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Old 09-13-03, 01:16 PM   #37
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Quote:
Originally posted by Sazar
the lighting otherwise is also very bland as is the texture detail... if that is not the clearest case of lowered precision I have seen yet... I don't know what is...
Don't you think that nVidia has the right to make their cards play games the way they think their customers want to play them?
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Old 09-13-03, 01:17 PM   #38
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Quote:
Originally posted by digitalwanderer
Don't you think that nVidia has the right to make their cards play games the way they think their customers want to play them?
not really... no
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Old 09-13-03, 01:19 PM   #39
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basically nvda optimized it into a dx8 demo
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Old 09-13-03, 01:21 PM   #40
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basically nvda optimized it into a dx8 demo
I dunno... even the reef demo from matrox looks nicer in screenshots
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Old 09-13-03, 01:27 PM   #41
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And the old champ (nVidia) gives the best IQ with 4403, better the cat 3.4 and 3.7:

http://www.driverheaven.net/articles...rk3/index3.htm

Look at the sharpness.
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Old 09-13-03, 01:27 PM   #42
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Quote:
Originally posted by Bopple
Where is GlowStick?
Better yet, where has our beloved "51.75 is leaked and tested and shows *some* gains... VALVE IS FULL OF CRAP" SerAph ran off to?!
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Old 09-13-03, 01:30 PM   #43
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Quote:
Originally posted by Bopple
Where is GlowStick?
Sat alone, waiting for Doom III to be released.
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Old 09-13-03, 01:33 PM   #44
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Quote:
Originally posted by Skinner
And the old champ (nVidia) gives the best IQ with 4403, better the cat 3.4 and 3.7:

http://www.driverheaven.net/articles...rk3/index3.htm

Look at the sharpness.
looking @ the little anim that our friend put into play earlier.. I will have to say thats probably a personal preference...

the best IQ is with the 9800 regardless of IQ... the 44.03 is better than the 51.75 but the lighting effects and what not are not as good as the radeon and the sharpness... well the det 51.75 is probably the sharpest especially in the foreground since it does not appear to be blending as much or using light sources like the other driver sets/cards...
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Old 09-13-03, 01:47 PM   #45
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It's not a simple case of gamma, since if it was just gamma, the entire scene would be affected, but notice how the background colors are identical. It looks almost like the GFFX is not rendering some of the dynamic lights at all (maybe a case of dynamic range being disabled?). Although it simply looks "different" in a static screenshot, imagine shooting a rocket in a game and expecting a big flash of light from the explosion but not seeing it (in a case like that you would notice a greater difference if you saw it in motion). It looks sort of like disabling dynamic lights in some games.
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Old 09-13-03, 02:20 PM   #46
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Its not disabling dyanamic lights, unless the game is coded in Fixed function T&L, theres noway to know what is a light or not.

When you program a programmable pipeline, you dont enable lights via the API, you basically just code the pipelines to interpret your data you send down as lighting information. Theres noway for the driver to know whats being data is light data and what isn't.

You can use API lights, but most ppl dont bother.

I suspect what is really happening, is nv are shader replacing in the drivers, and losing some high range precision as a result, or the generic shader re-compiler is being a bit too aggressive with its modifications.
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Old 09-13-03, 02:46 PM   #47
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wow
NVIDIA THE DAWN OF SOFTWARE RENDERING
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Old 09-13-03, 02:49 PM   #48
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Quote:
Originally posted by sebazve
wow
NVIDIA THE DAWN OF SOFTWARE RENDERING
Stop with the stupid remarks
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