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Old 06-30-04, 07:21 PM   #1
blueworm
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Default 32bit games amd_64 6106

changelog says:
* Added support for running 32bit OpenGL applications on 64bit AMD64
Linux installations.
Anyone know how to get this to work?
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Old 06-30-04, 11:11 PM   #2
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Default Re: 32bit games amd_64 6106

It works for me, but I have to run the program using 'LD_LIBRARY_PATH=/usr/lib32:$LD_LIBRARY_PATH ./[program]" - if I don't set the library path, it complains about not beeing able to handle TLS data. Interestingly, the program finds libGL.so.1, and that one's also in /usr/lib32...?!
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Old 07-01-04, 12:15 AM   #3
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Default Re: 32bit games amd_64 6106

LaNcom, wich games have you tested?
I own many games and an A64 3400+ and will be installing gentoo A64 soon. I just wanted to know if there are any issues beyond that currently and do different games seem to behave differently?
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Old 07-01-04, 01:40 AM   #4
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Default Re: 32bit games amd_64 6106

New .ebuild solves problem. So far tested quake3, enemy territory, postal2demo all work fine.
Curiously quake 3 is slower in time demo but in practice with AA and AF it is just as fast, and seems alot smoother. Makes me wonder!
I am moving everything over to my 64bit gentoo. After I figure out how to build my Raid0 there and reformat to reiserfs.
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Old 07-01-04, 02:25 AM   #5
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Default Re: 32bit games amd_64 6106

Wow, thanks, I am updating my install of Gentoo AMD64 right now, after that I'll give it a whirl. Man, I can't wait.

Btw, here is a guide for raid 0. It's not the best probably, but it should be very universal so it should work on any distro.
http://www.easylinuxguide.com/index....775738a9668d39
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