Go Back   nV News Forums > Graphics Card Forums > NVIDIA Windows Graphics Drivers

Newegg Daily Deals

Reply
 
Thread Tools
Old 10-30-03, 05:58 PM   #13
StealthHawk
Guest
 
Posts: n/a
Default

Updated for 52.14 and 52.16. The flitering is the same as in 52.14 and 52.16.

I would also like to point out that the picture for 52.13 Quality 0x Control Panel was incorrect Quality 0x CP and Quality 0x Application are identical at all texture stages for all 52 series drivers
  Reply With Quote
Old 10-31-03, 12:15 PM   #14
truth
Registered User
 
Join Date: Oct 2003
Posts: 27
Default

may I know why I have image corruption when I am using FW 52.16 which is not present in 45.23 when I play this game Midnight Club II using FX-5800, with AA4x AF8? I had posted in this similar forum but doesn't seem to be receving any feebacks, so I really hopes someone can tells me whether which best driver is suitable for my FX-5800 for any kinds of games?

Here's one screen shot that I captured.

truth is offline   Reply With Quote
Old 11-13-03, 10:10 PM   #15
SuLinUX
 
SuLinUX's Avatar
 
Join Date: Sep 2003
Location: UK
Posts: 847
Default

Has anyone noticed the AF filtering quality in UT2003 because in CTF-Face3 and a few other levels it dont seem to filter the floor very well at all

I had to ajust the LOD to -1 and that sorted it, or is that because TF is broken?
__________________
AthlonXP 2600+ / nForce2 Asus A7N8X-X / PNY GeForce FX5900 Ultra / 1024Mb Samsung Ram /nForce Sound / Hansol 920D Plus 19" monitor / Lite-On 32x12x40 / 2x Maxtor HD 40Gb/80Gb / nVidia 7174 driver / Gnome 2.10.1 / Kernel 2.6.11.9 / Slackware 10.0
SuLinUX is offline   Reply With Quote
Old 11-13-03, 10:35 PM   #16
fivefeet8
Ngemu Mod
 
Join Date: Jul 2003
Location: Fresno, CA
Posts: 1,886
Default

Quote:
Originally posted by SuLinUX
Has anyone noticed the AF filtering quality in UT2003 because in CTF-Face3 and a few other levels it dont seem to filter the floor very well at all

I had to ajust the LOD to -1 and that sorted it, or is that because TF is broken?
You need to set the AF to application. Then edit the UT2003.ini file and set AF to 8. TF has been broken for a while. Doesn't make much difference anyway IMO. What your seeing is the 8xAF per control panel. Setting it to application specific fixes it.
__________________
[i7 2600k @4.4ghertz][2x4 GB DDR3 1600][EVGA GTX570 1.280GB SC][EVGA GTX460 physx][Asrock Extreme7 Gen3 Z68][2xSeagate 160 Gb SATA HD raid0][Seagate 250 GB SATA2 HD][Sony Bravia 40' 1080p LCD HDTV][NEC 3520a DVD+-DLw][Windows 7 Ultimate x64][Rosewill 1000w]
fivefeet8 is offline   Reply With Quote
Old 11-14-03, 05:42 AM   #17
StealthHawk
Guest
 
Posts: n/a
Default

Quote:
Originally posted by SuLinUX
Has anyone noticed the AF filtering quality in UT2003 because in CTF-Face3 and a few other levels it dont seem to filter the floor very well at all

I had to ajust the LOD to -1 and that sorted it, or is that because TF is broken?
What you're seeing is the result of the texture stage optimization NVIDIA has in place. Set the AF slider to application controlled and set AF from the ut2003.ini file.
  Reply With Quote
Old 11-14-03, 08:29 PM   #18
SuLinUX
 
SuLinUX's Avatar
 
Join Date: Sep 2003
Location: UK
Posts: 847
Default

Quote:
Originally posted by StealthHawk
What you're seeing is the result of the texture stage optimization NVIDIA has in place. Set the AF slider to application controlled and set AF from the ut2003.ini file.
Yes that worked fine, I never used it in the ini because I assumed the driver would do it.

I know this is Windows driver forum but the Linux drivers dont have that problem at all so it looks like Nvidia just messed with the windows ones.

You see in Linux you can set the degree of AF in the startup script of the game, in UT2003/Linux AF x4 looks just as good as AF x8 in windows.

Just thought you like to know, I know the Linux driver are different but it just backs up what you are saying even more.
__________________
AthlonXP 2600+ / nForce2 Asus A7N8X-X / PNY GeForce FX5900 Ultra / 1024Mb Samsung Ram /nForce Sound / Hansol 920D Plus 19" monitor / Lite-On 32x12x40 / 2x Maxtor HD 40Gb/80Gb / nVidia 7174 driver / Gnome 2.10.1 / Kernel 2.6.11.9 / Slackware 10.0
SuLinUX is offline   Reply With Quote
Old 03-07-04, 03:53 AM   #19
StealthHawk
 
Join Date: Feb 2004
Posts: 146
Default

More changes to filtering quality in 56.56 which [H] has delved into a little bit.

One big change that has taken place(but not noted in the linked article) is that brilinear has found its way into OGL. I can only assume that D3D and OGL now have the same quality. Previously, as noted in my first post in this thread, OGL still had trilinear.
__________________
[size=1]My Informative Threads
[URL=http://www.nvnews.net/vbulletin/showthread.php?s=&threadid=25401]NVIDIA NV2x/NV3x FSAA Thread[/URL] | [URL=http://www.nvnews.net/vbulletin/showthread.php?s=&threadid=23427]Super Sampling + AF Thread[/URL] | [URL=http://www.nvnews.net/vbulletin/showthread.php?t=19604]NV3x Texture Filtering Thread[/URL]
[/size]
StealthHawk is offline   Reply With Quote
Old 03-18-04, 02:48 AM   #20
ChrisRay
Registered User
 
ChrisRay's Avatar
 
Join Date: Mar 2003
Location: Tulsa
Posts: 5,101
Default

Man Nvidias AF is still leaving a bit too be desired Unfortunately.

I couldnt stand the way my 9500 Pro was doing AF in my MMORPG, But in comparison the performance loss on NVidia hardware is just insane at times.


I also did some more tests with AF. With the Nature test in 2001.


No AF


82.2 FPS


8x Quality

61.5 FPS


8x Performance

61.6 FPS


8x High Performance

68.8 FPS



Basing my results here, I can see absolutely no reason to use Performance mode At all. High Performance is alright, And I'm satisfied with it I guess. But if you think Performance is an in between you are going to be extremely disapointed.


They mighta as well just remove performance ^^


Anyway.. good work SH.. I'm happy and Disapointed with the AF on the FX card. Almost willen to say ATIS implementation is just a lot better when it comes to speed.

At what price comes Quality?
__________________
|CPU: Intel I7 Lynnfield @ 3.0 Ghz|Mobo:Asus P7P55 WS Supercomputer |Memory:8 Gigs DDR3 1333|Video:Geforce GTX 295 Quad SLI|Monitor:Samsung Syncmaster 1680x1080 3D Vision\/Olevia 27 Inch Widescreen HDTV 1920x1080

|CPU: AMD Phenom 9600 Black Edition @ 2.5 Ghz|Mobo:Asus M3n HT Deluxe Nforce 780A|Memory: 4 gigs DDR2 800| Video: Geforce GTX 280x2 SLI

Nzone
SLI Forum Administrator

NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members
ChrisRay is offline   Reply With Quote

Old 03-19-04, 02:09 PM   #21
StealthHawk
 
Join Date: Feb 2004
Posts: 146
Default

3dmark2001 might be a bad example to use because it defaults to bilinear filtering. If you enable trilinear you should see a difference between Quality, Performance, and High Performance.
__________________
[size=1]My Informative Threads
[URL=http://www.nvnews.net/vbulletin/showthread.php?s=&threadid=25401]NVIDIA NV2x/NV3x FSAA Thread[/URL] | [URL=http://www.nvnews.net/vbulletin/showthread.php?s=&threadid=23427]Super Sampling + AF Thread[/URL] | [URL=http://www.nvnews.net/vbulletin/showthread.php?t=19604]NV3x Texture Filtering Thread[/URL]
[/size]
StealthHawk is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


Similar Threads
Thread Thread Starter Forum Replies Last Post
nvidia driver quality decrease? legluondunet NVIDIA Linux 17 06-26-12 10:03 AM
My UT2003 Tweak Guide DXnfiniteFX Gaming Central 48 10-30-02 11:59 PM
Color quality of the GeForce4 Ti 4600 and Radeon 8500 Turnbolt NVIDIA GeForce 7, 8, And 9 Series 23 08-27-02 08:12 PM
GeForce4 image quality - need some HONEST opinions ErrorS NVIDIA GeForce 7, 8, And 9 Series 24 08-22-02 06:39 AM

All times are GMT -5. The time now is 09:56 PM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 1998 - 2014, nV News.