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#205 | |
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FX-5900
Join Date: Aug 2002
Posts: 3
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Lovely looking game, but does anyone else think it feels like you are on the moon or something physics wise... ?
Gravity seems a bit wrong, and you "hang" in the air when you jump... Maybe I'm just used to QuakeIII physics now, but they do feel "right" unlike this... |
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#206 | |
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Registered User
Join Date: Sep 2003
Location: England
Posts: 255
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Quote:
also imo the environment looks to unspoiled it needs a bit of imperfection cos atm it looks unatural.
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#207 | |
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Registered User
Join Date: Aug 2002
Location: Rotterdam, Netherlands
Posts: 1,128
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Quote:
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*Intel i7@3,8gHz*Asus P6T Deluxe* 2x Sapphire HD7970 3GB Crossfire *6 GB Corsair Dominator 1600C8*OCZ Vertex 120 GB SSD*adaptec 19160U160*Intel X25 80 GB Quantum Atlas 15KII SCSI U160 147Gig* WD Raptor 300 GB*Apple 24" LED Cinema *X-Fi Titanium*Logitech Z5500*Coolmaster RP 1000W*W7 64 Home * Last edited by Skinner; 01-25-04 at 10:15 AM. |
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#208 | |
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MAXIMUM TECH
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
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Quote:
it says it cheat protected! on different matter i saw a Third person view command in the playercfg.lua file ?? i set it to "1" but nothing changed . still in fp view! is it possible to play in 3rdperson view or in veichles at last ?? Last edited by SH64; 01-25-04 at 12:19 PM. |
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#209 |
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Registered User
Join Date: May 2003
Posts: 116
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the playercfg.lua your looking is from the "leak"
the one from single player is different. If you play in -devmode and after changing it to thirdperson = 1 you can switch the 3rd person by hitting f1 just read through the script it has a bunch of functions bound to keys. |
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#210 | |
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Join Date: Oct 2002
Location: not welcomed
Posts: 151
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500 mb download and 15 mins of gameplay
I am disappointed. I mean gfx/gameplay was OK but I expected something better from such a BIG download.
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not welcomed here |
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#211 |
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Registered User
Join Date: Jan 2004
Posts: 30
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Any one know how to active Record command in console? I tried type "record xxx" in console. but frame remained as 0.
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#212 | |
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Registered User
Join Date: May 2003
Posts: 116
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Quote:
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#213 | |
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Registered User
Join Date: Jan 2004
Posts: 30
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Quote:
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#214 | |
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Registered User
Join Date: Jan 2004
Posts: 30
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Quote:
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#215 |
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MAXIMUM TECH
Join Date: Jul 2003
Location: Indiana
Posts: 12,202
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Does the vegetation & grass we see in Far Cry is using VS_2.0 ??
Last edited by SH64; 01-25-04 at 05:59 PM. |
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#216 | |
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Registered User of Women
Join Date: Aug 2003
Location: Australia
Posts: 2,523
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Quote:
\e_lod_ratio \e_terrain_lod_ratio \e_obj_lod_ratio are the main ones for increasing the detail of things in the distance. The first seems to change the level of detail of most things at a distance, ie there is a certain tree i tested on that turns into a sprite at 55m, with this doubled, i cant find a piece of land to stand on to see the tree turn into a sprite, but im guessing it doubles (110m). The 2nd really ups the poly count of distant terrain. I have a command to display everything's wire mesh, but i'm not sifting through to find it now.. with it enabled you can see the poly count is up to 5 times as high on distant terrain. 0.1 is the highest detail.. and 2 is default. I found 0.5 gives a good balance, but still drops my frame rate when looking at distant terrain around 5FPS. I found the best way to notice the difference is to look at the small island with the hill on the west inlet. stand on the shore of where the path leads into the forest and look at the two 'small' islands.. with 2 they look triangular and smaller.. with anything below 1 they look like they do up close, a bit larger, rounder and smoother. The third really ups the detail of distant objects (mainly vegetation) it's not all that usefull, but does make the game look a little prettier.. mainly just ads contrast and difference to distant vegetation adding more variation etc.
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