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Old 07-01-04, 11:11 PM   #1
MikeC
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Thumbs up Far Cry Benchmarks - Shader Model 3.0 performance

My system has the following items installed, which allowed me to develop the table below

- A GeForce 6 Series graphics card
- DirectX 9.0c
- ForceWare 61.45 beta drivers
- Far Cry v1.2 patch



Notes:

- To disable sound, set s_SoundEnable = "0" in the system.cfg file.

- The official v1.2 patch for Far Cry is scheduled to be released Monday.

More Articles:

- AnandTech
- FiringSquad
- Guru3D
- Hexus
- Hot Hardware
- PC Perspective
- t-break - Awesome screenshot
- The Tech Report
- X-bit labs

Update: 7-21-2004 @7pm

The official Far Cry 1.2 patch is out. For instructions on how to enable SM3.0 support using NVIDIA's latest official ForceWare drivers check out GlowStick's thread.

Update: 7-5-2004 @11am

Article on v1.2 patch at DriverHeaven.

Interview with CryTek's Cevat Yerli at FiringSquad.

Update: 7-2-2004 @3pm

DirectX 9.0c download and installation instructions at IAmNotAGeek. Does not require WindowsXP SP2.

DirectX 9 uninstaller at MajorGeeks.

Windows XP Service Pack 2 Release Candidate 2 can be downloaded from Microsoft or this link. DirectX 9.0c is part of this package.

Update: 7-2-2004 @7am

Thanks go out to Clay and Chris Ray for their efforts in covering this patch

Here are a few tidbits about the updated benchmarking capabilities that are available in the 1.2 patch. Note that benchmark results are normally higher following the first run, which has some overhead associated with loading the Far Cry modules into memory.

The number of runs in a demo can be set with the "#demo_num_runs" variable.

The patch comes with demos from the Regulator, Research, Training, and Volcano maps.

Console Commands:

\r_SM30PATH 1 - enables Shader Model 3.0 path

\r_SM30PATH 0 - disables Shader Model 3.0 path

Note that the changes take effect immediately.

Command Line:

FarCry.exe –DEVMODE "r_SM30Path 1" "#demo_num_runs=1" "#demo_quit=1" "map research" "demo research" "#r_Width=1600" "#r_Height=1200"

This runs the Research demo twice using Shader Model 3.0 at a resolution of 1600x1200. The game exits following the second benchmark. The results are appended to the "research.log" file under the /Levels/Research folder.

Batch Script:

Copy the commands below and save them in the Far Cry root directory (/Far Cry) as a batch file (.bat). Replace "r_sm30path 1" with "r_sm30path 0" to disable the Shader Model 3.0 path.

echo off
cls
echo FarCry Benchmark script SM30 Path
echo ==================================================
echo This script will run all of the demos included with
echo FarCry patch 1.2 at the resolution and quality settings
echo last set in the game. In order to benchmark different
echo resolutions or quality settings, please change them in
echo the app and rerun this script.
pause
cls
echo SM30 Path
echo If SM30 is on the yellow text "SM30 Path"
echo will be displayed at the top of the screen
echo ==================================================
echo Running Research...
Bin32\FarCry.exe -DEVMODE "#demo_num_runs=1" "#demo_quit=1" "map research" "demo research" "r_sm30path 1"
echo Running Regulator...
Bin32\FarCry.exe -DEVMODE "#demo_num_runs=1" "#demo_quit=1" "map regulator" "demo regulator" "r_sm30path 1"
echo Running Training...
Bin32\FarCry.exe -DEVMODE "#demo_num_runs=1" "#demo_quit=1" "map training" "demo training" "r_sm30path 1"
echo Running Volcano...
Bin32\FarCry.exe -DEVMODE "#demo_num_runs=1" "#demo_quit=1" "map volcano" "demo volcano" "r_sm30path 1"
cls
echo Benchmarking complete!
echo ==================================================
echo Results are at:
echo levels\research\research.log
echo levels\regulator\regulator.log
echo levels\training\training.log
echo levels\volcano\volcano.log
echo ==================================================
echo Note:
echo The second average score in each log file more
echo accurately represents the true score.
echo If this script is run again new scores will be
echo appended to the end of each log file.
echo ==================================================
pause

Output:

This is the output from the updated benchmark, which is appended to any existing results.

==================================================
TimeDemo Play Started , (Total Frames: 1512, Recorded Time: 46.65s)
!TimeDemo Run 0 Finished.
Play Time: 25.12s, Average FPS: 60.19
Min FPS: 48.95 at frame 96, Max FPS: 79.87 at frame 715
Average Tri/Sec: 1589905, Tri/Frame: 26414
Recorded/Played Tris ratio: 1.61
!TimeDemo Run 1 Finished.
Play Time: 22.77s, Average FPS: 66.40
Min FPS: 48.95 at frame 96, Max FPS: 83.87 at frame 740
Average Tri/Sec: 1768117, Tri/Frame: 26627
Recorded/Played Tris ratio: 1.60
!TimeDemo Run 2 Finished.
Play Time: 22.70s, Average FPS: 66.59
Min FPS: 48.95 at frame 96, Max FPS: 83.87 at frame 740
Average Tri/Sec: 1769214, Tri/Frame: 26566
Recorded/Played Tris ratio: 1.60
TimeDemo Play Ended, (3 Runs Performed)
==================================================

Last edited by MUYA; 07-01-04 at 11:32 PM.
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Old 07-01-04, 11:12 PM   #2
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Default Re: Far Cry Shader Model 2.0 vs 3.0 benchmarks

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Old 07-01-04, 11:13 PM   #3
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

HOLY ****!!! Nice Can't wait until monday!!!!!!!!!!!!

Mike do you notice any IQ enhacments? Or are those coming later?

EDIT:

ANANDTECH REVIEW!!!

http://www.anandtech.com/video/showdoc.html?i=2102
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Old 07-01-04, 11:18 PM   #4
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Yeah baby...now we can share the love...more to come.
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I personally believe that us americans are unable to do so because osama.

People out there in our nation don't have that, And I believe that our education like such as south africa and such as the Iraq.

everywhere "such as". And I believe our education should help the US should help the south africa and the iraq and the asian countries so we can build up our future.
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Old 07-01-04, 11:18 PM   #5
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Apologise that this has taken So long. But please appreciate I have been pressed for time. These results are not recorded demos. They are real world results. From in Game fraps Benchmarking. I did three runs through a set spot "I" Chose in the map. Divided the results to reduce margin of Error.

Test Setup:

Athlon XP Barton 3200+
2.2 Ghz 400 FSB
1 Gig DDR400 (Dual Channel)
Geforce 6800 Non Ultra (325/850)
Albatron KX18D Pro II (Nforce 2 400 Ultra)
DirectX 9.0C





Conclusion: The spots I have noticed that show the most improvement is where Heavy Geometry is being rendered. Also anywhere there is grass being rendered. Grass areas have seen a performance improvement of 10-20%.
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Last edited by ChrisRay; 07-02-04 at 01:32 AM.
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Old 07-01-04, 11:18 PM   #6
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Woo hoo! Monday is going to be fun.
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Old 07-01-04, 11:19 PM   #7
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

F**k that is a huge increase in the research level!!
Sweeeetta!!
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Old 07-01-04, 11:21 PM   #8
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Quote:
Originally Posted by jAkUp
HOLY ****!!! Nice Can't wait until monday!!!!!!!!!!!!

Mike do you notice any IQ enhacments? Or are those coming later?
I didn't have time to check image quality. All I was able to do so far was to run these benchmarks on my system, which are consistent with NVIDIA's results. I'll be adding more information tomorrow and over the weekend.

But Clay and Chris Ray also have the patch installed
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Old 07-01-04, 11:22 PM   #9
SH64
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

That looks very good !

the real question though : Does VDM & HDR used while running this benchmark ??
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Old 07-01-04, 11:34 PM   #10
Clay
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Quote:
Originally Posted by MikeC
I didn't have time to check image quality. All I was able to do so far was to run these benchmarks on my system, which are consistent with NVIDIA's results. I'll be adding more information tomorrow and over the weekend.

But Clay and Chris Ray also have the patch installed
You rang?

Okay, shots below at 1024 no AA all in game settings maxed out. Running 1.2 patch (obviously) and in the SM3.0 path. As you can see the floor bug is gone. More to come shortly.






Okay, shot below is from SM2.0 path. Illustrates that the floor bug was fixed by 1.2 patch and not dependant on SM3.0 path. Note that SM3.0 path screenshots have a forced "SM30 Path" yellow overlay on the screen. This is forced by the 1.2 patch when \r_SM30PATH 1 is set in console

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I personally believe that us americans are unable to do so because osama.

People out there in our nation don't have that, And I believe that our education like such as south africa and such as the Iraq.

everywhere "such as". And I believe our education should help the US should help the south africa and the iraq and the asian countries so we can build up our future.
-- Miss Teen South Carolina

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Old 07-01-04, 11:38 PM   #11
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Quote:
Originally Posted by Clay
You rang?

Okay, shots below at 1024 no AA all in game settings maxed out. Running 1.2 patch (obviously) and in the SM3.0 path. As you can see the floor bug is gone. More to come shortly.
Awesome! Thanks! The 30% performance boost and fixed IQ is very VERY good news for nVidia and 6800 card owners. Hurry it up best buy!
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Old 07-01-04, 11:39 PM   #12
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

any use of VDM
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