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#1 | |
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Guest
Posts: n/a
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Hi,
I have Riva TNT M64 and recent kernel modules. When I try to play game SearchAndRescue, I just receive a message: Unable to find useable X Visual. Or with debug option set it writes: GW Debug: glXChooseVisual(): RGBA double buffer X Visual not available. GW Debug: glXChooseVisual(): RGBA single buffer X Visual not available. GW Debug: glXChooseVisual(): RGB double buffer X Visual not available. GW Debug: glXChooseVisual(): RGB single buffer X Visual not available. The developer has written to me: "As long as you have 16, 24, or 32 bits with a TrueColor visual and a card that has an alpha channel, SAR should find the appropriate X Visual." I have a 16 bits color depth. Where is the problem? |
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#2 | |
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Registered User
Join Date: Aug 2002
Location: mallorca
Posts: 65
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Do you Have Load "dbe" and Load "glx" in Section "Module"??
ex. Section "Module" Load "dbe" Load "extmod" Load "freetype" Load "type1" Load "glx"# Add this line # And # Remove or coment under lines #Load "dri" #Load "GLcore" EndSection And, Do you have any MesaGL library in /usr/lib or /usr/X11R6/lib? They can conflict with NV GL library Good luck Last edited by utiel; 09-23-02 at 09:49 AM. |
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#3 |
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Guest
Posts: n/a
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Yes, I have everything in XF86Config. I have xlibmesa3 instaled in both /usr/lib, /usr/X11R6/lib, but NV GLX has rewritten them when it was installing. Quake2 is working well.
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#4 | |
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Registered User
Join Date: Aug 2002
Location: mallorca
Posts: 65
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Quote:
But if there is any libGL.* (not libGLU*) in /usr/X11R6/lib, they can conflict. If QuakeII,III works well.. I don't know... Perhaps TNT(1) is limited. My TNT2-M64 doen't have S3TC(texture compression in OpenGL) Have you tried if game works with Xfree (nv) and MesaGL? |
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#5 |
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Guest
Posts: n/a
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I have RIVA TNT2 Model 64 as well. No I have not tried it with nv driver.
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