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Old 09-14-02, 01:58 PM   #13
volt
 
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Flyby: 77 fps
Botmatch: 46 fps
Resolution: 1280x960 2X AA
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[b]Optimization guidelines by Koji Ashida of NVIDIA:[/b][list][*]Use fx12 instructions whenever possible[*]Use lowest pixel shader version[/list][url=http://developer.nvidia.com/docs/IO/10878/ChinaJoy2004_OptimizationAndTools.pdf]source[/url]

[size=1]The politics are invading the technology. We don't really like to mess with politics because that kind of adversarial relationship has nothing to do with pure technical operations and the technical specifications of what we like to play with, the hardware![/size]
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Old 09-14-02, 05:55 PM   #14
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111.9
45.6
1800+, & GF3 @ 10x7

not bad, thought it would've been worse, especially after playing the betas

This code is TIGHT!!!
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Old 09-14-02, 06:10 PM   #15
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No AA No AF No overclock

1024x768x32
Flyby: 78fps
Botmatch: 32fps

Not to bad on my dated system. While playing the game runs smooth and looks great.
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Old 09-15-02, 08:55 AM   #16
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Thumbs up demo

I got, Flyby 142.0144, botmat 53.5, at 1024/768 32 bit, no AA Etc.
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Last edited by fasedww; 09-15-02 at 09:13 AM.
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Old 09-16-02, 07:50 AM   #17
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Talking UT2003 Benchmark results...

Hi All,

This is the first set of mini benchmarks run on my system. The settings were set to maximum quality, or at least what I could set in the options section, including HQ 3D hardware sound + EAX extension. I am using the Omega KX 1.1.82 driver with quality settings on. All of these are the more strenious botmatch bechmarks so don't be scared by the results. The resolution was set to 1024x768, max.

UT2003 Build UT2003_Build_[2002-09-13_17.31]
Windows XP 5.1 (Build: 2600)
GenuineIntel Unknown processor @ 2396 MHz with 511MB RAM
NVIDIA GeForce4 Ti 4600 (Omega KX 1.1.82) (3082)

dm-antalus?spectatoronly=true?numbots=12?quickstart=t rue -benchmark -seconds=77 -exec=..\Benchmark\Stuff\botmatchexec.txt

13.998052 / 37.235203 / 70.214691 fps rand[2992]
Score = 37.249538

br-anubis?spectatoronly=true?numbots=12?quickstart=tr ue -benchmark -seconds=77 -exec=..\Benchmark\Stuff\botmatchexec.txt

21.706738 / 55.652126 / 96.608856 fps rand[11570]
Score = 55.660789

dm-asbestos?spectatoronly=true?numbots=12?quickstart= true -benchmark -seconds=77 -exec=..\Benchmark\Stuff\botmatchexec.txt

22.989298 / 48.633221 / 84.101189 fps rand[21047]
Score = 48.655060

ctf-citadel?spectatoronly=true?numbots=12?quickstart=t rue -benchmark -seconds=77 -exec=..\Benchmark\Stuff\botmatchexec.txt

17.912407 / 42.310249 / 77.634651 fps rand[29105]
Score = 42.355621

My system spec is listed at the bottom of my post so u can compare. Let me know if there are any resolution/specific settings that u would like me to run. I will run them in the evenings and post it later that night.

Comments are also welcome
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Last edited by mcortz_2000; 09-16-02 at 08:50 AM.
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Old 09-16-02, 11:15 PM   #18
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Wow. After playing with some of the tweaks listed around the nVnews site and elsewhere, I reran the benchmark.exe.

First, the settings-
(taken directly from my ut2003.ini file, so I hopefully don't miss anything):
[WinDrv.WindowsClient]
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=1024
FullscreenViewportY=768
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=1.000000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=UltraHigh
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=Normal
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=False
ScaleHUDX=0.000000

[ALAudio.ALAudioSubsystem]
UseEAX=False
Use3DSound=True
UseDefaultDriver=True
CompatibilityMode=False
UsePrecache=True
ReverseStereo=false
Channels=32
MusicVolume=0.000000
AmbientVolume=0.300000
SoundVolume=1.000000
DopplerFactor=1.000000
Rolloff=0.500000
TimeBetweenHWUpdates=15.000000
DisablePitch=False
LowQualitySound=False

[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=False
SuperHighDetailActors=False
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.800000
DefaultTexMipBias=-0.500000
UseNPatches=False
TesselationFactor=1.000000
CheckForOverflow=False
DecompressTextures=False
UseXBoxFSAA=False
DescFlags=0
Description=

With these settings, in-game I'm seeing what appears to be a minimum (NOT average) framerate in the upper 50's lower 60's in all the maps, including the DM-Antalus map (up until now the one that usually pushes my system the hardest).

Now, as far as the benchmark settings go, I left the MaxDetail.ini and MinDetail.ini files mostly alone, except for one change- I changed the ReduceMouseLag variable to false in both.

As far as video card settings go, I've been playing the game most of the weekend without any aniso, and with 4xs FSAA. But I decided to tweak those too, and used RivaTuner to adjust the D3D LOD setting to a -1.5 as suggested and used by Kev1 (thanks for the tip ), and then dropped to Quincunx AA again. For the benchmark results, I'm now getting:



I'm preparing to copy my current benchmark MaxDetail ini to a backup location, and then make a copy of my current game ut2003.ini in it's place, to see what it reports for those settings. I expect a decent increase in performance over what I've got here. Hopefully I'll get time tonight, and can post THOSE results here.
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File Type: bmp newscores.bmp (62.0 KB, 293 views)
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Old 09-17-02, 11:28 AM   #19
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lol, this cant be right.


/me looks at my flyby results. this benchmark was taken at 1024x768x32 with Quincunx FSAA

either ive got some super incredible setup (which i dont) or somethings odd here.
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Old 09-17-02, 12:17 PM   #20
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Thumbs up

That's a great flyby score. Now you just need to work on the botmatch results a bit.

As far as my tests have gone, I did the bit where I replaced the MaxDetail.ini with my current one, and reran the benchmark executable. It appeared to be running a bit quicker in the botmatches, but the end results only showed a 15fps increase in the flyby, with no (well, inconsequential, as in .02000) change in the botmatch score. I know that in-game it is much better, because until I'm satisfied I've tweaked it out as well as I can for both performance and IQ, I've been playing with the fps display on. The new settings (listed above) have made no less than a 20-25 fps difference in the minimum framerates in all maps. (This is equivalent to around a 120% improvement in the minimum I had at max detail / 4XS AA in DM-Antalus, btw. )
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Old 09-17-02, 07:56 PM   #21
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1024x768 @ 32bit color

Flyby 123
Botmatch 43

(me shrugs) works for me
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Old 09-17-02, 08:55 PM   #22
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I ran another one this time at 1024x768 / 32bit / 2x AA / OpenGL mode:

Flyby: 99.5
Botmatch: 49

This time I enabled vsync and set the sound to "low quality"':

Flyby: 114
Botmatch: 49

My ini is a bit different though:

[WinDrv.WindowsClient]
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=1280
FullscreenViewportY=1024
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=1.000000
Gamma=0.800000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=20.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=UltraHigh
TextureDetailTerrain=UltraHigh
TextureDetailWeaponSkin=UltraHigh
TextureDetailPlayerSkin=UltraHigh
TextureDetailWorld=UltraHigh
TextureDetailRenderMap=UltraHigh
TextureDetailLightmap=UltraHigh
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=False
ScaleHUDX=0.000000

[Engine.Engine]
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=XInterface.extendedconsole
GUIController=XInterface.GUIController
Language=int
Product=UT2003Demo
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
DefaultGame=XGame.XDeathmatch
DefaultServerGame=XGame.XDeathmatch
ViewportManager=WinDrv.WindowsClient
;ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas

I will change the texture details to 'normal' and see what comes up hehe
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[b]Optimization guidelines by Koji Ashida of NVIDIA:[/b][list][*]Use fx12 instructions whenever possible[*]Use lowest pixel shader version[/list][url=http://developer.nvidia.com/docs/IO/10878/ChinaJoy2004_OptimizationAndTools.pdf]source[/url]

[size=1]The politics are invading the technology. We don't really like to mess with politics because that kind of adversarial relationship has nothing to do with pure technical operations and the technical specifications of what we like to play with, the hardware![/size]

Last edited by volt; 09-17-02 at 09:07 PM.
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Old 09-17-02, 09:20 PM   #23
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With SnakeEye's config I only get 99 in flyby and 45 in botmatch...weird.
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[b]Optimization guidelines by Koji Ashida of NVIDIA:[/b][list][*]Use fx12 instructions whenever possible[*]Use lowest pixel shader version[/list][url=http://developer.nvidia.com/docs/IO/10878/ChinaJoy2004_OptimizationAndTools.pdf]source[/url]

[size=1]The politics are invading the technology. We don't really like to mess with politics because that kind of adversarial relationship has nothing to do with pure technical operations and the technical specifications of what we like to play with, the hardware![/size]
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Old 09-17-02, 09:42 PM   #24
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geesh this game is totally cpu limited.

1024x768x32 max details, eax+3d sound, no af, quincunx aa

114 flyby and 50 botmatch
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