800 GT @ 410/1080/ 768 mb Samsung DDR333 @ 374 mhz / Abit IS7 / XP Pro / NEC 1760NX LCD |
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#9 | |
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Join Date: Jul 2002
Location: Highland, IN USA
Posts: 4,944
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Quote:
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__________________
[SIZE=1][I]"It was very important to us that NVIDIA did not know exactly where to aim. As a result they seem to have over-engineered in some aspects creating a power-hungry monster which is going to be very expensive for them to manufacture. We have a beautifully balanced piece of hardware that beats them on pure performance, cost, scalability, future mobile relevance, etc. That's all because they didn't know what to aim at." -R.Huddy[/I] [/SIZE] |
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#10 |
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Sayonara !!!
Join Date: Jan 2003
Location: Austin, Texas
Posts: 9,297
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the benchmark takes bloody ages... lol... I'll do a run with shadows on in a bit...
here's my numbers with shadows OFF Video Settings during test: Screen Resolution: 1024*768*32 Bumpmapping: On Realtime Shadows: Off System specific video settings: Adapter name: ALL-IN-WONDER 9700 SERIES [ALL-IN-WONDER 9700 SERIES] Vertex Shader: Hardware, version 1 Hardware T&L: Yes Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog System specific audio settings: SecondarySampleRate (Min/Max): 4000/191999 PrimaryBuffers: 1 MaxHwMixingBuffers (Static/Stream/All): 64/64/64 FreeHwMixingBuffers (Static/Stream/All): 0/0/0 MaxHw3DBuffers (Static/Stream/All): 64/64/64 FreeHw3DBuffers (Static/Stream/All): 0/0/0 HwMemBytes (Free/Total/MaxContigFree): 0/0/0 UnlockTransferRateHwBuffers: 0 PlayCpuOverheadSwBuffers: 0 Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO Framerates Scene 00 260.773 fps Scene 01 73.318 fps Scene 02 66.377 fps Scene 03 50.072 fps Scene 04 62.205 fps Scene 05 46.715 fps Scene 06 34.117 fps Scene 07 67.128 fps Scene 08 91.175 fps Scene 09 74.131 fps Scene 10 45.045 fps Scene 11 46.683 fps Scene 12 37.504 fps Scene 13 35.669 fps Scene 14 99.524 fps Scene 15 68.405 fps Scene 16 63.173 fps Scene 17 88.937 fps Scene 18 57.768 fps Scene 19 21.186 fps Scene 20 67.778 fps Scene 21 43.331 fps Scene 22 53.286 fps Scene 23 65.974 fps Scene 24 49.960 fps Overall average framerate: 66.809 fps -edit- with shadows ON Video Settings during test: Screen Resolution: 1024*768*32 Bumpmapping: On Realtime Shadows: On System specific video settings: Adapter name: ALL-IN-WONDER 9700 SERIES [ALL-IN-WONDER 9700 SERIES] Vertex Shader: Hardware, version 1 Hardware T&L: Yes Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog System specific audio settings: SecondarySampleRate (Min/Max): 4000/191999 PrimaryBuffers: 1 MaxHwMixingBuffers (Static/Stream/All): 64/64/64 FreeHwMixingBuffers (Static/Stream/All): 0/0/0 MaxHw3DBuffers (Static/Stream/All): 64/64/64 FreeHw3DBuffers (Static/Stream/All): 0/0/0 HwMemBytes (Free/Total/MaxContigFree): 0/0/0 UnlockTransferRateHwBuffers: 0 PlayCpuOverheadSwBuffers: 0 Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO Framerates Scene 00 219.022 fps Scene 01 49.558 fps Scene 02 62.458 fps Scene 03 44.199 fps Scene 04 31.979 fps Scene 05 23.609 fps Scene 06 13.551 fps Scene 07 37.660 fps Scene 08 62.498 fps Scene 09 44.652 fps Scene 10 29.135 fps Scene 11 29.855 fps Scene 12 27.137 fps Scene 13 25.088 fps Scene 14 57.726 fps Scene 15 34.408 fps Scene 16 38.885 fps Scene 17 46.793 fps Scene 18 36.459 fps Scene 19 10.820 fps Scene 20 41.185 fps Scene 21 33.338 fps Scene 22 28.544 fps Scene 23 40.650 fps Scene 24 40.750 fps Overall average framerate: 44.398 fps note : all benches done @ default clocks and benchmark settings Last edited by Sazar; 08-24-03 at 03:00 PM. |
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#11 | |||
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Ngemu Mod
Join Date: Jul 2003
Location: Fresno, CA
Posts: 1,886
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Here's mine.
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__________________
[i7 2600k @4.4ghertz][2x4 GB DDR3 1600][EVGA GTX570 1.280GB SC][EVGA GTX460 physx][Asrock Extreme7 Gen3 Z68][2xSeagate 160 Gb SATA HD raid0][Seagate 250 GB SATA2 HD][Sony Bravia 40' 1080p LCD HDTV][NEC 3520a DVD+-DLw][Windows 7 Ultimate x64][Rosewill 1000w] Last edited by fivefeet8; 08-24-03 at 04:00 PM. |
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#12 |
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radeon 9800 pro
Join Date: Apr 2003
Location: Darkness Falls
Posts: 841
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4xAA 8xAF Quality scores
![]() system : P4 3G 800FSB duel channel 1 G ram fx5800 @ stock clock. ********************** Video Settings during test: Screen Resolution: 1024*768*32 Bumpmapping: On Realtime Shadows: Off System specific video settings: Adapter name: NVIDIA GeForce FX 5800 [NVIDIA GeForce FX 5800] Vertex Shader: Hardware, version 1 Hardware T&L: Yes Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog System specific audio settings: SecondarySampleRate (Min/Max): 4000/191999 PrimaryBuffers: 1 MaxHwMixingBuffers (Static/Stream/All): 32/32/32 FreeHwMixingBuffers (Static/Stream/All): 0/0/0 MaxHw3DBuffers (Static/Stream/All): 32/32/32 FreeHw3DBuffers (Static/Stream/All): 0/0/0 HwMemBytes (Free/Total/MaxContigFree): 0/0/0 UnlockTransferRateHwBuffers: 0 PlayCpuOverheadSwBuffers: 0 Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO Framerates Scene 00 140.096 fps Scene 01 96.711 fps Scene 02 35.690 fps Scene 03 19.619 fps Scene 04 71.086 fps Scene 05 53.764 fps Scene 06 38.706 fps Scene 07 53.357 fps Scene 08 67.613 fps Scene 09 63.399 fps Scene 10 74.602 fps Scene 11 52.082 fps Scene 12 50.097 fps Scene 13 56.472 fps Scene 14 60.282 fps Scene 15 74.673 fps Scene 16 41.642 fps Scene 17 78.114 fps Scene 18 77.996 fps Scene 19 30.547 fps Scene 20 48.398 fps Scene 21 62.904 fps Scene 22 63.121 fps Scene 23 73.813 fps Scene 24 57.249 fps Overall average framerate: 61.681 fps ********************** Video Settings during test: Screen Resolution: 1024*768*32 Bumpmapping: On Realtime Shadows: On System specific video settings: Adapter name: NVIDIA GeForce FX 5800 [NVIDIA GeForce FX 5800] Vertex Shader: Hardware, version 1 Hardware T&L: Yes Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog System specific audio settings: SecondarySampleRate (Min/Max): 4000/191999 PrimaryBuffers: 1 MaxHwMixingBuffers (Static/Stream/All): 32/32/32 FreeHwMixingBuffers (Static/Stream/All): 0/0/0 MaxHw3DBuffers (Static/Stream/All): 32/32/32 FreeHw3DBuffers (Static/Stream/All): 0/0/0 HwMemBytes (Free/Total/MaxContigFree): 0/0/0 UnlockTransferRateHwBuffers: 0 PlayCpuOverheadSwBuffers: 0 Flags: CERTIFIED CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO Framerates Scene 00 98.733 fps Scene 01 54.325 fps Scene 02 32.896 fps Scene 03 17.224 fps Scene 04 23.556 fps Scene 05 20.962 fps Scene 06 12.857 fps Scene 07 21.576 fps Scene 08 45.875 fps Scene 09 32.695 fps Scene 10 43.799 fps Scene 11 25.631 fps Scene 12 26.917 fps Scene 13 30.038 fps Scene 14 22.241 fps Scene 15 43.131 fps Scene 16 19.483 fps Scene 17 41.171 fps Scene 18 46.653 fps Scene 19 16.488 fps Scene 20 19.308 fps Scene 21 31.484 fps Scene 22 27.787 fps Scene 23 40.662 fps Scene 24 41.400 fps Overall average framerate: 33.476 fps |
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