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Old 05-19-04, 03:59 PM   #277
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Default Re: I Played FarCry with Pixel Shader 3.0

Quote:
Originally Posted by hovz
thats 1 of about 2 or 3 benches out of like 15 that it scores that high in far cry. toms hardware is as biased to nvidia as some other sites are to ati. the best review i have seen is digit life.

That is not Tom's.



There is more than one game where the X800 cards don't even bother to render the shadows. I guess those are as equally useless as full trilinear. I almost sure they are handling them in Painkiller though. Observe the differences between the X800XT/6800U at 1200x1600 with the X800XT using a lower level of AA, 2xAA vs. 4xAA for the 6800U.Again, 1200x1600 is where these these card show what they can do. Owning a 9800pro I know shadows have more often that not hit Ati cards hard. See below:



X800XT Painkiller
bottom chart, 1200x1600 2xAA/8xAF AVG 70FPS.
http://www.driverheaven.net/reviews/...painkiller.htm

6800U Painkiller
bottom chart again, 1200x1600 4xAA/8xAF AVG 113FPS
http://www.driverheaven.net/reviews/...painkiller.htm

Source: Driverheaven

Performance King? All things considered mixed results at best...
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Old 05-19-04, 05:18 PM   #278
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Default Re: I Played FarCry with Pixel Shader 3.0

That is an X800 Pro that they tested, but you are right, the 6800U seems to have the edge in that game. 60% faster than any of the other cards tested in that review
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Old 05-19-04, 06:09 PM   #279
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Default Re: I Played FarCry with Pixel Shader 3.0

Quote:
Originally Posted by Malficar
That is not Tom's.



There is more than one game where the X800 cards don't even bother to render the shadows. I guess those are as equally useless as full trilinear. I almost sure they are handling them in Painkiller though. Observe the differences between the X800XT/6800U at 1200x1600 with the X800XT using a lower level of AA, 2xAA vs. 4xAA for the 6800U.Again, 1200x1600 is where these these card show what they can do. Owning a 9800pro I know shadows have more often that not hit Ati cards hard. See below:



X800XT Painkiller
bottom chart, 1200x1600 2xAA/8xAF AVG 70FPS.
http://www.driverheaven.net/reviews/...painkiller.htm

6800U Painkiller
bottom chart again, 1200x1600 4xAA/8xAF AVG 113FPS
http://www.driverheaven.net/reviews/...painkiller.htm

Source: Driverheaven

Performance King? All things considered mixed results at best...

You compared the 6800U from 1 review with the X800XT of another? Just to clarify things, the 6800 is on an FX53 and the X800XT on a 3.4 Northwood, so its hardly a fair comparison. The X800XT is very cpu limited on that system. We know that faster CPUs benefit the X800XT much more than the 6800U.
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Old 05-19-04, 06:15 PM   #280
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Default Re: I Played FarCry with Pixel Shader 3.0

Quote:
Originally Posted by Lfctony
We know that faster CPUs benefit the X800XT much more than the 6800U.
We do? how so?
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Old 05-19-04, 07:14 PM   #281
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Default Re: I Played FarCry with Pixel Shader 3.0

Quote:
Originally Posted by Lfctony
You compared the 6800U from 1 review with the X800XT of another? Just to clarify things, the 6800 is on an FX53 and the X800XT on a 3.4 Northwood, so its hardly a fair comparison. The X800XT is very cpu limited on that system. We know that faster CPUs benefit the X800XT much more than the 6800U.
I did not choose the review set up. You think people would not naturally look at both reviews? The CPU holding back the GPU is much more a factor at lower resolutions. It is much more about the card at 1200x1600. A 3.4 Northwood is not exactly a gimp set up. My 2.8c running at 3.2 with a 1:1 ratio delivers a 5640 read in the Aida32 memory bench.

I think the point in all of this is there are mixed reviews out there. Anyone that want's to show the X800XT 'owning' can find it if they look. The fact is you have a card that is 125mhz faster using an adaptive 'trylinear' filter that on occassion loses, matches or beats the 6800U. The fact that most of these wins are with the 'trylinear' is not surprising. I would think the X800XT would beat the 6800U nicely and at all times, but it does not.

I should also mention Ati explicitly requested from many sites that the Nvidia 6800U be benched with full trilinear engaged, knowing full well they had an adaptive filter in place that applies what it wishes.

Some have embraced the idea that full trilinear filtering quality can be had with a 1FPS hit or less. Fine, good for them. I will be using the 60.72's with optimizing off. I do not want 'trylinear' OR brilinear shoved down my throat.
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Old 05-19-04, 07:24 PM   #282
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Default Re: I Played FarCry with Pixel Shader 3.0

Quote:
Originally Posted by jimmyjames123
That is an X800 Pro that they tested, but you are right, the 6800U seems to have the edge in that game. 60% faster than any of the other cards tested in that review
There are two reviews, one X800Pro VS 6800u and one on just the X800XT.
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Old 05-19-04, 07:34 PM   #283
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Default Re: I Played FarCry with Pixel Shader 3.0

Did you notice the results? The X800P gets 70fps on the FX53 while the X800XT gets 65 on the P4, both at 1600x1200/4xAA/16xAF. Not very reasonable. Also, the same cards at the same settings in UT2004, 68FPS for the X800Pro, 49 for the X800XT. As I said, hardly a fair comparison.

As far as the X800XT being more CPU limited, it can push more than the 6800 (fillrate) at lower resolutions before both cards become GPU limited. So at normal detail, both cards will score the same, but the X800XT would have been able to stretch its legs more with a faster CPU. Thats what I meant.
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Old 05-19-04, 07:44 PM   #284
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Default Re: I Played FarCry with Pixel Shader 3.0

Quote:
Originally Posted by Lfctony
Did you notice the results? The X800P gets 70fps on the FX53 while the X800XT gets 65 on the P4, both at 1600x1200/4xAA/16xAF. Not very reasonable. Also, the same cards at the same settings in UT2004, 68FPS for the X800Pro, 49 for the X800XT. As I said, hardly a fair comparison.

As far as the X800XT being more CPU limited, it can push more than the 6800 (fillrate) at lower resolutions before both cards become GPU limited. So at normal detail, both cards will score the same, but the X800XT would have been able to stretch its legs more with a faster CPU. Thats what I meant.
youd think this would be common sense but... i digress...
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Old 05-19-04, 07:44 PM   #285
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Default Re: I Played FarCry with Pixel Shader 3.0

Quote:
Originally Posted by Lfctony
As far as the X800XT being more CPU limited, it can push more than the 6800 (fillrate) at lower resolutions before both cards become GPU limited. So at normal detail, both cards will score the same, but the X800XT would have been able to stretch its legs more with a faster CPU. Thats what I meant.
fillrates are irrelelvant in lower resolutions where the cpu is the bottleneck....

as far as your comment, "the X800XT would have been able to stretch its legs more with a faster CPU", it's really irrelevant since there is no cpu avail that has enough of a perf increase you could find the point at which this would actually happen...

and when is the last card you've seen which reached its maximum theoretical limits? hmm.. let me take a wild guess.. never?

it's much easier comparing at higher resolutions and higher settings - the results there are tangible, comparing real world perf makes much more sense than paper specifications...
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Old 05-19-04, 07:45 PM   #286
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Default Re: I Played FarCry with Pixel Shader 3.0

seriously you guys should read the digit life review. its easily the best and most indepth review available. hexus, xbitlabs, and driver heaven are good too.
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Old 05-19-04, 07:45 PM   #287
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Default Re: I Played FarCry with Pixel Shader 3.0

Quote:
Originally Posted by hovz
youd think this would be common sense but... i digress...
Eh?
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Old 05-19-04, 07:51 PM   #288
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Default Re: I Played FarCry with Pixel Shader 3.0

tony im referring to the fact that these people dont understand what u just explained about the painkiller scores. its rather depressing
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