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#1 | |
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Registered User
Join Date: Feb 2008
Posts: 163
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leigh123linux |
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#2 | |
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Join Date: Aug 2012
Posts: 2
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Posting to confirm the bug on my end as well. Happening on Fedora 17 x86_64 (Gnome 3 desktop) on a 560 Ti.
I can reproduce this with all of my SDL games, but I can't seem to get a screenshot of it... basically, any SDL application that gets focus will cause the entire desktop to tint dark blue, except for the mouse cursor. Putting focus on another window will remove the tinting until focus is back on the SDL application. This seems to happen regardless of whether or not it uses OpenGL (tested with Eversion's software renderer and libSGE's software-rendered examples). You can get the libSGE examples here, if you want to try it out for yourself: https://github.com/flibitijibibo/libSGE/ |
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#3 | |||
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Join Date: Aug 2012
Posts: 2
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Quote:
Quote:
Quote:
http://www.youtube.com/watch?v=YBkoUQ9-_7E Downgrading back to 295.59 returns things to normal. CronoCloud |
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#4 | |
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Registered User
Join Date: Feb 2008
Posts: 163
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I forgot to attach the nvidia-bug-report.
Can everyone do the same.
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leigh123linux |
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#5 |
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Join Date: Aug 2012
Posts: 2
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Done.
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#6 | |
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Registered User
Join Date: Aug 2012
Posts: 1
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Hi, I am experiencing the same problem. Trying to play quake3 or using ffmpeg turns the whole screen blue.
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#7 |
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Join Date: Oct 2004
Posts: 118
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Here you go. This is on a Clevo P150HM laptop, GeForce 485M
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#8 |
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Registered User
Join Date: Aug 2012
Posts: 2
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I sent an email to nvidia the same day these drivers came out, got a reply some time later. They said they'd fix it soon.
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#9 |
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Join Date: Feb 2009
Posts: 13
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Seems fixed in 304.32.
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#10 |
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Registered User
Join Date: Feb 2008
Posts: 163
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304.32 fixes the SDL issue here.
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leigh123linux |
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#11 |
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Registered User
Join Date: Aug 2012
Posts: 2
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