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Old 09-17-03, 10:21 AM   #85
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Originally posted by serAph
well, from what Ive heard, it can do anything DirectX can do and more theoretically, you just gotta be good enough to know how to code it. I assume DirectX limits you to what it contains?
By It's own updates yes. OpenGL is also OpenSource. So if you have the hardware, And are willing to develop the extensions. You can most certainly get features on the fly. Main benefit of OpenGL
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Old 09-17-03, 10:23 AM   #86
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By It's own updates yes. OpenGL is also OpenSource. So if you have the hardware, And are willing to develop the extensions. You can most certainly get features on the fly. Main benefit of OpenGL
carmack is god
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Old 09-17-03, 10:31 AM   #87
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carmack is god
Yup, with feet-o-clay.
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Old 09-17-03, 11:15 AM   #88
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The OpenGL homepage - pay it a visit. You just might learn something.
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Old 09-17-03, 11:21 AM   #89
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Dx seems to be much more bloated vs open gl. Although speed seems to be better than in the past.

Remembering way back when. Games the were coded in all three.
Glide was fastest on 3dfx hardware then open GL, Dx7 slowest. Now it may have been sloppy programming but dx seemed to use much more system ram, games in general were more sluggish vs open GL.

Can anyone explain why Dx is so bloated vs Open GL?



Quote:
Originally posted by ChrisRay
I can think of several games that have Built in Support for OpenGL and arent what I'd consider "old" games./


Doom 3, Neverwinter Nights, NWN expansion. Warcraft 3. Wc3, The Frozen Throne. Unreal Tournament 2003.

I like the fact that DirectX exists. And I like what it stands for. The Day OpenGL completely dies out tho is the day I become a console gamer. OpenGL is the only reason Macintosh users even have games. Because its easily portable.
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Old 09-17-03, 11:26 AM   #90
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Originally posted by goblin
Dx seems to be much more bloated vs open gl. Although speed seems to be better than in the past.
Yes and yes. What can be accomplished in 15 lines of DX code can be done in 1/3 of that with OpenGL. I'm not technical enough to explain why DX is more bloated, but I can tell you that typically a game that can run in OpenGL and Direct3D will be at least 5% faster in OpenGL. It's my understanding that DirectX is a more CPU-intensive API.

And BTW, UT2003 is not a good example of OpenGL. Its OpenGL renderer is slow and buggy, totally unlike the renderer from the original Unreal Tournament. I wish Epic would give the UT2003 OpenGL the same kind of attention it got in the first game.
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Old 09-17-03, 11:28 AM   #91
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OpenGL is open sourse, and belong to Linux and MAC. I'm talking about Windows. Windows doesn't need OPENGL neither I. But as I said everything what comes in OpenGL comes from DX, and that's the fact. OPENGL by itself with no DX is dead API. Pixel Shader 1.4 in Doom 3, where is it come from? Of course DX and so on.
Linux community is nothing more than a bunch of liers, and thefts who stole many codes from UNIX, and ideas from Microsoft, like OpenOffice 1.0
They copied Microsoft Office, and than they claim yeah Microsoft Office sucks, OpenOffice 1.0 is better, what a joke. One day if Linux get a standard and one company stand behind, they are going to court for all stolen codes in it.
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Old 09-17-03, 11:32 AM   #92
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Quote:
Originally posted by lukar
OpenGL is open sourse, and belong to Linux and MAC. I'm talking about Windows. Windows doesn't need OPENGL neither I. But as I said everything what comes in OpenGL comes from DX, and that's the fact. OPENGL by itself with no DX is dead API. Pixel Shader 1.4 in Doom 3, where is it come from? Of course DX and so on.
Linux community is nothing more than a bunch of liers, and thefts who stole many codes from UNIX, and ideas from Microsoft, like OpenOffice 1.0
They copied Microsoft Office, and than they claim yeah Microsoft Office sucks, OpenOffice 1.0 is better, what a joke. One day if Linux get a standard and one company stand behind, they are going to court for all stolen codes in it.
I see dumb people....
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Old 09-17-03, 11:40 AM   #93
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Originally posted by saturnotaku
I see dumb people....


Stop it! I'm trying to behave and that is NOT helping!
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Old 09-17-03, 11:46 AM   #94
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Stop it! I'm trying to behave and that is NOT helping!
*snicker*

*sigh* ironic how the stupidity of others brings us all together!
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Old 09-17-03, 11:50 AM   #95
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Uh-oh, Hellbinder's posting sense again. OGL support on ATI is lacking at the moment, but that's just because of the relative immaturity of their OGL drivers compared to NVIDIA's. They've been focusing on D3D because yes, that's where the majority of the market is centered.
I am usually talking sence. Its the message people dont like sometimes. Plus i cut the crap and just say it. (Btw I have had the Flu for the last 3-4 days)
Quote:
Yes and yes. What can be accomplished in 15 lines of DX code can be done in 1/3 of that with OpenGL
This is an argument from the DX6/7 days. It has not been as accurate a point since DX8. Its even less accurate with Dx9.

OpenGL is Good, But it is not a Magic Carpet. OpenGL also lacks the Set Standards that DX9 has. Which is both a Good and VERY BAD thing at the same time. Our famous Ace in the hole Doom-III is a prime example. Where Nvidia gets to run the game at an average of about 1/3 or LESS the Percision of Their ATi Counterparts. The Reduced Quality is being Cleverly *Hidden* by Carmack For the Specific reason that it not make Nvidia hardware look bad. This is another case where Money Talks. Believe it.

In other words the overall Possible Quality that the game could show is being intentionally Crippled by some tricky internal code in order to put the VASTE differences between Rendering Quality paths on an Even playing field. The whole thing is made possible becuase of Proprietary IQ reducing and Shortcut filled Extensions Nvidia coded for their Poorly performing hardware.

Thus it is at the same time A Blessing (For Nvidia users) and a Curse (For everyone else).
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Old 09-17-03, 11:52 AM   #96
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Originally posted by Hellbinder
OpenGL is Good, But it is not a Magic Carpet. OpenGL also lacks the Set Standards that DX9 has. Which is both a Godd and VERY BAD thing at the same time. Our famous example Doom-III is a prime example. Where Nvidia gets to run the game at an average of about 1/3 or LESS the Percision of Their ATi Counterparts. The Reduced Quality is being Cleverly *Hidden* by Carmack For the Specific reason that it not make Nvidia hardware look bad. This is another case where Money Talks. Believe it.

In other words the overall Possible Quality that the game could show is being intentionally Crippled by soem tricky internal code in order to put the VASTE differences between Rendering Quality paths on an Even playing field. The whole thing is made possible becuase of Proprietary IQ reducing and Shortcut filled Extensions Nvidia coded for their Poorly performing hardware.

Thus it is at the same time A Blessing (For Nvidia users) and a Curse (For everyone else).
in cases like 5600 vs 9600 I see the quality diff being tremendous - but what about 5900 vs 9800? That gap wont be as large, will it? Especially with goodies turned on?
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