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Old 06-27-12, 07:08 PM   #37
ATOJAR
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Default Re: DayZ mod for ARMA II

New update due out very soon.

Quote:
Changelog:
* [FIXED] Infected hear perfectly through objects (noise reduced by 50% through an object)
* [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes)
* [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)
* [FIXED] States where animal might stop walking around (now should walk around more)
* [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)
* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)
* [FIXED] Error reports are almost invisible (has now been fixed)
* [FIXED] Daylight calculations causing slight FPS issue
* [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state
* [NEW] Aubility now dampened in rain and increased by fog
* [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)
* [FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients)
* [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)
* [FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)
* [NEW] Exponent driven probability introduced into visibility calculation
* [FIXED] Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 )
* [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 )
* [FIXED] Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 )
* [FIXED] Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 )
* [NEW] Set Bear Traps that break player and infected legs, kills animals, when activated
* [NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)
* [NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)
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Old 07-04-12, 02:50 AM   #38
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Default Re: DayZ mod for ARMA II

Damn this game has me hooked!

Spent 45 mins last night trying to reach 2 buddys @ Cherno, finally caught up with them, all loaded to the hilt with goodies & then..... wham 3 of us ambushed by another group & all shot dead/robbed.....

Excellent.
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Old 07-05-12, 10:09 AM   #39
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Default Re: DayZ mod for ARMA II

Teamwork is spot on when played with buddys, good times, still buggy as hell but worth the price of admission
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Old 08-02-12, 09:25 PM   #40
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Default Re: DayZ mod for ARMA II

I started playing this a couple weeks ago and it's got me hooked. Sure, it's buggy right now, but it's still providing the most entertainment I've had in years from a game. Two days ago I had a fun little go.

I was all loaded up with gear and was driving north on a dirt road with a car I found. I parked behind some trees for a minute to look at my map and spotted a couple vehicles approaching the intersection I was at. I'm sure they didn't see me, but I wasn't completely hidden, so they would eventually spot me.

I stuck around until the last minute; I gunned it. They were only meters from the intersection when I took off in front of them. I saw them both stop and then the guy on the ATV came after me. Shots were fired at me, but I managed to stay ahead for several minutes, but the road was too narrow and windy and eventually the ATV got close enough that he was able to land a few good shots after getting off his ATV.

My little retelling doesn't even come close to capturing how exciting the whole thing was. Back to the coast for me.
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Old 08-03-12, 02:44 PM   #41
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Default Re: DayZ mod for ARMA II

Fun game but hackers and little bitch server admins are ruining it.
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Old 08-17-12, 06:41 AM   #42
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Default Re: DayZ mod for ARMA II

Been playing this non stop for a few weeks now, very enjoyable except for the on going bugz, another clone game coming out called The WarZ, if it runs better than DayZ & plays in a similar way i'll be leaving DayZ behind.

hated this Arma2 engine since release, let's hope they have sorted out Arma 3?
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Old 02-21-13, 05:51 AM   #43
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Default Re: DayZ mod for ARMA II

Arma II: DayZ Mod is now available on Steam.
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