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#1 | |
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I'm always hungry
Join Date: Aug 2002
Posts: 548
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Just came across this at Digit-Life, looks like a good read.
http://www.digit-life.com/articles2/40vs50/index.html hope this isn't a re-post!
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PS3.0... The only thing more hyped than the NV30 |
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#2 | |
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Metal Maniac
Join Date: Apr 2003
Location: Kamas UTAH
Posts: 300
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Quote:
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#3 | |
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Registered User
Join Date: May 2003
Location: Finland
Posts: 273
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Quote:
"HOwever, the drivers are not a cure-all for NVIDIA, and the real solution of the problem can be found only in hardware, be it NV38 or, more likely, NV40."
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#4 | |
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Elite Bastard
Join Date: Jan 2003
Posts: 984
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Owner / Editor-in-Chief - Elite Bastards |
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#5 |
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Registered User
Join Date: Jul 2003
Posts: 2,447
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I wonder why Rightmark showed less of an improvement than Shadermark 2.0? AFAIK both came out after the latest dets
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#6 | |
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Registered User
Join Date: Apr 2003
Posts: 489
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#7 | |
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Elite Bastard
Join Date: Jan 2003
Posts: 984
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Quote:
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Owner / Editor-in-Chief - Elite Bastards |
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#8 | |
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Registered User
Join Date: May 2003
Location: Finland
Posts: 273
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Quote:
![]() Mebbe nVidia is finally on track again - or maybe not considering the AF filtering "anomalies".
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#9 |
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Bit Bumper
Join Date: Aug 2002
Location: Here
Posts: 782
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Speculation: Could be tossing one thing out to improve another? As AF is done in the drivers, simply short circuit the amount of AF work done when a shader needs to be applied. Also stop using tri-linear filtering might gain some registers for other operations.
Just a guess.
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Stuff Happenz! |
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#10 | |
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Guest
Posts: n/a
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#11 |
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Join Date: Jul 2003
Location: BANNED!
Posts: 290
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correct me if im wrong, but isn't the main practical evidence that shader mark is shader limited rather than fillrate limited, the fact that the 9600 cards do better than half the performance of the 9800 cards with less than half the memory bandwidth and fillrate?
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