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Old 07-30-04, 05:05 AM   #49
ChrisRay
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Default Re: GeForce 6800 Series antialiasing sample patterns

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Originally Posted by Dot50Cal
Is there anyway to activate these in the UI for the ForceWare drivers? I ask because Far Cry wont accept AA modes unless you force it using Nvidia's Application Profiles. I really want to use 4XOGMS!

I believ what you are asking for is not possible unless the control panel itself recognises the anti aliasing mode.
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Old 08-10-04, 11:55 PM   #50
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Default Re: GeForce 6800 Series antialiasing sample patterns

Chris I'm new here at the nvnews forums, and I just got a Gainward Golden Sample 6800 GT (my first nvidia card since the GeForce3 Days!). I must say, this little guide of yours has been one of the most useful posts I think I've ever seen in any forum anywhere. Thanks so much for taking the time to do all of this!
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Old 08-25-04, 07:29 AM   #51
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Default Re: GeForce 6800 Series antialiasing sample patterns

Can you test 4x RGMSAA at 1600*1200 and compare it to 16xS AA at 800*600?
Due to the fact 4x SSAA increases resolution by 4x and 16*12 is four times 8*6, I think this would be a good comparison.

My moniter doesn't support 16*12.

Last edited by pat777; 08-25-04 at 08:07 AM.
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Old 10-03-04, 02:37 PM   #52
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Default Re: NV40 antialiasing sample patterns

Didn't know NV 40 was capable of 16AA, I just discoverd that I had 8AA in the control panel, I always thought I had 6AA.

Need some new glasses badly.
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Old 10-22-04, 10:43 PM   #53
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Default Re: NV40 antialiasing sample patterns

Expect an update on this soon. I have found alot of new anti aliasing patterns within the drivers, But its gonna take me some time to sort through them. Some of them are silly and pretty useless.

One disapointment is the old 8xS appears to be gone and replaced something broken. I would also like to point out not all is lost. I found yet another 16x within the drivers. WHich is quite different from what we see here.
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Last edited by ChrisRay; 10-22-04 at 10:53 PM.
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Old 10-22-04, 10:55 PM   #54
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Default Re: NV40 antialiasing sample patterns

Great! Look forward to it

I'm noticing 16x AA works in D3D now for my FX card! And it's also doing some texture sharpening. Whereas before it only worked in OpenGL and did nothing to sharpen textures. Is it just a new mode in RivaTuner or is it the driver? I'll have to do some testing on this...
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Old 10-22-04, 11:01 PM   #55
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Default Re: NV40 antialiasing sample patterns

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Originally Posted by rewt
Great! Look forward to it

I'm noticing 16x AA works in D3D now for my FX card! And it's also doing some texture sharpening. Whereas before it only worked in OpenGL and did nothing to sharpen textures. Is it just a new mode in RivaTuner or is it the driver? I'll have to do some testing on this...
You sure its not reverting back to 8xS? Nvidia did this with D3d and FX cards, if you set the 16x OpenGL, and Nvidia would default to 8x for direct3d. If this new 16x OGSS mode works for you though then that will be a thing of the past.
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Old 10-22-04, 11:02 PM   #56
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Default Re: NV40 antialiasing sample patterns

Oh here's a sneak peak.
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Old 10-22-04, 11:24 PM   #57
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Default Re: NV40 antialiasing sample patterns

Quote:
Originally Posted by ChrisRay
You sure its not reverting back to 8xS? Nvidia did this with D3d and FX cards, if you set the 16x OpenGL, and Nvidia would default to 8x for direct3d.
I think that may be whats happening here. But have a look at this.
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Old 10-22-04, 11:44 PM   #58
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Default Re: NV40 antialiasing sample patterns

In ForceWare 66.81, 16x AA seems to be defaulting to 8x AA in Direct3d just like you said But I dunno what ForceWare 61.82 was doing in Direct3D.
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Old 10-22-04, 11:55 PM   #59
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Default Re: NV40 antialiasing sample patterns

Quote:
Originally Posted by ChrisRay
Oh here's a sneak peak.
Look's like what 3dcenter was talking about.
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Old 10-23-04, 12:07 AM   #60
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Default Re: NV40 antialiasing sample patterns

Quote:
Originally Posted by pat777
Look's like what 3dcenter was talking about.

I musta missed that? There was an old OpenGL mode similar to this one. But this one is actually working in Direct3d.
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