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Old 04-02-04, 12:57 AM   #145
theultimo
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

Heh, soon this will be as big as the "NUDE DAWN TRICK" thread...
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Old 04-02-04, 01:44 AM   #146
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

I wouldn't believe that that would be possible, if not for the "worlds largest spam thread" over at guru3d.
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Old 04-02-04, 02:07 AM   #147
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

I think green socks are better for gaming.
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Old 04-02-04, 02:10 AM   #148
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

this.Thread == incoherent
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Old 04-02-04, 03:09 AM   #149
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

Quote:
Originally Posted by StealthHawk
this.Thread == incoherent
Heh, I was thinking:
Code:
#include ATI.Fanboys
#include nVidia.Fanboys
 
if hot.newgame== released
then upgrade.card1337
else complain.gameiscrapbecauseitshouldrunatmaxres

while ati.fanboys(complain)
do nVidia.fanboys(complain)
until locked.thread
Note: Haven't done much programming, don't know if those are entirely correct.
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Old 04-02-04, 12:50 PM   #150
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

Quote:
Originally Posted by Moose
Too bad that review is a review of a motherboard chipset and shows no details such as what video settings were used such as aniso, AA trilinear vs brilinear filtering etc etc. Also no screenshots comparing image quality were given. Of course none should be expected in a motherboard review.

Please if you are going to link to benchmarks about video cards, use some with some relevant information to video cards.
It should be fairly obvious that the review on motherboard chipset & graphics cards was prudent since it was suggested by many in this thread hardware bottlenecks might be the cause of the problem -- that's what the review indicated.

Since you wanted a purely graphics card review, look at this one that came out very recently on a 9800XT ... in the review it's compared to against a FX 5950. My apologies if you've already read it.

http://www.vr-zone.com/?i=641&s=1
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Old 04-02-04, 01:00 PM   #151
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games



nice

Quote:
Originally Posted by theultimo
Heh, I was thinking:
Code:
#include ATI.Fanboys
#include nVidia.Fanboys
 
if hot.newgame== released
then upgrade.card1337
else complain.gameiscrapbecauseitshouldrunatmaxres

while ATI.Fanboys(complain)
do nVidia.Fanboys(complain)
until locked.thread
 // should be capped I would think unless its not syntax dependent
Note: Haven't done much programming, don't know if those are entirely correct.


brilliant... I think the admins should include that code in the forums

Last edited by Sazar; 04-02-04 at 01:55 PM.
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Old 04-02-04, 02:53 PM   #152
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Talking Re: Far Cry shows how pitiful GeForceFX is in DX9 games

Quote:
Originally Posted by theultimo
Heh, I was thinking:
Code:
#include ATI.Fanboys
#include nVidia.Fanboys
 
if hot.newgame== released
then upgrade.card1337
else complain.gameiscrapbecauseitshouldrunatmaxres

while ati.fanboys(complain)
do nVidia.fanboys(complain)
until locked.thread
Note: Haven't done much programming, don't know if those are entirely correct.
I think this can be optimised to the following:

Code:
while(fanboy)
{
    fnComplain();  // no argument required
}
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Old 04-11-04, 04:47 AM   #153
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

Quote:
Originally Posted by euan

Code:
while(fanboy)
{
    fnComplain();  // no argument required
}
Ingenius! Did you come up with that yourself or see it somewhere else?
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Old 04-11-04, 12:56 PM   #154
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

Quote:
Originally Posted by StealthHawk
Ingenius! Did you come up with that yourself or see it somewhere else?
All by my poor lonesome self.
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Old 04-11-04, 03:14 PM   #155
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

Quote:
Originally Posted by Drumphil
(better?)

When you set AA modes you are usually given some indication of the max resolution for that AA mode on a given card.. (does with the ATI control panel anyway).. If you go over that res AA is disabled because the card doesn't have sufficient vram to hold that many pixels. This can happen with any card and is ram size limitation. Unlike texture storage, the frame buffer can't be augmented by AGP accessible system ram, so go over the limit and the AA is turned off, rather than just getting slower, like with textures being accessed from the main system ram.

Sorry my quote usage doesn't meet your high standards for posting..
lol - sorry - dude, its like a year later and you still cant quote. lol
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Old 04-12-04, 02:15 AM   #156
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

? I don't get it.. whats your point??
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