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#1 | |
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Registered User
Join Date: Aug 2002
Location: Auckland, New Zealand
Posts: 4
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I have been trying to build some of the code in nVidia's OpenGL SDK, but there are some things the compiler doesn't like. Following a suggestion from an nVidia person, I upgraded to gcc 3.0. This eliminated many errors, but left one that prevents me from building a program I'm particularly interested in, the ASE read utility src/libs/nv_util/ase.cpp. The error message is:
In file included from ase.cpp:20: /usr/local/include/NVIDIA/glh_linear.h:1572: template-id `operator==<>' for `bool glh::ns_float: perator==<>(const glh::ns_float: lane&, const glh::ns_float: lane&)' does not match any template declaration/usr/local/include/NVIDIA/glh_linear.h:1575: template-id `operator!=<>' for `bool glh::ns_float: perator!=<>(const glh::ns_float: lane&, const glh::ns_float: lane&)' does not match any template declarationCan someone suggest the source of this error (my C++ knowledge is rudimentary)? Alternatively, if anyone has developed an ASE reader in C/C++ I'd be happy to be given it. Gib Bogle |
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#2 | |
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Registered User
Join Date: Aug 2002
Location: Auckland, New Zealand
Posts: 4
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#3 |
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Guest
Posts: n/a
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FWIW, I checked out the nvsdk from the CVS server, see http://developer.nvidia.com/docs/IO/...#update_manual
I was then able to cd into OpenGL/src/libs/nv_util/ and do a make without incident. This was on a RedHat 7.2 system using the supplied "2.96" version of gcc. (Now, actaully compiling the demos is another issue.) About the smilies: In the message editor, you can select an Option (just below the typein box) to disable smilies. Allen |
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