|01-22-04, 05:12 PM||#1|
Join Date: Jan 2004
Low FPS in UT2003
I've got lag in Unreal Tournament 2003.
It doesen't happend when I look down, it runs smoothly than, but when I move my mousepointer up and moves around with the keys it starts to lag.
Using 800x600 fullscreen-mode
Geforce 4 Ti4200 128DDR
Pentium 4 @ 2ghz
512 DDR RAM
Uata-133 7200rpm HDD
Why destroy when you can create?
|01-22-04, 05:37 PM||#2|
Join Date: Dec 2002
Location: San Luis Obispo, CA
What is 'low'? First decide if its 'bad' or somewhat 'normal'.
I have a strange pattern of performance in the ut2k3 engine, and games based on it. The engine seems to be highly cpu dependent, with ~10 fps gain or loss from max texture / resolution settings down to min texture / resolution. I range from 5 - 30 fps during fly-by benchmarks.
Ge 4 ti4400, P4 2.0a on i850e chipset at 4xAGP, 512mb rdram
no difference in using agpgart vs nvagp.
Americas ArmyOps runs ~10 to 30fps on large outdoor maps, 50 - 70fps on smaller urban maps.
In ut2k3 console: stat fps
I did have a significant improvement in performance (it was worse!) from compiling alsa from cvs and replacing the sound module installed by the game. This is mentioned in the ut2k3 release faq.
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