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#1 | |
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Registered User
Join Date: Dec 2003
Posts: 60
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Anyone know a good glide wrapper that works with tribes 1 i tryed a few but most dotn work or are very bad
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#2 | |
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Guest
Posts: n/a
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can't you just use OpenGL?
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#3 |
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Registered User
Join Date: Dec 2003
Posts: 60
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yea but im jsut seeing what the diffrence is some people say glide works better i duno
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#4 | |
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Guest
Posts: n/a
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Quote:
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#5 | |
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Registered User
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Quote:
sad, sad.....
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#6 | |
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Registered User
Join Date: Dec 2003
Posts: 60
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lol well im not obsessed with it i just herd it runs better but i havnt been able to run glide to find out
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#7 | |
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Guest
Posts: n/a
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#8 | |
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3d animator for hire!
Join Date: Oct 2002
Location: Minnesota, USA
Posts: 3,564
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Quote:
Oh, and there are a few games that have better effects with Glide (or simply don't support D3D/OGL), but I'm not sure if Tribes is one of them. If you play Carmageddon 2 or Diablo 2 (well, before patches anyway), then the Glide wrapper might help, but for Tribes I don't think it's worth it. |
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#9 |
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Registered User
Join Date: Dec 2003
Posts: 60
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ahh ok ty
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#10 | |
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Guest
Posts: n/a
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I thought the rendering engine was junk(it probably is), but Diablo2 is really just a memory hog. |
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#11 |
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3d animator for hire!
Join Date: Oct 2002
Location: Minnesota, USA
Posts: 3,564
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Oh, I wasn't sure if there were any that supported Diablo 2, I just kinda assumed given how glidecentric that game was back in the day (no colored lights, spell transparencies, and many other graphic effects in D3D).
And yeah, the Diablo 2 engine was pretty inefficient. I think it's Glide mode is ok, but even then it seems to use a hell of a lot more ram then it needs to. Even Warcraft 3 uses less memory and overall just runs smoother, I think. |
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#12 | |
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cheese
Join Date: Aug 2003
Posts: 137
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pffft with glide you get the rain on raindance, which you didn't get with opengl why would you need any reason other than that? |
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