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Old 10-05-12, 10:30 AM   #1
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Post Obsidian On Project Eternity, Old-School Innovation



I think ' after all these years ' it might finally be safe to say that a few people kind of liked Baldur's Gate. Admittedly, there's not much evidence to support this insane theory of mine, but Obsidian's Project Eternity is scraping by decently I guess. In light of that, I got in touch with Obsidian creative overlord Chris Avellone to discuss his company's Kickstarter-fueled overnight success. Among other things, we discussed how different systems (progression, leveling up, choice, etc) will work, why Obsidian picked a fantasy setting, why Project Eternity's PC-only forever and ever, the potential for something like Fallout 2‚?≤s idiot dialogue options, and developers' ability to innovate in spite of confining themselves to 'old-school' rules. Contribute $586 million to the (non-existent) RPS Kickstarter to unlock the 'after the break' stretch goal.

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