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#13 | |
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Unreal Tournament Gamer
Join Date: Jul 2002
Location: New York
Posts: 2,279
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Well, as an alternative you could have built him that rig but instead of the Voodoo3, give him a modern video card like the FX5900 or R9800, then simply combine that with a Voodoo2, or two Voodoo2's in SLI. I've played with dual Voodoo2's with my current rig and it works perfectly fine for Glide. As long as you got the PCI slots available and your a diehard Glide fan, Voodoo2 is your savior. Zivilian, this might be a good fix for you too. Trust me the Voodoo2 works with ANY video card, it doesn't care. Look for them on ebay ![]()
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Athlon64 3200 Clawhammer / Asus K8N-E Deluxe / 1GB Crucial DDR400 / Geforce 6600GT 128MB AGP / Windows XP Pro |
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#14 | |
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Guest
Posts: n/a
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Voodoo2 is wonky on XP, I think, which is the only drawback.
But I'd still like one so I could dual-boot--95% of hard drive for XP, 5% for DOS. ![]() |
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#15 | |
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Unreal Tournament Gamer
Join Date: Jul 2002
Location: New York
Posts: 2,279
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Athlon64 3200 Clawhammer / Asus K8N-E Deluxe / 1GB Crucial DDR400 / Geforce 6600GT 128MB AGP / Windows XP Pro |
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#16 | |
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Freedom is not free
Join Date: Nov 2003
Location: USA
Posts: 323
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About Glide; I thought Glide was a better API than Direct X, but Opengl is more flexible. It's sad that Glide was 3dfx exclusive I liked glide. When I played Unreal Tournament, I could tell a big difference in DX mode and Glide mode; it just looked better, especially the lighting effects. But now, thats ancient history. Robert |
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#17 |
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Defenestration Specialist
Join Date: May 2003
Location: The Land of a Thousand Suns
Posts: 1,039
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When nVidia bought 3DFX, didn't they get the rights to the Glide API? If so, they should update it a little and add it to future cards just for the sake of backward compatibility.
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| Xbox/Games for Windows LIVE: NeoHumanity | Steam: RAY16 | | Random Textual Nonsense | Random Visual Stimuli | Twitch.tv Stream | |
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#18 | |
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Unreal Tournament Gamer
Join Date: Jul 2002
Location: New York
Posts: 2,279
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. I've actually experimented with single vs dual SLI voodoo2, and I would actually see the jump in FPS rates.And glide was good, but it had some set backs including only 16bit color support and not 24bit or 32bit. You can force 32bit with the Voodoo5, but it still isn't really supported. The truth is Glide is good for games written for glide such as Unreal Tournament, but Opengl is good enough now that so long as you have an updated renderer it can outperform Glide. I run UT at 1024x768 @ 32bit color @ 85hz in Opengl... which is something Glide could never handle ![]() I recommend the Voodoo2 for Glide fans though, because it's a hell of a lot easier to get working than some of the Glide wrappers, and this way it's GENUINE Glide ![]()
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Athlon64 3200 Clawhammer / Asus K8N-E Deluxe / 1GB Crucial DDR400 / Geforce 6600GT 128MB AGP / Windows XP Pro |
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#19 | |
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Freedom is not free
Join Date: Nov 2003
Location: USA
Posts: 323
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![]() Hey, I wonder what if, 3dfx was one of the v card giants now, instead of nividia? Robert |
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#20 |
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Retro Gamer
Join Date: Sep 2003
Location: UK
Posts: 243
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There are a couple of Glide wrappers worth mentioning.
Glidos, is a wrapper mostly for DOS glide games. It runs many of the old DOS glide games rather well, but it's shareware, and costs £10/$10. In particular, is it's ability to run Tombraider 1, in a new "Hi-Res" state. It looks amazing, far superior to what it used to look like. It also comes with a windows GLIDE2X.DLL, which will work on many windows games. http://www.resonantedge.com/trx/ ![]() http://www.glidos.net/ But the best of all of them is a wrapper called dgVoodoo, written by a guy from Hungary. Unfortunately, he is doing service for his country, so development is suspended for a while. Another downside, is that the DOS side of his wrapper only works in Win9x. But his windows wrapper works fine in any windows. The DOS wrapper is ran through a clever server, that runs in the background. When you run a DOS glide game, the server picks it up and routes it through your DirectX drivers. So you can use all the loverly AA and AF, to make your glide games look better than before. Compatibility, is great. DOS games work a treat. And windows games work superbly. Even my beloved 'Outlaws' from Lucasarts, works superb. http://dege.fw.hu/ Only downside for me, is that ATI's drivers, in WinME, are appalling for DOS Glide. Whenever a DOS session is closed, you are left with a complete graphical mess of your desktop. And a complete reboot is required. Nvidia's drivers are fine, as I tested this on my old PC with a Ti4600.
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Athlon 64 754 2.8ghz Newcastle, 285 bus @ 2565 on AIR !! MSI K8N Neo nForce 3 250Gb Platinum Nvidia 6800GT 256Mb AGP - God I've missed you, nVidia 1 Gb PC3700 Corsair RAM SBLive Platinum + Livedrive II - 7 years old and STILL going strong ![]() Windows XP Pro SP2 |
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#21 | |
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Freedom is not free
Join Date: Nov 2003
Location: USA
Posts: 323
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Robert |
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#22 | |
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#23 |
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Registered User
Join Date: Aug 2002
Location: Australia
Posts: 1,177
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I'm not being real helpful, but I used to own a S3 Savage4 card and I'm sure the driver came with a D3D Glide emulator. If that driver set is still floating around it could possibly be useful.
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#24 |
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Registered User
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Creative used to have a glide wrapper for there 3dblaster cards (TNT 1 and 2, also savage I think) But they only worked on creative cards as the drivers checked what gfx card you have installed before the drivers were installed.
But then again, back when I used to have a Creative tnt 1 that wrapper didnt work good ... but still better then the rest of them. After v1.2 I think those were discontinued anyways .... |
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