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Old 03-17-04, 12:07 AM   #13
SH64
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Quote:
Originally posted by MUYA
Stickied! This game hopefully will kick ass like its it's first incarnation

Hope they fixed the AA bug thang.
Indeed ! i saw a preview for it on TV & it rocks!!
new moves for Fisher & graphics looks better , however the AA seems still dosent work .

they tested the game on 2 rigs , one with 9800 pro + P4:3ghz + 512DDR400 @1024x768x32 ... avarage framerate = 40 fps (in a simple textured scene with some dynamic lightings)

the other was 9600XT + P4:1800mhz + 256MB RAM .. avarage framerate = 25 fps !

thier 5700Ultra wasent ready that time to test it they say.

http://www1.giga.de/stories_u4/0,3204,79367,00.html

Last edited by SH64; 03-17-04 at 12:31 AM.
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Old 03-17-04, 12:11 AM   #14
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w00t I like games with nice graphics that remind me why I spend so much money on hardware

Hopefully it has some ragdoll physics.. I dunno, I'm just too spoiled on ragdoll physics, and now anything that doesnt have it looks really lame to me... One of the reasons I couldn't really get into Call of Duty belive it or not!
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Old 03-17-04, 12:24 AM   #15
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Quote:
Originally posted by jAkUp
w00t I like games with nice graphics that remind me why I spend so much money on hardware

With your watercooled system i think the game should run with pretty decent framerate

AFAIK (& as i tested sometime ago) SC runs better on nVIDIA cards due to the heavy use of buffered shadows ... so i'm eager see how does it perform using FX 5950U

also thats may explain why the new drivers fixed the bugs on SC shadows rendering for 5700/5950 cards .
so i guess they are getting the new drivers to be "Pandora Tomorrow's Ready"
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Old 03-17-04, 01:36 AM   #16
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Wow, they must've optimised the hell out of the Xbox version, that's like Halo quality performance (though this game is much prettier, heh). Oh well, I guess it should be expected that full real-time shadows are hardware intense. Should add a lot to the multiplayer game...in fact correct me if I'm wrong but isn't this the first online multiplayer game with a full realistic shadowing system?

Oh, and CaptnKill, the original SC did NOT have multiplayer (which is why the multiplayer in Pandora Tomarrow is such a big deal )
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Old 03-17-04, 12:20 PM   #17
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It is released!!!

Once again.. while I'm at work

Click here for links:
http://www.bluesnews.com/cgi-bin/boa...threadid=47763
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Old 03-17-04, 12:24 PM   #18
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WOOT!

http://www.3dgamers.com/dl/games/spl...rdemo.exe.html
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Old 03-17-04, 12:34 PM   #19
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So how is it??? I'm stuck @ work and ofcourse can't play it.
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Old 03-17-04, 02:02 PM   #20
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2 mins before I play

bleh...

teh suck

hopefully the rest of the game is better... graphics wise this is worse than SC itself... eek...

/me goes looking for additional tweaks...

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Old 03-17-04, 02:47 PM   #21
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Damn... every comment I have heard about it so far is not good
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Old 03-17-04, 05:50 PM   #22
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2nd map... am not very impressed so far and the ginormous font is not helping any...

clip @ 16x12 and details on high... seems to run pretty nice so thats a plus... but graphically it does seem to be a step back
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Old 03-17-04, 06:12 PM   #23
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Tried it. I like it.

Performance on a 9500pro at 800x600 was silky smooth on the first level, less smooth but smooth enough on second level. I blame that on my cpu (xp2000) rather than gfx card though, the dynamic lighting is rather prominent there, while thermal vision mode (which turns off all dynamic lighting) is silky smooth.
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Old 03-17-04, 06:45 PM   #24
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I think they may have lowered the texture quality for the demo, because as you know it was a SMALL demo download @118mb. The original splintercell demo was alot bigger, so I'm assuming they pulled a UT2K4 and lowered the quality.
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