|06-11-12, 02:20 PM||#1|
Join Date: Jun 2009
Interview: Zenimax Defends Elder Scrolls Online
If you've only got 15 minutes to wow a crowd, it stands to reason that you'd unload your biggest guns until even the most ardent doubters would have no choice but to fly a white flag with your face on it. Elder Scrolls Online's E3 presentation, then, was worrisome. The action-based combat looked hollow and unconvincing, and we spent the bulk of our time watching a perplexingly un-Elder-Scrolls-like quest chain involving ghosts, time travel, and 'collect X amount of Y item' prompts unfold. Meanwhile, the potentially unique three-way factional PvP battles got a chaotic 45-second flyby video that looked like what'd happen if an upturned anthill learned magic.
But then, let's face it: even at their best, MMOs don't demo well. That in mind, I attempted to get a clearer picture from creative director Paul Sage. So then, what exactly sets TESO apart from a legion of increasingly same-y looking online worlds? Can we mix and match classes as we see fit? Can we slaughter random NPCs? Does TESO stand a chance in a hostile MMO landscape that's even chewed up SWTOR? And, most importantly, will there be books? It's all after the break.
|Thread||Thread Starter||Forum||Replies||Last Post|
|The Elder Scrolls Online impressions||News||Latest Tech And Game Headlines||0||06-05-12 02:20 PM|
|Everything we know (and don't know) about dungeons in Elder Scrolls Online||News||Latest Tech And Game Headlines||1||05-30-12 08:05 PM|
|How Skyrim and Oblivion influenced The Elder Scrolls Online||News||Latest Tech And Game Headlines||0||05-25-12 01:20 PM|
|Why Elder Scrolls Online Needs To Be A Sandbox||News||Latest Tech And Game Headlines||0||05-09-12 02:10 PM|
|A Lot Of Tamriel Estate: The Elder Scrolls Online||News||Latest Tech And Game Headlines||0||05-04-12 07:00 AM|