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Old 07-02-04, 01:21 AM   #97
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Quote:
Originally Posted by ChrisRay
Come on guys, Lets not turn this into an ATI flame war. This is a thread about the benefits of SM 3.0 verses 2.0 in Far Cry.

Lets leave it at that.

Chris

I wasnt trying to put down your results or anything. I thought you were using a Gt or something so thats why I was wondering why the res was so low.
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Old 07-02-04, 01:22 AM   #98
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

We are gonna see alot of upcoming games with this type of performance...
  • Lord of the Rings, Battle for Middle-earth
  • STALKER: Shadows of Chernobyl
  • Vampire: Bloodlines
  • Splinter Cell 3
  • Tiger Woods 2005
  • Madden 2005
  • Driver 3
  • Grafan
  • Metal of Honor: Pacific Assault
  • Unreal Engine 3
  • Painkiller Patch
  • FarCry Patch
  • Half Life 2 Patch
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Old 07-02-04, 01:23 AM   #99
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Quote:
Originally Posted by Neo_Radeon9700
I wasnt trying to put down your results or anything. I thought you were using a Gt or something so thats why I was wondering why the res was so low.

Were you referring to my other post? It's ok ) I have kept my results limited because of the GPU in question. Seeing 1600x1280 on a 6800NU aint pretty

anyway I think you quoted the wrong CR post
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Old 07-02-04, 01:23 AM   #100
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

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Originally Posted by jAkUp
Half Life 2 Patch
Half Life 2 will not support SM3.0. I have no idea who started this rumor but it needs to be stopped.
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Old 07-02-04, 01:24 AM   #101
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Gabe said in an email reply that it will support SM3.0, I remember it from the halflife2.net forums a while ago
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Old 07-02-04, 01:24 AM   #102
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Thanks for the benching guys to give an independent perspective because you know some fanatics will be going on and on about the demo's provided by nvidia ....

The gains vary but it is nice to see that they mainly help where you need it most and also with AA and AF on. So if you want the IQ and the speed you need a 6800 it seems

How the tables have been turned since FX 5800 and kin !!

I feel a small glow inside.

Regards

Andy
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Old 07-02-04, 01:25 AM   #103
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

with valve in ATI's pocket why would they add SM3 support
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Old 07-02-04, 01:26 AM   #104
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Quote:
Originally Posted by jAkUp
Gabe said in an email reply that it will support SM3.0, I remember it from the halflife2.net forums a while ago
We shall see.
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Old 07-02-04, 01:26 AM   #105
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Quote:
Originally Posted by Nv40
found this...



sorry but couldnt resist..
can any one imagine all top titles Hl2/Doom3/Stalker/Thief with this kind SM3.0 improvements? and this is just the begining

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Old 07-02-04, 01:29 AM   #106
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Quote:
Originally Posted by Waffles
with valve in ATI's pocket why would they add SM3 support
With all the hassle with free game vouchers that ati has put up with for the better part of the year has probably soured the relationship.
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Old 07-02-04, 01:30 AM   #107
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Quote:
Originally Posted by Nv40
found this...



sorry but couldnt resist..
can any one imagine all top titles Hl2/Doom3/Stalker/Thief with this kind SM3.0 improvements? and this is just the begining
omfg too funny
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Old 07-02-04, 01:30 AM   #108
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Default Re: Far Cry Benchmarks - Shader Model 2.0 vs 3.0

Quote:
Originally Posted by Ruined
not really doom3 since its opengl but the other two yeh

many Nvidia latest Dx9 demos are in OpenGl how you explain that?
SM3.0 equivalent features and FPblending can be done in OpenGl too.
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