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#205 | |
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You could say that they were using clip planes. Were they? I really don't know. It's possible, sure, but I don't think NVIDIA is that stupid since it's easy to catch (or at least was).
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#206 | |
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Join Date: Feb 2003
Posts: 205
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#207 | |
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#208 | |
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Although over time there have been some nice legitimate gains(or undetectable illegitimate ones ) as you can see from my performance numbers(you know the thread). |
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#209 | |
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Nordic Nerd
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Yours is especially funny. ![]() To be honest though I assume your accusations are guided towards me since I'm the only person right now that uses a combination of the games and settings you mention. To clarify how the games are chosen here we go: I choose games on a few criteria: I look at reseller listings (ie top sales list) I try to browse the internet to find what games seem to be popular at the moment I try to find statistics on which online games are popular I also try to find a good blend of different games (all the way from pre-TNL up to DX9 and both OGL and DX) Sometimes I also chose games which I personally like very much (Mafia is the game I'm referring to here) I also have some limitations when I do my selection: I have to have access to a game to benchmark it (ie either the dev/publisher sent it to me or I go out and buy it) if not then at least there must be a demo that's fully representative of the full version game (something that the UT2003 demo is not for an example) There also must be some easy way to benchmark the game, if not a benchmark mode then at least some predectability so that I can use FRAPS I also listen to ATI and nVIDIA since they often have recommendations on which games to test and not to test usually I rather listen to which games they'd prefer me not to test and if their arguments stand valid I'll exclude the mention titles. this hasn't happened yet that I can remember though As for the settings I chose 4xAA/8xAF since I think, at 1280x1024, it gives a perfect blend of acceptabel performance and very good image quality. I could of course go with a higher res but fact is that many people still have monitors that are limited to lower res or at least they cant run 16 by 12 in a high enough refreshrate to make it a viable options. I personally belive that a high end 500 dollar video card should, in the winter of 2003, produce acceptable framerates in most games with these settings. As for not testing more settings it's simply a matter of weighing in the options. If I have more settings I'd either have to test less games or else I'd have to test less boards. Since there simply isn't enough time. Also I personally think that unless performance is way way below par there's simply no reason to test with low image quality settings. Just as we don't see any sites benchmarking with just bilinear filtering, or 16 bpp nowadays. It's evolutions, the older stuff has to go sometime. I let it go a few months ago since I think we've finally reached a point where basically ALL videocard available except for the sub 75 USD perhaps can perform to some extent even with AA/AF. There you have it. Feel free to throw more conspiracy theories spiced up with sarcasm. ![]() Just to make you personally more content I actually e-mailed nVidias PR manager today and asked him what he though of my test suite of 12 games and the settings I use. And lat but not least: no 3dmark is not making a return back into any review of mine except perhaps when a new architecture is presented. I use games, since games is what you use the board for. Synthetic benchmarks have their place in exploring new architextures to find out their strengths and weaknesses in the preliminary tests. If you have any questions please let me know and I'll be happy to answer them. And of course if/wen I get the reply from nVidia Ill let you know what they think about the test suite/settings. Cheers. EDIT: as for the TWIMTBP games I simply don't care, TWIMTBP is a marketing program, I won't let such activities interfere with my work as an editor. To be honest I don't even keep track of which games are and are not part of that program. The ones I can mention of the top of my head are UT2003 and Tomb Raider. (As for tom raiders inclusion in the suite it's simple: it's the first DX9 game availabkle comercially and thus is of interest in my opinion) As for Quake 3 I thought it would be nice to have a legacy game in there. Besides quite a few players still play Q3 and the mods for it. (Including my boss hehe) But to be honest I just stuck to it because it's probably THE easiest game to benchmark ever, it takes like ten seconds to benchmark, you get predictable results and it's just a one click process if you use Q3Bench) So there ya have it. Last edited by AnteP; 11-12-03 at 04:04 PM. |
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#210 | |
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Join Date: Aug 2002
Location: Burning Inferno, Arizona
Posts: 371
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I don't understand how Nvidia feels it has the right to optimize 3DMark03 because they feel their "unoptimized" 3DMark03 score is not indicative of their actual performance in games.
Maybe someone should show Nvidia their performance numbers from most games, like Max Payne 2, XIII, or Tomb Raider: AOD.
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Snake's System: [size=1][list][*]AthlonXP Mobile 2500+ (@2.5ghz, 1.850v)[*]Albatron KX18D PRO (NForce 2 Ultra @227FSB)[*]512MB's OCZ Platinum PC3200 EL (@DDR454, CAS 2.5, 6,3,3)[*]GeForce3 (@230c, 460m)[*]Fortissimo III, Gamesurround 7.1[*]POS Intel 56k Modem (soon to get high speed, though)[*]Maxtor DiamondPlus 9 120GB, ATA133 (8mb)[*]Samsung DVD/CD-RW Combo (52x32x52x16x)[*]Lite-On LTR 16102B (16x8x40x) [/size][/list] |
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#211 | |
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Registered User
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But you know what's the most frightening? That review's conclusion would be nearer to the truth than 75% "objective" reviews. No kidding. Quake 3 would be considered "old" and the other games "new". The conclusion would thus have to be "NVIDIA is faster in old legacy software, but ATI clearly dominates new games with absolutely stunning graphical details and astonishing polygon counts!" And considering how register usage is higher in more complex programs and it degrades performance... And that other things make more complex shading even slower compared to ATI, such as less potential usage of FP16... That conclusion would be exagerated, but more technically accurate than the ones on Tom's, Anand or [H]. Ironic, isn't it? Uttar |
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#212 | |
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Hoopy frood
Join Date: Oct 2003
Posts: 549
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#213 | |
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Registered User
Join Date: Jul 2003
Posts: 10
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Quote:
Apparently the 52.70 set has the same results.
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"I like a man who grins when he fights." Sir Winston Churchill |
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#214 | |
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Join Date: Nov 2002
Location: CDA
Posts: 1,510
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It is so obvious that this new "Optomizer" is nothing more than a simple PR tool to cover up that they are still doing the same things they were before. The only difference is they have had an additional 6+ months to work on replacement shaders and application specific "optimizations" so that it is far less noticable. The Results of their Work are Definitly very GOOD no one can deny that. But lets at least be honest about whats going on. The only down fall is that they cant replace every shader or game code that does not suit them in every game that gets released. The ones that they do "fix" will go "unfixed" until the next release. This is only a "bad thing" If you are a consumer or an Nvidia user that cares about it. All i really want people to see is that this is indeed what they are approving for themselves and not making decisions off of Deciefull PR and misrepresentations about what is really going on.
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Overam Mirage 4700 3.2ghz P4 HT SIS 748FX Chipset 800mhz FSB 1Gig DDR-400 60Gig 7200RPM HD Radeon 9600M Turbo 128 (400/250) Catalyst 4.2 Latest good read. [url]http://www.hardocp.com/article.html?art=NTc4LDE=http://www.hardocp.com/article.html?art=NTc4LDE=[/url] |
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#215 | |
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Join Date: Nov 2002
Location: CDA
Posts: 1,510
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"An Optimization must accelerate more than just a benchmark" It is plainly obvious what this means. There are numberous benchmarks out there and they were out there long before this statement was made. Therefore it is obviously talking know they are talking about BENCHMARKS. It is clear that Nvidia knows what they are saying here. DO NOT OPTOMIZE FOR A BENCHMARK ONLY. Good statement. Eeveryone applauded and agreed. Now Nvidia has been cought "Cheating" again. And they come back with this.. "An optimization must accelerate more than just a benchmark unless the application is just a benchmark." making themselves out to be complete Liars for the First statement. Where they had openly acknowledged that benchmarks should receive no special optiomizations directed only at them. Now they are "Claiming" they ment jsut the oposite and that its "ok" to Optomize for benchmarks. I dont know what is sadder. They Nvidia employees would stoop so low as to say such a thing? or that there are many people out there who will not only accept this statement but agree with them.
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Overam Mirage 4700 3.2ghz P4 HT SIS 748FX Chipset 800mhz FSB 1Gig DDR-400 60Gig 7200RPM HD Radeon 9600M Turbo 128 (400/250) Catalyst 4.2 Latest good read. [url]http://www.hardocp.com/article.html?art=NTc4LDE=http://www.hardocp.com/article.html?art=NTc4LDE=[/url] |
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#216 |
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Registered User
Join Date: Jan 2003
Posts: 98
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I suggested that HB, not NVIDIA.
However, I think the real issue here is not the 3DMark performance, but whether the optimisation guidelines they have reiterated to the press on two different occasions now are actually real or not. Upon first looks it would appear that the 52.16 violates all three of their guidelines in 3DMark. Are they serious about these guidelines or are they just paying lip service to appease the press? Thats you you should think about IMO.
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Beyond3D |
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