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Old 06-27-04, 09:58 AM   #25
pat777
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Default Re: 6800 Series Anti Aliasing Sample patterns

http://www.3dcenter.de/artikel/nv40_...rks/index6.php

OMG, the NV4x has 16x SSAA. Can you test it, ChrisRay? It's only usable in D3D.


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Old 06-27-04, 10:01 AM   #26
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Default Re: 6800 Series Anti Aliasing Sample patterns

Quote:
Originally Posted by pat777
but 16x SSAA is overkill and useless in games.
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Old 06-27-04, 12:19 PM   #27
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Default Re: 6800 Series Anti Aliasing Sample patterns

Quote:
Originally Posted by anzak
but 16x SSAA is overkill and useless in games.
It might be useable in old PC games and of course emulated games.
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Old 06-27-04, 12:39 PM   #28
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Default Re: 6800 Series Anti Aliasing Sample patterns

Has anyone enabled this 4S4M pattern?

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Old 06-27-04, 01:50 PM   #29
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Default Re: 6800 Series Anti Aliasing Sample patterns

Quote:
Originally Posted by pat777
http://www.3dcenter.de/artikel/nv40_...rks/index6.php

OMG, the NV4x has 16x SSAA. Can you test it, ChrisRay? It's only usable in D3D.


As I said, The old 16x is there but is only supportedwithin OpenGL. But the OGSS pattern is only functional in Direct3d.

Quote:
Has anyone enabled this 4S4M pattern?
Yup. It's the new 16x. It only appears functional in Direct3d. I am adding the results today. I just hadnt got around to it yet. As I was testing its functionality yesterday. I wanted to be able to have a conclusion by the time I uploaded it.
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Last edited by ChrisRay; 06-27-04 at 02:08 PM.
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Old 06-27-04, 02:18 PM   #30
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Default Re: 6800 Series Anti Aliasing Sample patterns

Quote:
Originally Posted by ChrisRay
As I said, The old 16x is there but is only supportedwithin OpenGL. But the OGSS pattern is only functional in Direct3d.
Hmm, According to 3Dcenter the new 16x is pure supersampling. Is the site wrong? So basically 16x pure SS is unusable?
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Old 06-27-04, 02:24 PM   #31
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Default Re: 6800 Series Anti Aliasing Sample patterns

Quote:
Originally Posted by ChrisRay
Yup. It's the new 16x. It only appears functional in Direct3d. I am adding the results today. I just hadnt got around to it yet. As I was testing its functionality yesterday. I wanted to be able to have a conclusion by the time I uploaded it.
Is it appeared as a selectable option in the new forceware driver, or need registry hack?
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Old 06-27-04, 02:29 PM   #32
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Default Re: 6800 Series Anti Aliasing Sample patterns

Quote:
Originally Posted by 991060
Is it appeared as a selectable option in the new forceware driver, or need registry hack?

Need a Registry hack to activate it currently. Most of these modes need a registry hack to enable. Problem is they are difficult to enable with current riva tuner. Once I get some feedback from undwinder. I hope to be able to show everyone how to enable every mode.

This mode is beautiful. I am adding the results and conclusion to it within the hour.

Chris


P.S. The Control Panel However does recognise the mode like it did the old 16x
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Old 06-27-04, 02:47 PM   #33
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Default Re: 6800 Series Anti Aliasing Sample patterns

Update. Nvidias new 16xS has been included in the review. The Image Quality absolutely amazing. Be sure to check out the Unreal Tournament 2003 shot running 16XS AA/16xAF

It sharpens the textures and provides un challenged edge removal to anything I have ever seen to this date.

Chris
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Old 06-27-04, 03:35 PM   #34
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Question Re: 6800 Series Anti Aliasing Sample patterns

Have tried this 16x mode, left gffx, right gf6?



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Old 06-27-04, 03:49 PM   #35
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Default Re: 6800 Series Anti Aliasing Sample patterns

Quote:
Originally Posted by tb77
Have tried this 16x mode, left gffx, right gf6?



Thomas

I am going to enable it for my Geforce FX 5900 and see how the same pattern compares.

I have a feeling I have seen the 16x mode on the 5900. And its broken
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Old 06-29-04, 12:31 PM   #36
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Default Re: 6800 Series Anti Aliasing Sample patterns

Ok... I've got the new Rivatuner. How do I enable the 16xS mode? Can we just edit the rivatuner config again?
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