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Old 07-02-04, 01:11 AM   #85
ChrisRay
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Anyway Neo, I have a 128 Meg card, I chose 1024x768 reso because and 1280x1024 are ideal resolutions for this card. I would have liked to have gotten both results done. But my 2 days of time I was supposed to have got cut down to 7 hours, Due to about 3 different circumstances. None of which were my fault. I will see what I can do to add more results later.

Give some credit. I am trying.

Chris
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Old 07-02-04, 01:12 AM   #86
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Not everyone has a super huge monitor OR one that supports 1600x1200 res.
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Old 07-02-04, 01:13 AM   #87
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Thanx alot for the benchies chris.. man after this I love you even more! wowzerz
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Old 07-02-04, 01:13 AM   #88
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Quote:
Originally Posted by jAkUp
Thanx alot for the benchies.. man after this I love you even more! wowzerz


When can the baby making commense?
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Old 07-02-04, 01:14 AM   #89
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

As soon as I can get these pants off
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Old 07-02-04, 01:14 AM   #90
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

found this...



sorry but couldnt resist..
can any one imagine all top titles Hl2/Doom3/Stalker/Thief with this kind SM3.0 improvements? and this is just the begining
Attached Thumbnails
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Old 07-02-04, 01:17 AM   #91
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Makes you wonder what D3 would do with single pass per pixel lighting and ultrashadow
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Old 07-02-04, 01:17 AM   #92
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Quote:
Originally Posted by Nv40
found this...



sorry but couldnt resist..
can any one wonder all top titles Hl2/Doom3/Stalker with this SM3.0 improvements?
not really doom3 since its opengl but the other two yeh
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Old 07-02-04, 01:17 AM   #93
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Quote:
Originally Posted by Nv40
found this...



sorry but couldnt resist..
can any one wonder all top titles Hl2/Doom3/Stalker with this SM3.0 improvements?
Haha.. That's so funny. Even though that pic has been used like 10 thousand times.
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Old 07-02-04, 01:19 AM   #94
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

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Old 07-02-04, 01:19 AM   #95
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Come on guys, Lets not turn this into an ATI flame war. This is a thread about the benefits of SM 3.0 verses 2.0 in Far Cry.

Lets leave it at that.

Chris
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Old 07-02-04, 01:20 AM   #96
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Quote:
Originally Posted by kahloq
Not everyone has a super huge monitor OR one that supports 1600x1200 res.
SHAME ON THEM!!
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