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Old 12-20-03, 04:13 PM   #1
vampireuk
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Default GameCube emulated

In case anyone is interested and hasn't actually seen this yet, the Gamecube is rather succesfully been emulated. So much for all that copy protection

Time for some digging.


Click here for all pictures from this update


Clicky


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Zelda Movie that's right actual footage of the emu working


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Mario Sunshine movies


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Screen shots and more videos

Crazy Taxi screenshots

I got bored of linking pictures
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Old 12-20-03, 04:17 PM   #2
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.22FPS, 1.24FPS... I am so there.
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Old 12-20-03, 05:08 PM   #3
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Hmm...I would hardly call those Zelda shots 'working'. Exciting, yes, but working.....not yet.
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Old 12-20-03, 05:11 PM   #4
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Zelda is around 50%
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Old 12-20-03, 06:00 PM   #5
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I wonder how close the gpu in the gamecube is to a r3xx series video card, i wonder if some really high tech wrapper could be made
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Old 12-20-03, 06:15 PM   #6
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Heh, I just finished work on a gamecube project.. In fact I'm getting one for the kids, so they can play my game!

Interesting emulation, but there are some features of the gamecube that even high-end graphics cards dont accelerate. Could probably be worked around in a dx9 class fragment shader tho.
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Old 12-20-03, 06:18 PM   #7
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Quote:
Originally posted by Nutty
Heh, I just finished work on a gamecube project.. In fact I'm getting one for the kids, so they can play my game!

Interesting emulation, but there are some features of the gamecube that even high-end graphics cards dont accelerate. Could probably be worked around in a dx9 class fragment shader tho.
Hm, would there be a way to make workaround that works for every game or would that be too slow and it would have to be a case per case emulator?
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Old 12-20-03, 06:33 PM   #8
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Sure theres a way. Just emulate the gamecube perfectly!

The problem is knowing the full workings of the cpu, and gpu, and audio system. Technically you need to be a licensed developer to get this info, unless they hacked Nintendos developer site, or stole it from some company pc's. I dont see how they legally managed to get hold of such information. I dont believe they reverse engineered everything to work it out.
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Old 12-20-03, 06:41 PM   #9
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Quote:
Originally posted by Nutty
Sure theres a way. Just emulate the gamecube perfectly!

The problem is knowing the full workings of the cpu, and gpu, and audio system. Technically you need to be a licensed developer to get this info, unless they hacked Nintendos developer site, or stole it from some company pc's. I dont see how they legally managed to get hold of such information. I dont believe they reverse engineered everything to work it out.
well i think they can easily emulate it almost perfeclty now via cpu, but to make it playable they need to push it off to the videocard
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Old 12-20-03, 06:45 PM   #10
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You're gonna need a pretty good gfx card to get good frame-rates tho. GC can do alot more textures in a single pass than any dx8 card can.

I really should stop talking about it, cos I'm under NDA regarding hardware specifics probably.

Wonder how they got hold of an SDK demo.
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Old 12-20-03, 09:31 PM   #11
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Quote:
Originally posted by Nutty
Sure theres a way. Just emulate the gamecube perfectly!

The problem is knowing the full workings of the cpu, and gpu, and audio system. Technically you need to be a licensed developer to get this info, unless they hacked Nintendos developer site, or stole it from some company pc's. I dont see how they legally managed to get hold of such information. I dont believe they reverse engineered everything to work it out.
Maybe Gamecube emu developers received enough donate and send money and a Gamecube to Chipworks to reverse engineering the Gamecube for them.
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Old 12-21-03, 02:22 AM   #12
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Interesting, correct me if I'm wrong, but GC emulators now have more progress done than PS2 or XBox emulators, no?
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