Go Back   nV News Forums > General Forums > Archived News Items

Newegg Daily Deals

Reply
 
Thread Tools
Old 03-27-13, 10:30 PM   #1
News
Registered User
 
Join Date: Jun 2009
Posts: 47,829
Post GDC 2013: PhysX 3 cloth solver will add self-collision and inter-collision features

Special 'embedded' PhysX 3 clothing solver, introduced in APEX SDK 1.2, has indeed many advantages over the previous cloth simulation solution ' it is more robust, efficient, stretch-resistance.

However, due to its simplified nature, PhysX 3 cloth solver is also missing some features, such as tearing, two-way interaction with rigid bodies and self-collision support.



As the first step, updated version of the clothing solver, which will be introduced in PhysX SDK 3.3 and APEX Clothing 1.3 module, will include new self-collision algorithm, that will allow cloth to behave more naturally and also improve formation of folds and wrinkles.



In addition to self-collision, improved cloth solver also supports inter-collision between multiple cloth actors (take that, 2.8 cloth !) for qualitative simulation of complex multi-layered clothing.

For a note, full-body clothing assets, presented in the video, contain roughly ~ 10 000 simulated cloth vertices each and are running on GPU in real-time.



More...
News is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 01:59 PM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 1998 - 2014, nV News.