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Old 07-08-04, 09:49 AM   #37
NoWayDude
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Default Re: NV40 Anisotropic Filtering Investigation

Nicely done.Thank you for the info, always apreciated
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Old 07-08-04, 11:25 AM   #38
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Default Re: NV40 Anisotropic Filtering Investigation

Nice job Chris, that's an amazing ammount of work put in to that baby!!!

High Quality all the way for me!
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Old 07-08-04, 03:23 PM   #39
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Default Re: NV40 Anisotropic Filtering Investigation

Well I put my mouth where my mouse was and spent some time tonight rolling backwards and forward at the exit to the start point of regulator where the grey pathway leads out into the open air. To be honest I was pretty ho hum about it all but using Chris's benches and thoughts as a guide and down scaling for an FX I managed to get the following

1) I got rid of the 3 bands of textures going away from me by applying quality settings and going from bilinear to trilinear.

2) I further smoothed it out by going to 2x ansio .

Result is a lot better IQ with acceptable frame rate loss.

So thanks Chris, you managed to get one guy off his lazy butt to actually improve his game playing experience.

Cheers

Andy

PS Sadly though if I get indoors again I am going to be fiddling for another hour as I have to rejig everything on a different level damn variations
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Old 07-09-04, 12:08 AM   #40
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Default Re: NV40 Anisotropic Filtering Investigation

Thank you for the hard work put into that Chris,

I would agree with your assertion that the NV40 currently allows settings to satisfy a wide range of player/consumer tastes. I think the Forceware CP is well done and it refutes the idea in other circles that putting such control at the user's finger tips is cluttered or 'not a good idea'.
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Old 07-11-04, 06:45 PM   #41
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Default Re: NV40 Anisotropic Filtering Investigation

Wheres the option for performance AF???? :? All I got is system quality ?
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Old 08-12-04, 04:11 AM   #42
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Default Re: NV40 Anisotropic Filtering Investigation

Great work. In short though whats the best combination of all the settings to use?
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Old 08-12-04, 05:36 AM   #43
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Default Re: NV40 Anisotropic Filtering Investigation

Quote:
Originally Posted by Shocky
Wheres the option for performance AF???? :? All I got is system quality ?
Hit the box called advanced setitngs =)
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Old 08-12-04, 06:00 PM   #44
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Default Re: NV40 Anisotropic Filtering Investigation

Chris, when you say "texture stage optimisations" do you mean the anisotropic optimizations or are you speaking of something else? Using the 61.77 drivers, "Quality" mode enables both Trilinear and Anisotropic optimizations by default for me, so I was just wondering what you are referring to when you said

Quote:
Originally Posted by ChrisRay
Minor Note: One thing to note is the effect texture stage optimisations have on the filtering. This optimization is not enabled by default. However under many circumstances this optimization can be used without effecting image quality and increasing performance. Under most circumstances I keep it turned off.
I would like to have as many performance boosters on as possible without hurting quality too much, so I just wondered if you thought that aniso opts were OK in most cases.
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Old 08-12-04, 06:05 PM   #45
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Default Re: NV40 Anisotropic Filtering Investigation

Depends the game. I think they bork Halo and Everquest, But Doom 3, and Unreal Tournament I dont notice them. But I am not as discriminating as some.
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Old 08-12-04, 06:12 PM   #46
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Default Re: NV40 Anisotropic Filtering Investigation

Quote:
Originally Posted by ChrisRay
Depends the game. I think they bork Halo and Everquest, But Doom 3, and Unreal Tournament I dont notice them. But I am not as discriminating as some.
I'm not that terribly discriminating either, and I don't play Halo or EQ. Thanks for your quick response So Texture Stage opts = Aniso opts?
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Old 08-12-04, 06:47 PM   #47
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Default Re: NV40 Anisotropic Filtering Investigation

Quote:
Originally Posted by sabrewulf165
I'm not that terribly discriminating either, and I don't play Halo or EQ. Thanks for your quick response So Texture Stage opts = Aniso opts?

Right, But Anistropic opts do a bit more more, But they also do point mip map filtering on all but first texture stage as well. The new 65.XX drivers have an extra option for that./
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Old 08-12-04, 07:04 PM   #48
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Default Re: NV40 Anisotropic Filtering Investigation

Quote:
Originally Posted by ChrisRay
Right, But Anistropic opts do a bit more more, But they also do point mip map filtering on all but first texture stage as well. The new 65.XX drivers have an extra option for that./
Oh, OK. I'm not a big beta driver kinda guy, so I guess I'll see what happens. I wish NV would get a good solid WHQL driver out soon'ish, it seems like there's a new driver practically every week now. Thanks again for all the help!
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