|03-24-13, 02:30 PM||#1|
Join Date: Jun 2009
APEX will help Hawken to redefine Destructible Environment
A quite interesting addition to Hawken, MMO mech shooter with GPU PhysX support, was demonstrated by NVIDIA booth PAX East 2013. We are talking about one of the most exciting physics features ' fully destructible environment.
A special level, consisting of APEX Destruction assets such as destructible building and barriers, was showcased as proof of concept illustrating how destruction will work, when it will be eventually added to Hawken.
Official features are listed as follows:
APEX Destruction ' APEX Destruction provides both the tools and runtime libraries needed to integrate fully destructible environments into games. Using the tools the artists were able to quickly create fractured versions of the buildings and barriers for use in Hawken. APEX runtime handles all of the complexities of rocket blasts and impacts destructing the walls, as well as providing the ability to network the destruction in a multiplayer setting.This is quite an ambitious project, as it not only requires a huge amount of carefully created art assets, but also a set of fragile mechanisms (networking, interaction between CPU and GPU rigid bodies, scalability) to be working properly.
As something previously seen only in Tech demos, fully destructible environment was never never done in PhysX games before, at least not at this scale.
We will keep an eye on APEX Destruction in Hawken and will try to provide you with all the news, as soon as they emerge.
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