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Old 03-23-04, 12:40 PM   #1
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Default Shader Model 3.0

NVIDIA's next generation hardware platform (NV4x) natively supports shader model 3.0
Exactly as I said before.
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Old 03-23-04, 12:46 PM   #2
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Default Re: Shader Model 3.0

well if NV are demonstrating Shader Model 3 tools at GDC...then NVIDIA will demonstrate that on NV40s? I hope someone breaks a NDA
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Old 03-23-04, 12:57 PM   #3
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Default Re: Shader Model 3.0

Wonder what VS/PS 3.0 demos will be released with NV40....
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Old 03-23-04, 01:08 PM   #4
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Default Re: Shader Model 3.0

And this is how NV40 will have a 16x0 implementation!
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Old 03-23-04, 01:20 PM   #5
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Talking Re: Shader Model 3.0

Wow, has nVidia got a winner this time or what?

If this 3.0 technology doesn't win over the 5% of developers using ATi FireGL to nVidia, nothing will.
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Old 03-23-04, 01:28 PM   #6
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Default Re: Shader Model 3.0

Mufu is saying "certain conditionals" that was seen on nv30 is being used again for nv40....hmmm
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Old 03-23-04, 01:38 PM   #7
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Default Re: Shader Model 3.0

LOL! It's nothing more than their old tricks again. New "software tools" made by nVidia to support PS 3.0! I smell Cg 2.0 that will convert shaders down to Int 12/PS 1.1 and slow down other graphics cards. Can you really trust nVidia's software "tools" after what they did with their last generation of software?
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Old 03-23-04, 01:47 PM   #8
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Default Re: Shader Model 3.0

Quote:
The last couple of days days people started to shout basically anything to get a bit more attention and spread well let's say it a bit more bluntly: BS, seek in the news from last week, that's all I'm gonna say about it ::end hint:: Ah okay, one more .. also seek up a rumor on encoding certain stuff.
http://www.guru3d.com/article/article/125/3/
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Old 03-23-04, 02:15 PM   #9
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Default Re: Shader Model 3.0

Quote:
I smell Cg 2.0 that will convert shaders down to Int 12/PS 1.1 and slow down other graphics cards.
Cg never slowed down other graphics cards. Had ATI bothered to write their own backend compiler, given it was completely open to all IHV's, then there would've been no problem. But they didn't, so anything compiled with Cg, ended up using the compiler that outputed NV hardware optimized instructions.

Theres nothing wrong with Cg, its just a language. Its what you do with it that counts. NV made it work to their hardware, while ATI did nothing and prayed that it would die.
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Old 03-23-04, 02:26 PM   #10
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Default Re: Shader Model 3.0

Quote:
Originally Posted by Nutty
Cg never slowed down other graphics cards. Had ATI bothered to write their own backend compiler, given it was completely open to all IHV's, then there would've been no problem. But they didn't, so anything compiled with Cg, ended up using the compiler that outputed NV hardware optimized instructions.

Theres nothing wrong with Cg, its just a language. Its what you do with it that counts. NV made it work to their hardware, while ATI did nothing and prayed that it would die.

Also, wan't CG open Source to use?
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Old 03-23-04, 02:30 PM   #11
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Default Re: Shader Model 3.0

Quote:
Originally Posted by Nutty
Cg never slowed down other graphics cards. Had ATI bothered to write their own backend compiler, given it was completely open to all IHV's, then there would've been no problem. But they didn't, so anything compiled with Cg, ended up using the compiler that outputed NV hardware optimized instructions.

Theres nothing wrong with Cg, its just a language. Its what you do with it that counts. NV made it work to their hardware, while ATI did nothing and prayed that it would die.
Yes, but they Cg compiler works very bad if you build PS 2.0 oder PS 2.X shader with it. PS 1.1 are sometimes better than they output of the MS-compiler if you run the shader on nVidia hardware.
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Old 03-23-04, 02:50 PM   #12
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Default Re: Shader Model 3.0

I think it will go the as Cg, simple reason developers hate extra work.
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