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#1 | |
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Registered User
Join Date: Jan 2004
Location: Sweden
Posts: 1
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Hello,
I've got lag in Unreal Tournament 2003. It doesen't happend when I look down, it runs smoothly than, but when I move my mousepointer up and moves around with the keys it starts to lag. Using 800x600 fullscreen-mode Hardware: Geforce 4 Ti4200 128DDR Pentium 4 @ 2ghz 512 DDR RAM Uata-133 7200rpm HDD
__________________
Why destroy when you can create? |
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#2 | |
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Electrical Engineer
Join Date: Dec 2002
Location: San Luis Obispo, CA
Posts: 872
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What is 'low'? First decide if its 'bad' or somewhat 'normal'.
I have a strange pattern of performance in the ut2k3 engine, and games based on it. The engine seems to be highly cpu dependent, with ~10 fps gain or loss from max texture / resolution settings down to min texture / resolution. I range from 5 - 30 fps during fly-by benchmarks. Ge 4 ti4400, P4 2.0a on i850e chipset at 4xAGP, 512mb rdram no difference in using agpgart vs nvagp. Americas ArmyOps runs ~10 to 30fps on large outdoor maps, 50 - 70fps on smaller urban maps. In ut2k3 console: stat fps I did have a significant improvement in performance (it was worse!) from compiling alsa from cvs and replacing the sound module installed by the game. This is mentioned in the ut2k3 release faq. |
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