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Old 10-22-03, 07:25 PM   #13
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Hellbinder while you are right about the possibility of cheating I think it will be a good benchmark for certain things, and I certainly hope that people will be using it b/c I know I will be buying it no matter what (even if simply for nostalgia, but I like how it looks). Obviously it is better than having people benching quake3 still , and I would rather see Doom3 than other openGl titles currently out there simply isn't enough of them right now. Man I can't wait for it though...oh btw don't you think that you could turn enough candy on to slow it below 60fps? I mean I know that quake3 can still give my card fits and it is how ridiculously old?
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Old 10-22-03, 07:25 PM   #14
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Originally posted by Hellbinder
Hellbinder <------------ Confused

Okay. A lot of people are theorizing that NVIDIA will beat ATI in Doom3 performance and that NV3x is basically designed for Doom 3. So, it makes sense to assume that the performance increase from NV3x will probably carry over into the next generation. Then, if it is capped at 60FPS, NV40 is a good deal faster than NV35 in DX8-level games and stochastic AA is a viable option, NVIDIA will have a crazy advantage in Doom 3 that ATI simply will not be able to match unless they do something with their AA as well.

But yeah. We're seeing a paradigm shift from "dood it gets 6,000,000,000 FPS" to "it gets 60FPS with 8xAA and 32xAF." Game developers haven't been able to use advanced features because of the length of time that games take to create and the incredibly short life of a GPU, so that explains the rapid growth of AA and AF. It also explains the lengthening of product cycles that we're seeing now.

so yeah. the 3D industry is changing for the better.
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Old 10-22-03, 07:26 PM   #15
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Originally posted by Hellbinder
Um.. that was a singular issue with the Cat 3.4's.. there are other sites that show the correct numbers...
I was being sarcastic.
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Old 10-22-03, 07:38 PM   #16
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a 60 fps cap sucks ass
what, are they ****ing stupid?

have they EVER heard of vsync?

so I guess I'll have to run my monitor at 60 Hz, yeah, like that will ever happen
next thing they'll be asking me to play games at 320x240 I guess
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Old 10-22-03, 08:11 PM   #17
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60fps in doom3 is still is a challenge ..for video cards. if the sites test the cards at Highquality settings.. the last T|H benchmarks shows that no card can go beyond 30Fps!! with AA+AF on. couldnt they just benchmark using max AA/AF +HQ settings? i think that 60fps still will be a High number to reach once you raise the IQ settings with AA/AF at the same time or with custom MP demos.. with more than 4 players.. will be more than enough to make 60fps the next big thing in performance.

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Old 10-22-03, 08:24 PM   #18
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yeah what morons they are at id antep...

They should hire a really smart guy like yourself to help them out.

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Old 10-22-03, 08:33 PM   #19
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Default Re: Doom-III just became a Non Issue in the benchmark war?

Originally posted by Hellbinder

You know i really hope this is True. I am personally really burnt out on id and Epic being the sole determining factor for reviews and buying decision for the last several years. Quake etc.. Being FAR Worse of the Two. It will be a breath of fresh air if the engine internally caps at 60 no matter what. Of course it also pretty much negates the whole Nvidia, ATi cat fight over Drivers, performance etc...

Maybe id just got tired of all the constant industry BS associated with who posts the highest score pissing contests over their engines/Games.

I guess R420/Nv40 will need a different measuring stick.
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Old 10-22-03, 08:57 PM   #20
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That's a silly comment because by virtually all reports the FX cards were frontrunning with this game.
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Old 10-22-03, 09:33 PM   #21
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Originally posted by jimmyjames123
That's a silly comment because by virtually all reports the FX cards were frontrunning with this game.
Actually true. That's what's scary.

Although, the TBDR Series 5 could probably slap it around a bit
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Old 10-22-03, 09:56 PM   #22
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it is not 60fps, it is 60hz game tic. kinda like halo has a 30hz game tick, only doom3 can do twice that.
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Old 10-22-03, 10:42 PM   #23
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Originally posted by OWA
Yeah, that was what I was going to bring up. They don't have to be the same. Halo has the 30 fps cap that is supposed to make the game play smoother (more consistent) but you can still set your refresh rate to 85hz or whatever you want.
This misses the entire point that you cannot get a true render performance test at anything over 60 FPS. The halo frame lock is different, on top of which on the PC version it has a setting to sync with the refresh rate.

This is what you guys need to see...

Game runs at 60 tics. Meaning that a new frame is generated and rendered 60 times in one second. Never any more than 60 times in one second.

Say you set your refresh rate for 120hz.. . the game is still "ticking" away at 60. Thus (simplified) the video card is simply rendering every frame 2 times. In turn then... at 120hz the drivers could know to simply cache every second frame posting 120 FPS while really only rendering 60 actual new game frames. Say the Vsync is disabled and the card Runs free. It is a little more complex but Clever Driver guys could still "optomize" for it if you see what I mean.

This would be especially true in a repeatable "Timedemo1" type situation.
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Old 10-22-03, 10:44 PM   #24
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so basically, what HB is saying is that once you hit 60FPS with Doom 3, you can hit near-infinite FPS because you don't have to render anything more than 60FPS.

so scores over 60 don't mean squat.
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