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Old 10-03-02, 12:18 PM   #1
mongoose
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Default 40.72 WHQL Candidate released.

Download them here...

For WinXP/WIN2K

http://www.nvidia.com/view.asp?IO=winxp-2k_40.72

For Win9X/ME

http://www.nvidia.com/view.asp?IO=win9x_40.72

They are still beta, but I'm wondering if this is the release they are sending for certification.

Results coming...

To the Bat Cave!

Last edited by mongoose; 10-04-02 at 12:17 AM.
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Old 10-03-02, 12:48 PM   #2
Needa916
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Default

I am at work, but want to know performance for GF4 in UT2003! Someone be the lab rat.
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Old 10-03-02, 01:38 PM   #3
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Default Needa lab rat, eh?

Algernon reporting for duty, SIR! And I didn't get any cheese for this

As per your request, UT2003 Demo:

I ignore the benchmark.exe utility because it doesn't hold detail settings constant. The utility varies it per your system. FWIW I lost 13 FPS in flyby but gained 3 FPS in botmatch to 57 in opengl over 40.71 dets. D3D performance was static.

Using STAT FPS in Deathmatch (where performance matters,) I was riding about 4-6 FPS above my averages with 40.71 dets in OpenGL. Once again, minimal increase with D3D. All detail settings were maxed out in Preferences, 1024X768 32BPP, no AA, no anisotropy.

Q3 and UT: Once again, I noticed a real performance boost in OpenGL over 40.71, about 4-6 FPS in both games. D3D performance increase was negligible.

3DMark2001SE. I went from 11,600 to 11,700 in D3D. Minimal increase.

Conclusion. These drivers improve OpenGL performance but D3D remains unchanged.

Other musings and ramblings.

This is the FIRST detonator set I've used that retained my Digital Vibrance settings upon reboot without disabling Nvidia Driver Helper Service. Visual quality still remains a tad dark but overall the images remain sharp and crisp. The AGP settings dialouge (as per the coolbits tweak) still have no effect. Perhaps that is for the NV28-NV30 chipsets.

I simply installed the drivers over top of 40.71. I was surprised I saw no decrease as the 40 series had always degraded my system performance when installing over a previous Detonator. No crashes, no lockups.

Conclusion: These are the best 40 series detonators yet. The only problem I've encountered is 3D applications are still a bit dark compared to the 29 and 30 series.

My system:

WinXP Pro
Visiontek Geforce 4 ti4600 Not overclocked
AMD XP 2100+ Stock FSB and multiplier.
MSI K7T266 Pro2-RU motherboard.
Soundblaster Audigy.
2X 256MB Crucial DDR @ CAS 2
2X 60GB Western Digital in stripe array.

Last edited by mongoose; 10-03-02 at 01:42 PM.
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Old 10-03-02, 02:06 PM   #4
Renzo
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Default Re: Needa lab rat, eh?

Quote:
Originally posted by mongoose

I ignore the benchmark.exe utility because it doesn't hold detail settings constant. The utility varies it per your system. FWIW I lost 13 FPS in flyby but gained 3 FPS in botmatch to 57 in opengl over 40.71 dets. D3D performance was static.
This is where you're wrong. UPT (benchmark.exe) calls settings from \ut2k3\benchmark\stuff\maxdetail.ini and they are set to:

RenderDevice=D3DDrv.D3DRenderDevice

[WinDrv.WindowsClient]
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Brightness=0.800000
Contrast=0.700000
Gamma=0.800000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=True
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=False
TextureDetailInterface=UltraHigh
TextureDetailTerrain=UltraHigh
TextureDetailWeaponSkin=UltraHigh
TextureDetailPlayerSkin=UltraHigh
TextureDetailWorld=UltraHigh
TextureDetailRenderMap=UltraHigh
TextureDetailLightmap=UltraHigh
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=False

[D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHardwareTL=True
UseHardwareVS=True
UseCubemaps=True
DesiredRefreshRate=60
UseCompressedLightmaps=True
UseStencil=False
Use16bit=False
Use16bitTextures=False
MaxPixelShaderVersion=255
UseVSync=False
LevelOfAnisotropy=1
DetailTexMipBias=0.8
DefaultTexMipBias=-0.5
UseNPatches=False
TesselationFactor=1.0
CheckForOverflow=False

UNLESS a user has changed those settings. Results are very comparable on every run you use benchmark.exe at the same resolution as others.
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Last edited by Renzo; 10-03-02 at 02:41 PM.
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Old 10-03-02, 02:11 PM   #5
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Default Yes UT2003 is faster

Hey Guys!

The drivers are faster in Direct 3D in UT2002 Retail Version!

In Phobos2, when you look down to the action i have a minum Frame Rate of 16 FPS and now its on 21 FPS (1024x768x32Bit)!

I have all Settings to the Max, including Lightning and Dynamic Lights on.

My System

Intel Pentium 4, 1800 Mhz (non oc - works at 2.400!)
GeForce 3TI 200 (non oc - works at 220/500)
ASUS P4B Mainboard (Intel 845)
512MB RAM
60 GB 7200 Seagate Barracuda IV HD
Sound Onboard (Realtek - Software 3D Sound in UT 2003)
15,1" TFT
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Old 10-03-02, 02:13 PM   #6
mongoose
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Default Look again...

There is ALSO a mindetail.ini These files set the upper and lower limits of detail it would seem.

I've heard it from several people and it would seem to explain why I supposedly lost FPS when I upgraded my processor and graphics card from a GF3 ti500 and AMDXP 1600+ running benchmark.exe when stat fps in games showed quite an increase.
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Old 10-03-02, 02:22 PM   #7
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Default Supermili

The official word is the retail version is faster than the demo.

However, were your detail settings exactly as they were in the demo?

There are other detail settings available via the console by typing preferences.

Never mind me though, I'm just a skeptical ol' pirate.

One more question though it's off topic: Is there still a very noticable drop in performance when Hardware Sound + EAX is selected in the retail version?
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Old 10-03-02, 02:44 PM   #8
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Default Re: Supermili

Quote:
Originally posted by mongoose
The official word is the retail version is faster than the demo.

However, were your detail settings exactly as they were in the demo?

There are other detail settings available via the console by typing preferences.

Never mind me though, I'm just a skeptical ol' pirate.

One more question though it's off topic: Is there still a very noticable drop in performance when Hardware Sound + EAX is selected in the retail version?
Retail demos are a bit different than the ones in the demo. That's why people are seeing differences in the results (retail: 144/64, demo 159/59 on my machine).

Preferences -command is removed from the retail version, it doesn't work. (http://www.ina-community.com/forums/...hreadid=215586)

And the last, I haven't tested the performance between eax+3dhardware vs software audio.
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Old 10-03-02, 04:19 PM   #9
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Default

You have to keep in mind that the textures in the full game are on average two times higher (resolution wise) than they are in the Demo, so I wouldn't be suprised if the demo yelled better results...
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Old 10-03-02, 04:48 PM   #10
Needa916
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Getting back to the original post, thanks mongoose for the excellent write up. Can't wait to try them.
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Old 10-03-02, 05:47 PM   #11
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They aren't just for WinXP, Win9x drivers are there too.

So I think a front page edit would be nice

Downloading them now, on a poxy modem, at a poxy 4k second.
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Old 10-03-02, 06:45 PM   #12
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THese babies kick ass!! Finally the ogl refresh rate fix works. even 150hz is actually available for the first time in forever im in shock... Tip me hat to Nvidia


Question Anyone know how to apply the anistropy booster with these? It doesnt seem to like the .dll for some reason.
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