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Old 04-08-04, 05:49 AM   #1
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Join Date: May 2003
Posts: 4
Default Fragment Shaders with 1.0-5336?

Hi everyone, I'm trying to write some fragment shaders with Cg on my
GeForce 4 (NV_30_emulate is active, yes). However, my full-precision
floating point textures are still clamped to the [0,1] range before they
arrive in the shader. How can I avoid that?

Yours, Florian
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