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The Linux Guy
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I have just noticed a clock skew that occurs under periods of high texture traffic caused by loading textures at a rate of about 240 times per second in blocks of 256x256x16-bit. I examined the clocks of two systems concurrently and in a period of 10 min, the one running my gl app had fallen behind by about 21% (2:08)! This may not be caused by software alone, so I am listing my entire hardware and software spec as best as I can. I will post more information about this as soon as I run some more tests. There were lots of kernel messages to the likes of:
0: nvidia: trying to map 0xd79f1000 to kernel space, but we're in an interrupt or holding a spinlock This may possibly explain missing timer interrupts. Hardware Spec: MB: Biostar M7VIB v1.2 - VIA KT133 chipset CPU: AMD Athlon 1.2Ghz RAM: 512MB Kingston PC133 GPU: nVidia GeForceFX 5600 - MicroStar Inc MSI5600-VD-128 Software Spec: Linux Kernel: 2.6.0 compiled with gcc-2.95.3 XFree86: 4.3.0.1 compiled with gcc-3.3.1 nVidia-drivers: 1.0-5336 AGP Disabled I thank you for your linux support, Brian EDIT: I had mistakenly put M7-VIP as the motherboard, I was looking at the documentation for the wrong system. The correct MB is the M7-VIB EDIT: More corrections : AGP is actually disabled (I should probably enable it), and the video card has 128M not 256 (my aspirations got the better of me) Last edited by Brian Ellis; 02-04-04 at 03:31 PM. |
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#2 | |
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The Linux Guy
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After enabling AGP, performance is back to expected (go figure). There are still some kernel messages about mapping interrupts durring spinlock, but they are far less frequent. This may still be causing a slight clock drift. I think the only redeeming thing about my posting this thread is to indicate that under terrible conditions, there can be a bit of a clock drift caused by this problem.
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