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#13 | |
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Join Date: Jul 2002
Location: Highland, IN USA
Posts: 4,944
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[SIZE=1][I]"It was very important to us that NVIDIA did not know exactly where to aim. As a result they seem to have over-engineered in some aspects creating a power-hungry monster which is going to be very expensive for them to manufacture. We have a beautifully balanced piece of hardware that beats them on pure performance, cost, scalability, future mobile relevance, etc. That's all because they didn't know what to aim at." -R.Huddy[/I] [/SIZE] |
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#14 | |
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Elite Bastard
Join Date: Jan 2003
Posts: 984
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nVidia know how to contact me if they want me to remove it, they have my details. ![]()
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Owner / Editor-in-Chief - Elite Bastards |
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#15 | |
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Apple user. Deal with it.
Join Date: Jul 2001
Location: The 'burbs, IL USA
Posts: 12,502
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#16 | |
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Join Date: Jul 2002
Location: /dev/null
Posts: 1,556
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[b]Optimization guidelines by Koji Ashida of NVIDIA:[/b][list][*]Use fx12 instructions whenever possible[*]Use lowest pixel shader version[/list][url=http://developer.nvidia.com/docs/IO/10878/ChinaJoy2004_OptimizationAndTools.pdf]source[/url] [size=1]The politics are invading the technology. We don't really like to mess with politics because that kind of adversarial relationship has nothing to do with pure technical operations and the technical specifications of what we like to play with, the hardware![/size] |
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#17 | |
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Join Date: Jul 2002
Location: Montevideo, Uruguay
Posts: 421
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Signatures are a waste of bandwidth! thanks rwolf!!!!! :-P |
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#18 | |
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Elite Bastard
Join Date: Jan 2003
Posts: 984
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"I'm arresting you for use of Pixel Shader 2.0 and gratuitous use of FP32. Now, if you'd like to come with me to the station..."
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Owner / Editor-in-Chief - Elite Bastards |
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#19 | |
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Join Date: Jul 2002
Location: Highland, IN USA
Posts: 4,944
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[SIZE=1][I]"It was very important to us that NVIDIA did not know exactly where to aim. As a result they seem to have over-engineered in some aspects creating a power-hungry monster which is going to be very expensive for them to manufacture. We have a beautifully balanced piece of hardware that beats them on pure performance, cost, scalability, future mobile relevance, etc. That's all because they didn't know what to aim at." -R.Huddy[/I] [/SIZE] |
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#20 |
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Registered User
Join Date: Jul 2002
Posts: 621
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I think it's just fricken AMAZING that nVidia can't make a move lately, "without getting caught with their pants down!"
![]() Keep up the good work, guys! This deceptive crap has to STOP, and FAST!!! Taz |
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#22 | |
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Registered User
Join Date: Apr 2003
Posts: 76
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#23 | |
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Join Date: Jul 2002
Location: Montevideo, Uruguay
Posts: 421
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by the way hanners you are under arrest, fp32 are ilegal stuff..., too much eye candy can kill you! tk god we have nvidia to protect us!
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Signatures are a waste of bandwidth! thanks rwolf!!!!! :-P |
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#24 | |
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Driver Reinstall Addict
Join Date: Apr 2003
Location: Nowhere Near NVidia or NVNews
Posts: 336
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One of three things are going on here... 1) Tome Raider wasn't meant to be benched (which makes no sense in the first place) 2) NVidia pressure is being put on.. since their performance is still abysmal in DX9 shader performance.. 3) Shader performance is not up to par in the developer's opinion (possibly NVidia influenced) Well... anyways... if NVidia does this to all developers that use DX9... this needs to be STOPPED... as this kind of pressure ISN'T HELPING THE INDUSTRY.. and is pushing it back.. Developers NEED to stand up for themselves (like Valve) and tell it like it is (no PR stunt please)
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PR = crap War Against FUD What is FUD? - http://www.geocities.com/SiliconValley/Hills/9267/fuddef.html |
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