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Old 03-29-04, 11:34 AM   #37
saturnotaku
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

LCDs are built to have a "native" resolution, whereby all text and graphics appear crisp and sharp. Any resolution above or below that will be interpolated, thus causing blurry and/or corrupted graphics. It's not that big a deal in games, but for desktop work you want to keep the display at the native resolution. CRT monitors do not suffer from these issues.
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Old 03-29-04, 11:53 AM   #38
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

Yeah, interpolation is not anywhere nearly as big of a deal with games as it is w/desktop work. Having used LCDs for the last two years for all my gaming and surfing I think that's spot on. I prefer to look at interpolation as a form of "free" anti-aliasing and in fact the effect does seem to do something very similar to true AA. Sharp corners become a bit fuzzier.
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Old 03-29-04, 12:00 PM   #39
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

I'm running the game:
All details very high...
Water Quality ultra high...did you know guys that there is an option ultra high for water? I'm using it my card does not feel it, I bet it can do super ultra quality of water

Shadows quality i set to medium...

Resolution: 1280*960 (18" LCD Screen)
Vsync OFF
AF 8x Performance AA 2x....
The game is running perfectly
However there are some short scenes, actually rooms in bunker and similar levels where frame drops for a little bit, but nothing anoying...
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Old 03-29-04, 12:04 PM   #40
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

The highest frame rate I'm getting in outside areas...by the beach and in the forest...(I just enjoy to stand by the water and watch it, PS2.0 is really amazing thing)...
The lowest frame rate I'm getting inside the rooms, where a lot of shadows and lighting things come in the play, but it is still playable ....
r360 is really amazing chip...
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Old 03-29-04, 12:16 PM   #41
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

Quote:
Originally Posted by freak77power
r360 is really amazing chip...
Full agreement here. I spent quite a bit of time just standing on the beach watching the waves splashing on the shore and all the fish swimming around.

BTW is the ultra high water setting an in game setting or do you need to edit a config file. I've got everything set to very high but I don't remember seeing an ultra high setting.

Heh, since getting the 9800xt I automatically set everything to maximum before I start playing so its probably set to untra high if its an in game setting. I'll have to check it when I get home.

Last edited by Moose; 03-29-04 at 12:27 PM.
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Old 03-29-04, 12:21 PM   #42
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

Quote:
Originally Posted by Behemoth
You just didnt know because most reviews dont mention it. Now you gotta love IHV that over do benchmark optimization.
What's it like spending your entire time hating a video card manufacturer?
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Old 03-29-04, 12:28 PM   #43
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

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Originally Posted by vampireuk
What's it like spending your entire time hating a video card manufacturer?
'Tis a sad, lonely existence.
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Old 03-29-04, 12:50 PM   #44
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

Quote:
Originally Posted by Pantherman
I'm not trying to be a "troll." I'm just making an observation here. I know that Far Cry is an extremely demanding game. I also know that ATI's cards do better with this game because of their superior DX 9 performance. I just didn't know that Nvidia's DX 9 performance was so terrible. We're talking TWICE the performance here.
You didnt make good observation, just look at your system spec, your RAM held you back, you need to upgrade to 800Mhz FSB and you will realised Nvidia's DX 9 performance in Far Cry is not so terrible as you thought. You will notice it has around the same performance as ATI. On my system with 266Mhz FSB Athlon XP 1800+ and 266Mhz CL2 512Mb RAM, all settings in options to the maximum, I got 35 to 60 fps indoor and 22 to 35 fps outdoor with both PS & VS 2.0 and 1.1.
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Old 03-29-04, 01:08 PM   #45
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

Panther,

I certainly agree ATI has better DX9. We all know how Nvidia screwed this up. Maybe I have selective memory but I have not seen a review where ATI doubles the Nvidia FPS numbers in Far Cry. Even so I own products from both companies and I am of the honest opinion that while my ATI card beats my Nvidia card in almost all FPS comparisons, the Nvidia product runs with less micro pauses. I have two indentical rigs, save the video cards, one had a 5700u in it, the other has a 9800pro by ATI with the new 4.3 cats.

I also feel as Nutty does, 1280x960 is it for res/textures I love that setting.
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Old 03-29-04, 02:08 PM   #46
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

Quote:
Originally Posted by Pantherman
My system really gags with Fry Cry. I'm running it at 1280X1024 with everything except for shadows set to Very High, and the game is almost unplayable in the carrier and really slow when driving a vehicle. Conversely, I've played the game with the same settings on a system with a 9800XT and 9800 Pro and the game is much faster. I've even installed the latest 1.1 patch. I've heard how pitiful the GeForceFX is with DX9 shaders. Now I can actually SEE the difference. Let's hope Nvidia can correct this problem with the new NV40. Otherwise, ATI will keep walking away with the performance crown. "The Way it's Meant to be Played" is a real JOKE!!! It seems ATI's cards are more suited to the newest games.
heh.. not sure you can lay all the blame on your video card. with your system i'd be surprised to see you get significantly better results with a 9800pro/xt.
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Old 03-29-04, 02:12 PM   #47
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

Quote:
Originally Posted by Malficar
Panther,

I certainly agree ATI has better DX9. We all know how Nvidia screwed this up. Maybe I have selective memory but I have not seen a review where ATI doubles the Nvidia FPS numbers in Far Cry. Even so I own products from both companies and I am of the honest opinion that while my ATI card beats my Nvidia card in almost all FPS comparisons, the Nvidia product runs with less micro pauses. I have two indentical rigs, save the video cards, one had a 5700u in it, the other has a 9800pro by ATI with the new 4.3 cats.

I also feel as Nutty does, 1280x960 is it for res/textures I love that setting.
Here you go again, it is wrong to compare 5700 Ultra to 9800 Pro, you should compare it at the same level with 5900 Ultra, it not fair to compare the high end card to a mainstream card or such as NV40 and RV360.
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Old 03-29-04, 03:06 PM   #48
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Default Re: Far Cry shows how pitiful GeForceFX is in DX9 games

Quote:
Originally Posted by Drumphil
er, last time I checked the nforce was the ONLY chipset that had a functional AGP/PCI lock, so for most people the FSB speed does effect the RAM speed.. (and agp and pci). You can decide wether or not to lock the AGP/PCI on the nforce boards I think..

And please stop using double negatives.. Im still not exactly sure what you are trying to say.

anyways, your test will test how FSB effects benchmark performance, not GPU performance. And increasing FSB will increase the IPC for the CPU, but the IPC rate for the GPU will remain the same, because the GPU has its own ram.


Ummm since we're talking about strictly GPU related tests, Would that not effect Memory bandwith? Since FSb itself has no affect on GPU cept MEmory Bandwith, You Could theoretically change memory Speeds to Run async to prove or disprove what you are saying.

Since you are saying that FSB has nothing to do with Improved GPU performance, But only memory bandwith, That could be easily tested, With just altering memory Speeds, And Running them Aynsc from the FSB, If its helping, Youd be able to see it, Verses a FSB alteration, Specially in 2003 with Game Test 2, 3 and 4, which are very much shader limited.


Your Point is that Memory Speed is affecting GPU performance more than FSB, This is easy to test, You can run your Memory Out of sync From FSB at higher or Lower frequency than the FSB itself, since They are "GPU" Limited, As you say, The CPU Latency wont make a difference and the GPU will benefit from the increased memory bandwith on GPU limited situations,

And 3dmark2003 Game test 2 3 and 4 are GPU limited, Its a pretty simple test. because FSB always improved even my shader Limited Games.


P.S. Most Nforce 2 boards auto Lock PCI, Very few allow you to unlock PCI bus, And AGP is pretty much controlled independently.
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