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Old 05-30-04, 10:44 AM   #61
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Default Re: Thief 3 Deadly Shadows Thread

This is bloom. Bit blocky, but the blur algorithm is a bit naff.



demo;
http://opengl.nutty.org/effects/glare_full.zip

Bloom is a where you take a certain range of pixels of the scene. (Often overbright parts, eg very bright reflections, looking at sun) blur it, then re-add it over the top of the scene, so you get blur overlapping other parts of the scene.
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Old 05-30-04, 10:47 AM   #62
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Default Re: Thief 3 Deadly Shadows Thread

I think the game is bad coded, like halo, crap called deux 2, and now this.
It's too low for both cards GFX 5900Ultra and Radeon and 6800Ultra.

Developers have no clue about programming. Really J.C. is alpha and omega for them. It's not all about special effects in the game and so on...
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Old 05-30-04, 10:49 AM   #63
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Default Re: Thief 3 Deadly Shadows Thread

Basically those games are so coded bad, that the card with 32 pipes would not help. I would shot myself rather than pay 50$ for **** they make...
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Old 05-30-04, 10:57 AM   #64
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Smile Re: Thief 3 Deadly Shadows Thread

Great Pics Mike-

Now the question is for many is should we go with the AGP or PCI Express hardware. Hope to see some comparisons soon, the real world difference is worth noting. I would opt for a AGP 6800 Ultra myself given my present investment. Hope to see a BFG review soon, maybe from yourself or Clay. His FX 5900 Ultra review was good, I have the card and it has been a great for higher resolutions and effects.

Graphics are getting more realistic all the time

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Old 05-30-04, 11:19 AM   #65
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Default Re: Thief 3 Deadly Shadows Screenshots

Quote:
Originally Posted by MikeC
Here are a few Thief 3 demo screenshots from a GeForce 6800 Ultra that I took while playing the first training level. The Thief 3 "Default.ini" file was left unchanged and all in-game graphics options were set to their maximum level. Bloom was disabled and multisampling was set to 4. AA and AF were set to application preference in the graphics driver.

In order to capture the effects of AA, I had to use the Print Screen key and Alt-Tab back to Windows to save the screenshot (in PNG format). The screenshots were not altered and were converted them from PNG to JPG. The last screenshot was taken with various settings - bloom enabled, then bloom disabled with 1, 2, 3, and 4 multisampling.

The GeForce 6800 Ultra delivered as I averaged 45 FPS at 1024x768 with level 4 multisampling in the first tutorial. The minimum frame rate of 23 FPS occurred in the scene shown in screenshot 6. The lighting and shadows are impressive although the screenshots are unable to deliver the effect of the real-time interaction between them. Audio Hardware Mixing and EAX Advanced HD were also enabled.
That is rather disappointing...I wonder how bad Doom III will do...
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Old 05-30-04, 11:27 AM   #66
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Default Re: Thief 3 Deadly Shadows Thread

If someone else would have made this game using a different engine it would have probably been a good game. If the makers would have been from Painkiller, Manhunt, or FarCry, it would have run right.

I'm so sick and tired of games that run like this one does. No matter how good the game content is, the whole thing gets blown by a game that runs poorly. At least this is the way it is for me. To me the 6800 Ultra (from Mike C's stats) is not even running it fast enough.

I tried the demo, already un-installed it, I'm done with this POS. People who make games that run like this should get out of this business period and let the ones who know what they're doing handle it.


I may install it one more time when I get my X800XT PE to give it one more spin. Mike C's stats are better but there is only so much a vid card can do if it's a game issue. I have never been a big fan of the Unreal engine to begin with. All these game makers want to concentrate on visuals and the latest do dads, fine, but give me a game that runs decent. Some of those guys got their priorities backwards. I guess that's a by-product of pressure, deadlines, and trying to make a buck.
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Old 05-30-04, 11:35 AM   #67
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Default Re: Thief 3 Deadly Shadows Thread

I curious as to how the X800XT performs.. because honostly, my 9800 Pro gets simlar FPS results to these....

From what I hear though, multisampling really kills the FPS though.

1280x1024 all options maxed, bloom enabled no AA/AF.


2004-05-28 23:53:32 - T3Main
Frames: 1216 - Time: 21086ms - Avg: 57.669 - Min: 41 - Max: 76
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Old 05-30-04, 12:11 PM   #68
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Default Re: Thief 3 Deadly Shadows Screenshots

Quote:
Originally Posted by ElderDruid
Well, the individual textures are nothing special and don't hold up well in close-up (another XBox concession I assume). However, the overall look of the game is very nice, and the lighting/shadows are impressive. FarCry does not employ shadowing anywhere near the level of Thief 3, which must account for most of the framerate discrepancy.
Regardless of whether it's due to bad programming or not, the thing runs slow. If it manages to make a 6800 look nearly outdated before it's even on the shelf I'd have to say that's a bad sign no matter how you look at it.
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Old 05-30-04, 12:36 PM   #69
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Exclamation Re: Thief 3 Deadly Shadows Thread *joke*

"Post-Filter"(Post Process) is Optimization for CHEATON series.
,,,IonStorm,,, hate nvidia.
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Old 05-30-04, 12:59 PM   #70
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Default Re: Thief 3 Deadly Shadows Thread

Just downloaded the demo and saw this in the readme.

"1.3 Known Issues

Thief: Deadly Shadows is not supported on Windows NT 4.0, Windows 98, Windows Millennium Edition, and Windows Server 2003."

Looks like those not running XP will be out of luck.
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Old 05-30-04, 01:17 PM   #71
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Default Re: Thief 3 Deadly Shadows Thread

The low performance isn't real surprising seeing as it is basically a game that was geared for consoles first.
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Old 05-30-04, 01:40 PM   #72
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Default Re: Thief 3 Deadly Shadows Thread

http://www.rage3d.com/board/showthre...eadid=33760960

Shadow corruption on ATI cards in Thief3.

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