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Old 11-08-12, 07:40 AM   #1
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Post November 2012 release of UDK adds APEX 1.2.1 support

Latest November 2012 UDK Beta release features updated NVIDIA APEX integration, which is now based on latest APEX 1.2.1 and contains a set of new features for Clothing and Destruction modules.

However, current release does not include APEX Turbulence module, and is still using 2.8.4 version of PhysX SDK.

Release Notes
  • General
    • All APEX debug visualizations supported with 'apexvis' command.
    • Get APEX stats with 'stat apex'.
  • APEX Clothing
    • New embedded PhysX 3 cloth solver.
    • Local Space Simulation.
    • Improved material mapping allows actors to override asset materials.
    • Support for different number of LODS in clothing asset and skeletal mesh.
    • Fix for displaying correct physical clothing LOD in AnimSetViewer.
    • Improved DCC tools (2.86 PhysX plug-ins).

  • APEX Destruction
    • Voronoi fracturing.
    • Support moving actors.
    • Weapons affect APEX destructible in UDK.
    • Improved DCC tools (PhysXLab 1.2).
Downloads November 2012 UDK Beta can be downloaded from official website.

APEX 1.2 DCC Tools can be aquired either through PhysX Registered Developer Program or Developer Support Website.

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