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Old 07-21-04, 02:48 PM   #76
Demigod
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Default Re: How to enable SM3.0 for FarCry v1.2 & Patch Feedback

I just installed the patch and ran it without apparently enablingsm3 so how come my log file says this?

Vertex Shaders version 3.0
Pixel Shaders version 3.0
Use Hardware Shaders for NV4x GPU
Pixel shaders usage: PS.3.0, PS.2.0 and PS.1.1
Vertex shaders usage: VS.2.0 and VS.1.1
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Old 07-21-04, 02:49 PM   #77
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Default Re: How to enable SM3.0 for FarCry v1.2 & Patch Feedback

Since the FX series do support PS2.0b ... is there any chance for the FX cars to benefit from running in the SM20b path ??
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Old 07-21-04, 02:49 PM   #78
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Default Re: How to enable SM3.0 for FarCry v1.2 & Patch Feedback

Quote:
Originally Posted by Ponch
Yeah, I want to get rid off that stupid yellow letters too
If someone can host the patched file for me, I'll upload it.
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Old 07-21-04, 02:50 PM   #79
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Default Re: How to enable SM3.0 for FarCry v1.2 & Patch Feedback

Quote:
Originally Posted by ynnek
someone on another forum mentioned that 1.2 deletes all your save games.. and the save games from 1.1 is not compatible...

I'm going to pass on this patch until I beat the game.. meanwhile, I'll just continue to use the force R300 codepath "fix" to get the complete Sm2.0 effects...
My savegames are fine.
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Old 07-21-04, 02:50 PM   #80
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Default Re: How to enable SM3.0 for FarCry v1.2 & Patch Feedback

from ReadmeSM30.txt in farcry/support dir :

Quote:
Beta - Shader Model 3.0 Support in Far Cry




Activating Shader Model 3.0 in Far Cry Patch 1.2
1. Install Microsoft DirectX 9.0c (Summer Update 2004) Build 1221 or later.
2. Install NVIDIA driver that supports Shader Model 3.0
3. Install Far Cry Patch 1.2
4. Option 1: Copy fxc.exe from <DirectX 9.0c install folder>\Utilities to
<Far Cry Patch 1.2 Install folder>\bin32


Note that the default installation folder for DirectX 9.0c (Summer Update 2004) is “C:\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)”.

Note that the default installation folder for Far Cry is
“c:\Program Files\Ubisoft\Crytek\Far Cry”

Option 2: Copy fxc.exe sent to you to <Far Cry Patch 1.2 Install folder>\bin32

Running the Shader Model 3.0 Path in Far Cry Patch 1.2
1. Run Far Cry in DEVMODE: FarCry.exe -DEVMODE
2. Bring up the Far Cry console by pressing “`” (back-quote without the double quotes – this is also usually the key with a tilde, “~”)
3. Type: \r_SM30PATH 1 to turn Shader Model 3.0 on, and \r_SM30PATH 0 to turn it off. This can be done dynamically within the game.
4. Type: \map <mapname> to load a map. For example: \map research will load the Research map.
5. Type: \demo <demoname> to run a demo. For example: \demo research will run the Research demo (see below for information on scripting this).

You can confirm that the Shader Model 3.0 Path is being used from the legend “SM30 Path Beta” that shows up in bold yellow at the top left of the screen as shown in the Far Cry screenshot below. When Shader Model 3.0 is off, no legend will be displayed.






Troubleshooting
1. I am seeing corruption when I turn on the Shader Model 3.0 path. What is wrong?
A: Make sure you copied fxc.exe from the DirectX9.0c install (or the one sent to you) to the Bin32 folder in Far Cry (See step 4 above)

2. I tried turning on ShaderModel 3.0 in the Far Cry console but I don’t see the yellow text indicating the SM3.0 Path. Why?
A: Make sure you are using an NVIDIA driver with Shader Model 3.0 support and you have installed DirectX 9.0c.

3. Why do I need to copy fxc.exe from the DirectX9.0c folder to the Far Cry folder?
A: Far Cry needs fxc.exe from DirectX9.0c which exposes Shader Model 3.0 in order to compile its shader files to use SM3.0.


4. How can I activate Shader Model 3.0 from the command line?
A: You can use: FarCry.exe –DEVMODE “r_SM30Path=1”
anyone know where we can get that file ?
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Old 07-21-04, 03:03 PM   #81
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Default Re: How to enable SM3.0 for FarCry v1.2 & Patch Feedback

Anyone else get this error when you install?

The Wizard was interrupted before Far Cry (Patch 2) could be completely installed.
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Old 07-21-04, 03:09 PM   #82
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Default Re: How to enable SM3.0 for FarCry v1.2 & Patch Feedback

Anyone have fxc.exe? I installed 9.0C and its nowhere on my drive, nor is the DX9 folder they speak of.
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Old 07-21-04, 03:12 PM   #83
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Default Re: How to enable SM3.0 for FarCry v1.2 & Patch Feedback

Quote:
Originally Posted by Dot50Cal
Anyone have fxc.exe? I installed 9.0C and its nowhere on my drive, nor is the DX9 folder they speak of.
I have it.
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Old 07-21-04, 03:12 PM   #84
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Default Re: How to enable SM3.0 for FarCry v1.2 & Patch Feedback

Quote:
Originally Posted by Banko
Anyone else get this error when you install?

The Wizard was interrupted before Far Cry (Patch 2) could be completely installed.
Probaby a corrupted download.
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Old 07-21-04, 03:14 PM   #85
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Default Re: FarCry 1.2 Patach Out

Quote:
Originally Posted by gsgrunt
I now get an error when I try to load a check point in the Factory level.

Has anybody else gotten this error
Yep I get this error too using 61.76 drivers directx 9.0b and 3.0 not enabled in drivers.
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Old 07-21-04, 03:15 PM   #86
DMA
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Default Re: How to enable SM3.0 for FarCry v1.2 & Patch Feedback

I wouldn't care to much about the stuff in that read me file. Surely that is a "left over" from the beta patch.
I doubt we even have to add the r_sm30path 1. It should detect the NV40 just fine.
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Old 07-21-04, 03:17 PM   #87
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Default Re: How to enable SM3.0 for FarCry v1.2 & Patch Feedback

Quote:
Originally Posted by DarthBinky
If someone can host the patched file for me, I'll upload it.
You can email it to me and I can host it for everyone... Early reports are that their is hardly any improvement using SM3.0 :-\

Email the patch to: solomon@*********.com
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Old 07-21-04, 03:19 PM   #88
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Default Re: How to enable SM3.0 for FarCry v1.2 & Patch Feedback

Quote:
Originally Posted by Ponch
I have it.
Care to email it to me as well? I'll add that to the other file from Binky and just have it as one .zip file... :-)

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Old 07-21-04, 03:26 PM   #89
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Default Re: How to enable SM3.0 for FarCry v1.2 & Patch Feedback

fxc.exe is in the bin folder of the farcry instalation.
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Old 07-21-04, 03:26 PM   #90
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Default Re: How to enable SM3.0 for FarCry v1.2 & Patch Feedback

solomon let us know where we can download these from. thanks man.
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