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Old 04-04-05, 07:20 PM   #97
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Default Re: NV40 antialiasing sample patterns

So..What is the best aa ?
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Old 04-05-05, 07:01 PM   #98
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Default Re: NV40 antialiasing sample patterns

I just turned on the 4X gamma AA - Wow looks nice and not that much of a hit..

actually the more I play with it, I am going to say amazing looking, everything is sharp!
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Old 07-03-05, 01:32 PM   #99
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Default Re: NV40 antialiasing sample patterns

How make 4x Gamma Corrected AA work in OpenGL
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Old 07-04-05, 06:13 PM   #100
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Default Re: NV40 antialiasing sample patterns

Unfortunately gamma corrected AA only works in OpenGL with Quadros and 7800s, so to get it to work in OpenGL, you either have to softquadro or get a 7800.
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Old 08-13-05, 03:52 PM   #101
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Default Re: NV40 antialiasing sample patterns

No ,there is a way to make it work : just set value OGL_25631692 = 2. Set it by Riva Tuner .
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Old 08-16-05, 05:18 PM   #102
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Default Re: NV40 antialiasing sample patterns

I have a 6800GT,
can I use Gamma AA?

thanks!
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Old 08-19-05, 01:09 AM   #103
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Default Re: NV40 antialiasing sample patterns

nhancer gives a warning about 4x gamma working with reduced quality after the first time you use it in a game and only a reboot fixes this. has this been fixed with later drivers? i doubt it though as it's not an official aa mode.
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Old 08-19-05, 01:13 AM   #104
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Default Re: NV40 antialiasing sample patterns

Quote:
Originally Posted by ChrisRay
I am sure alot of you know. 4x Gamma corrected Anti Aliasing has been present in many of the 7x.xx drivers. I can confirm it works in the 71.80 and up. But I am pretty sure it will work in most. It does invoke a performance hit compared to normal 4x ((But its not that bad either)). So if you miss ATI's 4xAA implementation its definately work checking out as some people like Gamma Corrected Anti Aliasing.

4x OGMS is no longer working as far as I can tell in the 7x.xx drivers and up. If anyone knows the key to enable it. Let me know. I cant find it.

Anyway. I updated the investigation to include this. Which will unlock Gamma Corrected Anti Aliasing.

Code:
[ForceWareFSAAModes]
FSAAMode01 = 2 x 1
FSAAMode02 = 1 x 2
FSAAMode05 = 2 x 2
FSAAMode0E = 2x
FSAAMode0F = Quincunx
FSAAMode10 = 4x RGMS
FSAAMode12 = 4x 9-tap
FSAAMode13 = 4xS
FSAAMode17 = 12x
FSAAMode19 = Old 8x
FSAAMode1A = 16x Hybrid
FSAAMode16 = Old 6x (D3d)
FSAAMode18 = New 8x
FSAAMode1B = 4x Gamma Corrected
FSAAMode0D = 16x OGSS
ah, i'm going to assume since you didn't mention that 4x gamma warning in nhancer that it's working a-ok.
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Old 08-19-05, 01:15 AM   #105
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Default Re: NV40 antialiasing sample patterns

Quote:
Originally Posted by TB303
I have a 6800GT,
can I use Gamma AA?

thanks!
enable it through nhancer.
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Old 08-19-05, 01:27 AM   #106
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Default Re: NV40 antialiasing sample patterns

Quote:
Originally Posted by Hyper s
No ,there is a way to make it work : just set value OGL_25631692 = 2. Set it by Riva Tuner .
can you elaborate on how to enable 4x gamma for opengl?

sorry for the post-a-thon.
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Old 09-16-05, 01:01 PM   #107
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Default Re: NV40 antialiasing sample patterns

Guys do you know about any software to test the AA on the card if it's working or faulty?

I'm mean not in a game (to rule out the game engine...)

I think that on my 6800GT AA isn't working correct...
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Old 09-16-05, 01:05 PM   #108
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Default Re: NV40 antialiasing sample patterns

Well AA is done by the driver in most games, so the game engine has nothing to do with it. Just set it in the control panel and start up any old game (Call of Duty for example) to make sure it's working.
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