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Old 01-30-04, 05:57 PM   #1
RAY16
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Default First ever Halo 2 MP screenshot.

Not PC related since Bungie insists that Halo 2 will not come out on PC (please force them to M$), but looks pretty damn sexy if you ask me. Well, considering it's on a console with 64Megs of shared memory, a 733Mhz Celeron, and a GeForce 3 1/2.

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Old 01-30-04, 06:22 PM   #2
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.... Looks kinda low poly and low texture quality to me, but maybe Unreal 2 and XMP have spoiled me.
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Old 01-30-04, 06:24 PM   #3
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Quote:
Originally posted by Ninja Prime
.... Looks kinda low poly and low texture quality to me, but maybe Unreal 2 and XMP have spoiled me.
I remember hearing that Halo 2's character models actually had lower poly counts than the first game, but this was due to the new shading and lighting effects that were being implemented. Looks good for a game being run on 2 1/2 year old tech to me.
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Old 01-30-04, 06:31 PM   #4
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Get some offset mapping in there, stat.
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Old 01-30-04, 07:46 PM   #5
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Default Re: First ever Halo 2 MP screenshot.

Quote:
Originally posted by RAY16
Not PC related since Bungie insists that Halo 2 will not come out on PC (please force them to M$), but looks pretty damn sexy if you ask me. Well, considering it's on a console with 64Megs of shared memory, a 733Mhz Celeron, and a GeForce 3 1/2.
That's a dev screenshot, it is not in 640x480 and has pro FSAA so you can bet it's not anything like it will look on the xbox.

Also, i think MS are the ones making it xbox exclusive.. why would they tell bungie to release it on PC? i think it's more the other way around
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Old 01-30-04, 07:51 PM   #6
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Default Re: Re: First ever Halo 2 MP screenshot.

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Originally posted by Viral
That's a dev screenshot, it is not in 640x480 and has pro FSAA so you can bet it's not anything like it will look on the xbox.

Also, i think MS are the ones making it xbox exclusive.. why would they tell bungie to release it on PC? i think it's more the other way around
It's the same textures and models, so it will look the same just with jaggies.

I would think M$ would want to make as much money as possible by releasing it on PC and Xbox, being the greedy bastards they are.
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Old 01-30-04, 08:32 PM   #7
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They'll probably do the same as before: Release on the XBOX, and release on the PC a year later. So that way people *MIGHT* buy an XBOX just for HALO 2.

But then again it doesn't matter to me as I have an XBOX, and am growing impatient for HALO 2.
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Old 01-31-04, 10:25 AM   #8
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Default Re: Re: First ever Halo 2 MP screenshot.

Quote:
Originally posted by Viral
That's a dev screenshot, it is not in 640x480 and has pro FSAA so you can bet it's not anything like it will look on the xbox.
It will run at lower resolution and without AA (unless it supports HDTV, which I doubt), but the graphics themselves will probably be exactly the same. I don't think resolution should be factored into how "good" a game looks. Playing Quake 3 at 1600x1200 is a hell of a lot less impressive than Doom 3 at 640x480.

Anyway, it actually looks pretty good. It does have a bit of the "plastic doll" effect I've been seeing lately in games that use heavy bump-mapping, but it still seems to match up pretty well with upcoming PC shooters. Hopefully the indoor shadow system will match up to games like Splinter Cell and Doom 3. Amazing what you can pump out of 2.5 year old technology.

Now I just hope it will support more than 16 players online (16 players would probably be fine, but hey, the more the marrier).
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Old 02-02-04, 02:51 AM   #9
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Halo is the best FPS released the last 3 years and one of the best games of all time if you ask me.Bungie made a game that is more " epic adventure with shooting in a believable and coherent world " than a standard FPS.I believe Halo 2 will be that great too,if not better.BUT the screens released during development is nothing like the real game.Most of the time videogames are designed in hi-res and downgrade to low-res because they have be playable by host hardware. In the case of Xbox don't you ever expect anything like 1600 x 1200 resolution for in-game.Especially a console game must have a constant and steady framerate even if it is low (30 fps)comparing to PC standard.The original Halo ran at 30 fps and it was mindsblowing.What I expect from the game is some optimized code for effects like lighting,shadows,shading etc.From what I've read in a very serious magazine Bungie found a way to lower polycount without taking any of the detail away,using special effects.Not matter what I only hope is for a Halo 2 PC version and the same epic experience.
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Old 02-05-04, 11:51 PM   #10
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Halo 2 is officially xbox only?

When did they issue a statement to that effect?
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Old 02-06-04, 02:25 AM   #11
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Quote:
Originally posted by stncttr908
I remember hearing that Halo 2's character models actually had lower poly counts than the first game, but this was due to the new shading and lighting effects that were being implemented. Looks good for a game being run on 2 1/2 year old tech to me.
Proof if ever it was needed that PC's of today don't hit their potential because of their sheer variance.. Direct X etc are good standards but i'd like to see the whole architecture standardised.. so we could perfect it then find a new one.. etc
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Old 02-06-04, 02:50 AM   #12
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Default Re: Re: Re: First ever Halo 2 MP screenshot.

Quote:
Originally posted by Edge
It will run at lower resolution and without AA (unless it supports HDTV, which I doubt), but the graphics themselves will probably be exactly the same. I don't think resolution should be factored into how "good" a game looks. Playing Quake 3 at 1600x1200 is a hell of a lot less impressive than Doom 3 at 640x480.

Anyway, it actually looks pretty good. It does have a bit of the "plastic doll" effect I've been seeing lately in games that use heavy bump-mapping, but it still seems to match up pretty well with upcoming PC shooters. Hopefully the indoor shadow system will match up to games like Splinter Cell and Doom 3. Amazing what you can pump out of 2.5 year old technology.

Now I just hope it will support more than 16 players online (16 players would probably be fine, but hey, the more the marrier).
I partially agree.. but you cannot deny that higher resolution makes a game look alot more detailed. It's just a simple matter of the the amount of pixels something is made up of. Of course on TV not much can be done(cept with HDTV, but i think they will be pushing it running H2 fine on xbox as is).

On a(my) monitor resolution matters alot.. i would rather play a game with 1280x960 with no aa than 800x600 with 4xAA, the jaggies aren't the only problem.. more resolution means more detail in any language. And personally(as i said on my monitor) i try to avoid anything below 1152x864.. maybe its just because it's my desktop resolution, but i really notice a scanline effect in any res below this.

Anyway.. a distant object is made up of say, 50pixels at a distance, at twice the res, it's made up of 100pixels, this is where higher res really starts meaning more than just reduced jaggies. It's all about detail.. i'm sure you know this.. but anyway.
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