Go Back   nV News Forums > Linux Support Forums > NVIDIA Linux

Newegg Daily Deals

Reply
 
Thread Tools
Old 12-16-03, 03:57 AM   #25
oquinena
Registered User
 
Join Date: Dec 2003
Posts: 5
Default

I have got that very problem as well... although I don't play a lot of games that isn't really an Issue for me... yet I would think that my athlon-xp 2100 1024mb DDR333 and geforce fx 5200 should be able to push glxgears a bit further then 1500fps. I have tried different driver versions as well without success.
oquinena is offline   Reply With Quote
Old 12-16-03, 05:03 AM   #26
tstate
Registered User
 
Join Date: Apr 2003
Posts: 12
Default

Oops... I slowly become to think that this is a featuer and not a Problem!

The GF4 MX440 has a GPU Clock of 270Mhz and a Memory Clock of 400!
The GFX 5200 has GPU 250 and Memory 280.

I tweaked the clock settings of my GFX with nvclock to 270/400 Mhz (does this
hurt??).
The Results:
glxgears 500 -> 1000FPS
Quake 50 -> 80FPS

Still not as good as the GF4. Maybe there is a problem with the Fedora Kernel and
the GFX driver ?
tstate is offline   Reply With Quote
Old 12-17-03, 03:43 PM   #27
filippdavid
Registered User
 
Join Date: Dec 2003
Posts: 25
Default

Quote:
Originally posted by tstate
Maybe there is a problem with the Fedora Kernel and
the GFX driver ?
i couldn't find anything on the fedora mailing list ....

where else can we look for a solution ??
filippdavid is offline   Reply With Quote
Old 12-20-03, 08:20 AM   #28
filippdavid
Registered User
 
Join Date: Dec 2003
Posts: 25
Default

guys, does this mean anything ??

[filippo@localhost filippo]$ glxinfo | grep OpenGL
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce FX 5200/AGP/SSE2
OpenGL version string: 1.4.0 NVIDIA 44.96
OpenGL extensions:


i mean , shouldn' t be something after extension:
filippdavid is offline   Reply With Quote
Old 12-20-03, 01:52 PM   #29
Moled
cheese
 
Join Date: Aug 2003
Posts: 137
Default

Quote:
Originally posted by filippdavid
guys, does this mean anything ??

[filippo@localhost filippo]$ glxinfo | grep OpenGL
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce FX 5200/AGP/SSE2
OpenGL version string: 1.4.0 NVIDIA 44.96
OpenGL extensions:


i mean , shouldn' t be something after extension:
it is on the next line

Quote:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce FX 5900 Ultra/AGP/SSE2
OpenGL version string: 1.4.0 NVIDIA 46.20
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_imaging,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_point_parameters,
GL_ARB_shadow, GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_window_pos,
GL_S3_s3tc, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels,
GL_EXT_paletted_texture, GL_EXT_point_parameters, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs, GL_EXT_shared_texture_palette,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
GL_NV_copy_depth_to_color, GL_EXT_depth_bounds_test, GL_NV_depth_clamp,
GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance,
GL_NV_fragment_program, GL_NV_half_float, GL_NV_light_max_exponent,
GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite,
GL_NV_primitive_restart, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_texgen_reflection,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NV_vertex_program2, GL_NVX_ycrcb,
GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
GL_SGIX_shadow
Moled is offline   Reply With Quote
Old 12-20-03, 05:26 PM   #30
filippdavid
Registered User
 
Join Date: Dec 2003
Posts: 25
Default

doh!
filippdavid is offline   Reply With Quote
Old 12-21-03, 07:27 AM   #31
r3pek
Registered User
 
Join Date: Jul 2003
Posts: 40
Send a message via ICQ to r3pek
Default

i have a FX5200 card and it works just fine for me....
somewhere rounding 2500fps

can't post glxgears info now because i'm on a ssh session :/
r3pek is offline   Reply With Quote
Old 12-21-03, 08:03 AM   #32
filippdavid
Registered User
 
Join Date: Dec 2003
Posts: 25
Default

on wich distro??

i wonder that's an issue with FC1
filippdavid is offline   Reply With Quote

Old 12-21-03, 08:06 AM   #33
r3pek
Registered User
 
Join Date: Jul 2003
Posts: 40
Send a message via ICQ to r3pek
Default

gentoo
r3pek is offline   Reply With Quote
Old 12-23-03, 03:51 AM   #34
tstate
Registered User
 
Join Date: Apr 2003
Posts: 12
Default

Ok, I did some more testings. I swaped the cards from the A7N Board with the one from the
A7V.

Quake3 demo four, 1280x1024/32, vertex, trilinear
A7N, GFX 5200: 50FPS
A7N, GF4 MX440: 85FPS
A7V, GF4 MX440: 95FPS
A7V, GFX 5200: 50FPS

Then I tried one run with Quake under Windows (Just for checking)
A7V, GFX 5200: 47FPS

I think this problem goes beyond the Drivers and Distro.

Both my Geforces are from Gainward. I've seen this comparison yesterday on the net:
http://www.ultimatehardware.net/xfx5200/xfx5200.htm
And the GFX is slightly better than the GF4 MX. As it should be!
tstate is offline   Reply With Quote
Old 12-23-03, 04:01 AM   #35
filippdavid
Registered User
 
Join Date: Dec 2003
Posts: 25
Default

Quote:
Originally posted by tstate
Ok, I did some more testings. I swaped the cards from the A7N Board with the one from the
A7V.

Quake3 demo four, 1280x1024/32, vertex, trilinear
A7N, GFX 5200: 50FPS
A7N, GF4 MX440: 85FPS
A7V, GF4 MX440: 95FPS
A7V, GFX 5200: 50FPS

Then I tried one run with Quake under Windows (Just for checking)
A7V, GFX 5200: 47FPS

I think this problem goes beyond the Drivers and Distro.

Both my Geforces are from Gainward. I've seen this comparison yesterday on the net:
http://www.ultimatehardware.net/xfx5200/xfx5200.htm
And the GFX is slightly better than the GF4 MX. As it should be!
what can we do, now ??
filippdavid is offline   Reply With Quote
Old 12-23-03, 04:09 AM   #36
tstate
Registered User
 
Join Date: Apr 2003
Posts: 12
Default

Quote:
Originally posted by r3pek
gentoo
What brand of GFX5200 do you have. And which Motherboard.
tstate is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 01:31 AM.


Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright 1998 - 2014, nV News.